[FF7] Qhimm Catalog 3.0 Reports / Requests

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wow thanks, didn't know that. What a poor choice though...

What about the satsuki difficulty mod ? Can someone include it ? Actually what I don't like about difficulties mods is that they increase way too much the game difficulty... beside they create new enemies and change the items and materias to fit an increased game challenge. For me, it just changes the game way too much it's like it denatures it.
 
I was wondering if there exists or a mod could be made to speed up the pc version with a button. Like an emulator where you just hit f5 or something to speed up the game.
 
I'll post what will be updated at a later time. Catalog 3.0 will be released after we get New Threat v1.5 and Reunion R06.
Any idea when nt and cat 3 will be released?

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Nope, no idea. It's up to Sega Chief and DLPB to release it when they're ready.
 
Hey alyza just occurred to me is it possible to get load option in menu or at save point? Its time consuming to exit and relaunch 7H just to load different save? Its a hassle. I asked sega chief of that feature as well since he made such outstanding job w save point menu. I miss save and load state of epsxe...

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There was an old mod that allowed you to load a save from anywhere. It was around when Bootleg Configurator was the primary modding tool. I'll look into it.
 
Thaaaaaaaaaankssssss!

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Edit: another one. Just saw this and trying to remember was there an option in biotleg to change controller buttons for icons instead of names? Made minigames hell. If not can you add it to 7h?

https://www.ff7catalog.com/threads/10161/
 
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Hello EQ2Alyza,

I'm huge fan of what you done with 7h.
I would like to know if it's possible to add some mods to your futur update especially this one:
You have all link in the descriptions of his video.
I don't know if you have the right to do that without his permission, but i really like his models characters.
I know i can install this mod myself but with your 7h, we can mix all graphics mods without compatibility problem and make our choice with our preference.
I don't know if it's possible, i just ask.

You have more video on his channel if u want to see more especially in field.

Thank you for everything.

I'm sorry, I dont speak fluent English, I'm French, still sorry for the mistakes.

Continue for your great job
 
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Woooooow, that is fantastic, though it would be uneven if all monsters werent like that in the game. It would be a good stuff.

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Woooooow, that is fantastic, though it would be uneven if all monsters werent like that in the game. It would be a good stuff.

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It isn't. The quality is even worse than of the original models (I looked at them but for a different interest), although we have a non-ripped models from other games policy here on Qhimm. Be the author of the model or have the permission from him* to use it for the game is the only way.

*Berserk isn't the creator of the models, only someone who did grab the models and did a very sloppy job to implement them into the game. Though, he has my respect for the amount of work he has done.
 
Agreed, at 1st they are lovely to the eye but most of the animations are a disaster, I used a few of them to get information on making my own. I wouldn't play with them
 
I can't put those models in anyways. There's no telling what is original and what is ripped. I don't normally give my opinion on what is good or not, but I honestly don't like them simply because they break any consistent look you get out of the game. I personally prefer to use all satsuki textures alongside Kaldarasha models. They blend together the best with the original game models that haven't been modded yet (most enemies and summons).
 
I can't put those models in anyways. There's no telling what is original and what is ripped. I don't normally give my opinion on what is good or not, but I honestly don't like them simply because they break any consistent look you get out of the game. I personally prefer to use all satsuki textures alongside Kaldarasha models. They blend together the best with the original game models that haven't been modded yet (most enemies and summons).
That makes sense, but for me I wanted to have at least my party with very detailed models on battle, because I see them for so long and they are close to the cam. So I use Kaldarasha models on field to match the environment and then I use more detailed models on battle, like whitERaven's Cloud / Aerith, cmh175's Cid or Bloodshot's new Tifa. So great. I'm enjoying it.

However, Yuffie has only one other option besides Kaldarasha's edition on battle. It's whiteERaven's Yuffie and I don't like it. Her proportions look so weird, her face looks not nice, idk.

Please, check this mod (click to play):




Her look is way better in this Graphical Overhaul. I'd like to see this field and battle model in 7H.
Post: https://steamcommunity.com//sharedfiles/filedetails/?id=158899751
Download: https://mega.nz/#!dkkx0ZJB!Kl2AMaOw3TqC7w4jEyn9qlIMWnof5L2pFn96rhqLzs4


The poster stopped working on it and I don't know from who this model is, but I really want to see her in the game.


I'd even like to go along building my own IRO, if this cannot be implemented, so just for me. But then I'm totally inexperienced about the files, don't know what belongs to Yuffie. If this cannot be implemented officially, anybody has interest to get this model into the game, privily?
 
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Can we have a update please on the game converter mod, the new version does not work and the older version breaks some of the newer mods.
 
Hi all.

The weapons mod is great and it s a very good job. but why we dont have weapons for all characters ?

Is it possible to update the mod in order to include weapons of barret, cid, vincet ....


Thank you
 
There are no mods for them. Sorry, but I don't create mods. I just compile what others have done.
 
For the Animations part in the catalog, was the breathing animation removed?  I'm wondering because it doesn't seem to be working anymore for the field models.
 
Hello!, if it's possible, could you add Bloodshot's custom transparent avatars? (bootlegged), Avalanche GUI (i really like that menu and battle interface!) and saving everywhere would make hardcore fun haha. Dunno if you can do this as im sure compatibility must be an issue (for the avalanche stuff), but if you can it would be great. Thank you for 7th heaven btw!
 
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That makes sense, but for me I wanted to have at least my party with very detailed models on battle, because I see them for so long and they are close to the cam. So I use Kaldarasha models on field to match the environment and then I use more detailed models on battle, like whitERaven's Cloud / Aerith, cmh175's Cid or Bloodshot's new Tifa. So great. I'm enjoying it.

However, Yuffie has only one other option besides Kaldarasha's edition on battle. It's whiteERaven's Yuffie and I don't like it. Her proportions look so weird, her face looks not nice, idk.

Please, check this mod (click to play):




Her look is way better in this Graphical Overhaul. I'd like to see this field and battle model in 7H.
Post: https://steamcommunity.com//sharedfiles/filedetails/?id=158899751
Download: https://mega.nz/#!dkkx0ZJB!Kl2AMaOw3TqC7w4jEyn9qlIMWnof5L2pFn96rhqLzs4


The poster stopped working on it and I don't know from who this model is, but I really want to see her in the game.


I'd even like to go along building my own IRO, if this cannot be implemented, so just for me. But then I'm totally inexperienced about the files, don't know what belongs to Yuffie. If this cannot be implemented officially, anybody has interest to get this model into the game, privily?
Any update on this particular mod. I would also like to get it working on 7thHeaven, preferably within the dropdown list of all the different mod types.

Thank all you guys for your work. I was happy to donate!
 
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I believe that's the KH model, which we can't support on Qhimm because it's ripped.
 
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