[FF7] Qhimm Catalog 3.0 Reports / Requests

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I'll make a donation link when I post the next update. In whatever way it comes, I appreciate the support :)
 
The only issue I see with donations which could be highly unlikely is possibly some modders taking issue with getting money from what they make even though that is not what this is about.  Again highly doubt they maybe something to think about possibly.
 
I think this a case of "credit where credit is due" with the people wanting to donate. I'm, in no way, accepting donations for the work of the mods themselves. I was only seeing it as donations for my time given to learn the tool and, at the same time, giving back what's learned from that time to the public. I don't want to imply that I'm above others though, so please go easy on me if this bothers anyone.
 
I think this a case of "credit where credit is due" with the people wanting to donate. I'm, in no way, accepting donations for the work of the mods themselves. I was only seeing it as donations for my time given to learn the tool and, at the same time, giving back what's learned from that time to the public. I don't want to imply that I'm above others though, so please go easy on me if this bothers anyone.
I think everyone will agree with you. Credit is given for each mod in the tool - I can't see anyone misunderstanding.
 
I think this a case of "credit where credit is due" with the people wanting to donate. I'm, in no way, accepting donations for the work of the mods themselves. I was only seeing it as donations for my time given to learn the tool and, at the same time, giving back what's learned from that time to the public. I don't want to imply that I'm above others though, so please go easy on me if this bothers anyone.
The only issue I see with donations which could be highly unlikely is possibly some modders taking issue with getting money from what they make even though that is not what this is about.  Again highly doubt they maybe something to think about possibly.
We arent crediting alyza for someone leses work on their mods but for HER work, that should be obvious... Credit where its due of course. :-) just so we are clear, this is the appreciation of her own work and effort, besides i dont see why any other modder / contributor couldnt have their own donation button, it would be fully ok. I would for example donate also to dlbp, waifus gfx pack author etc...
 
Like I said before this is highly unlikely.  I hope everyone read it clearly because what she said is what I basically already plus just wanted to bring it up for those that try to pull that stunt so people are better prepared.  Anyway enough said on the subject.
 
Like I said before this is highly unlikely.  I hope everyone read it clearly because what she said is what I basically already plus just wanted to bring it up for those that try to pull that stunt so people are better prepared.  Anyway enough said on the subject.
If I had the money to spare I'd definitely donate a few bucks.
 
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Yep, it's in there now under the Gameplay - Difficulty and Story category. I patched it to use with The Reunion - Beacause R03e for the Catalog 2.0 release.
 
hey

is the catelong updated to the newer version yet with the sephiorth story mod in it
 
Yep, it's in there now under the Gameplay - Difficulty and Story category. I patched it to use with The Reunion - Beacause R03e for the Catalog 2.0 release.
Thats great alyza so will it be possible to use r03 + scene redux+ new threat mods together in the new 2.0 release?

And what/where is this sephiroth story mod? Tried searching for it via tapatalk android but nothing came up? Can anyone give me the link? Thanks in advance. :-)
 
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hey

is the catelong updated to the newer version yet with the sephiorth story mod in it
Not yet, but almost. I just finished compiling ALL the mod files (I hope). So now it's onto uploading and then writing out the new subscription for Catalog 2.0. Hang tight, we're very close :)

Thats great alyza so will it be possible to use r03 + scene redux+ new threat mods together in the new 2.0 release?

And what/where is this sephiroth story mod? Tried searching for it via tapatalk android but nothing came up? Can anyone give me the link? Thanks in advance. :-)
Unfortunately, you will only be able to play New Threat by itself. I might be able to patch in other mods down the road, but that's a BIG might. Right now, Wall Market crashes when trying to apply any kernel patches together with New Threat and Nightmare 7. If I can't patch their kernels, then I can't even attempt to get them working with other mods unless it's done....manually (NOPE, not me). You can play Scene Redux + Reunion Beacause though, so you're not completely out. I think New Threat, and to some extent Nightmare 7, are such massive overhauls to the game that you shouldn't be mixing it with other mods anyways. It's complicated to explain, but the files that are altered in them are so many that it's basically a brand new game. And all of that modding was done manually, so you can see why I'm unable to use tools to automatically patch them with other mods. It just isn't that simple.

Sephiroth Story Mod by genesis063: https://www.ff7catalog.com/threads/10354/
 
But wait how is it then that nt is playable in present gameplay mod? Is it bc r03 is not part of it? Id rather sacrifice scene redux for nt+r03. Which i CAN play in present setup 7h+nt+separate r03 install.
Ps thx for sephiroth link. :-)
 
The game may launch, but it's not playing NT + Reunion Beacause together. The 7H tool would inject the kernel.bin, kernel2.bin, and scene.bin from NT, which overwrites the ones inside your game folder. This means it doesn't matter if Reunion Beacause, Original game, or any other mod that alters those files are installed. They all would get overwritten by what 7H injects when the game starts up.

If I can get NF1TC1 or anyone else to help me with the Wall Market crash, then it may be possible to patch NT + Reunion Beacause.
 
Not yet, but almost. I just finished compiling ALL the mod files (I hope). So now it's onto uploading and then writing out the new subscription for Catalog 2.0. Hang tight, we're very close :)
Great to hear, I'm looking SO forward to do another playthrough with the latest mods. :)
 
The game may launch, but it's not playing NT + Reunion Beacause together. The 7H tool would inject the kernel.bin, kernel2.bin, and scene.bin from NT, which overwrites the ones inside your game folder. This means it doesn't matter if Reunion Beacause, Original game, or any other mod that alters those files are installed. They all would get overwritten by what 7H injects when the game starts up.

If I can get NF1TC1 or anyone else to help me with the Wall Market crash, then it may be possible to patch NT + Reunion Beacause.

Well if they can it would be great since those 2 mods are most important for me, ill stick to the old setup till then. Or PM me if its not too much to ask or bother you(and if its not important for this thread), don't know if im the only one who's interested in this.

I want to experience ff7 with r03 and nt together as a fresh game, i even bought steam version and will buy a whole new pc for that. :-)
 
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But wait how is it then that nt is playable in present gameplay mod? Is it bc r03 is not part of it? Id rather sacrifice scene redux for nt+r03. Which i CAN play in present setup 7h+nt+separate r03 install.
Ps thx for sephiroth link. :-)
I can tell you that New Threat made it's own dialog changes in some parts, though mostly minor, which really add to the clarity of certain sentences. Or which are tutorials for new aspects of the game added in new threat. For example if you've seen the tutorial area in the sectory 7 slums he completely re-did it, so it makes sense that it wouldn't work with Beacause. If you are getting the two to work in 7th heaven right now one is over-writing the other's dialog probably, depending on your load order.
 
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I can tell you that New Threat made it's own dialog changes in some parts, though mostly minor, which really add to the clarity of certain sentences. Or which are tutorials for new aspects of the game added in new threat. For example if you've seen the tutorial area in the sectory 7 slums he completely re-did it, so it makes sense that it wouldn't work with Beacause. If you are getting the two to work in 7th heaven right now one is over-writing the other's dialog probably, depending on your load order.
Thank you olearyf for clarification. No i havent actually started a playthrough, just activeated nt for a few minutes, saw that it is working (different battle stats etc) and switched back to regular gameplay. Thats actually the reason why im waiting for catalog 2.0, nt 1.4, R04 is out already and being polished. I was planning to restart the game with all 3 new versions.
 
The dialogue changes take part mostly in the flevel.lgp scenes, so that makes it extra tricky. We can chunk out the different sections of the flevel, as seen here, but even with that there will be overlap. If you play with NT above R03e in 7H load order, you will get the NT dialogue. If you play vice versa, you will get R03e dialogue. But, there are more to the scenes than just dialogue, so you could miss out on a lot.

I wonder how much field dialogue in the entire game is changed by NT because if it's minimal enough, than you might be able to play through smoothly with it loaded above R03e. BUT, none of this matters if I can't get the kernels and scene.bin patched correctly, else the scene look-up tables will be a mess. When it's not patched correctly, you get the wrong encounters in battle.
 
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