[FF7] Qhimm Catalog 3.0 Reports / Requests

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I believe that's the KH model, which we can't support on Qhimm because it's ripped.
Got it. Aren’t there any other mods for regular enemies and enemy characters that you know about? I don’t know if they are ripped or not but the Turks, Hojo, Rufus and Shinra from that steam mod look so much more in line with the character models there are available on 7thHeaven right now.

Thank you much.
 
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Enemies are largely untouched here at Qhimm. I don't spend time outside these forums searching and researching other mods. That's left for the users to do on their own free time.
 
Id day unless there is a team somewhere that make models from scratch.
All enemies will never be done. Its too much work when you must make all resources yourself
 
Enemies are largely untouched here at Qhimm. I don't spend time outside these forums searching and researching other mods. That's left for the users to do on their own free time.
EQ2Alyza would you mind raking a look at these mods? He has done a lot of enemies and NPCs and released everything. I tried getting it to work with 7th Heaven but couldn’t:


Thank you guys for taking a look. Tsunamix, I am still interested in helping out with your projects if you can spare some time teaching me.
 
That video contains all ripped models so they can't be relayed to anything on this forum. A lot of people have requested this guys stuff. Send me a pm at some point. I'll get you into Discord and I can start anytime
 
That video contains all ripped models so they can't be relayed to anything on this forum. A lot of people have requested this guys stuff. Send me a pm at some point. I'll get you into Discord and I can start anytime
Sent the PM via email, so you can have mine. I imagined his character models were ripped but not the enemies or NPCs. Oh well, can’t win them all.
 
When you add a new update you might wanna just edit your previous post.  This forum has a dislike to miltiposting. Sorry. Just wanna help you avoid getting watched.

Edit: Also I emailed you back
 
7th Heaven can pack/unpack IRO files.
Would you mind teaching me how to do it? I know it can import IRO files but I didn’t know it could convert them in for example LGP files. I am having some issues with NT and I don’t want to keep bothering Sega Chief.

Also, when can we expect the new updates to come out? The NT available in the 1.54 version of 7th Heaven is the 1.4 and NT 1.5 is a big improvement!

Thanks for the help and I am sorry if I am double posting or something.
 
Would you mind teaching me how to do it? I know it can import IRO files but I didn’t know it could convert them in for example LGP files. I am having some issues with NT and I don’t want to keep bothering Sega Chief.

Also, when can we expect the new updates to come out? The NT available in the 1.54 version of 7th Heaven is the 1.4 and NT 1.5 is a big improvement!
So the current NT IRO build Sega Chief has posted on the OP is the latest build. Honestly, all you need to do is just grab it and manually import it into 7th Heaven and it'll run fine.
I've found loading NT at the very bottom of the load order causes no conflicting issues with other mods.
 
So the current NT IRO build Sega Chief has posted on the OP is the latest build. Honestly, all you need to do is just grab it and manually import it into 7th Heaven and it'll run fine.
I've found loading NT at the very bottom of the load order causes no conflicting issues with other mods.
The issue that I've been having is that even with NT on the bottom, it is overwriting some of the files in my original folder (like char.lgp and world.lgp) and causing crashes or assets in the original folder to not to load correctly. I've been talking to Sega Chief and we have most of the kinks sorted out, I just don't want to be so useless and keep bothering him. If there's a way to unpack the IRO folder, I am sure I can isolate the exact conflicting files and sort it out myself.
 
The issue that I've been having is that even with NT on the bottom, it is overwriting some of the files in my original folder (like char.lgp and world.lgp) and causing crashes or assets in the original folder to not to load correctly. I've been talking to Sega Chief and we have most of the kinks sorted out, I just don't want to be so useless and keep bothering him. If there's a way to unpack the IRO folder, I am sure I can isolate the exact conflicting files and sort it out myself.
Since this is the Report/ Mod Requests board, I've gone ahead and sent you a friend request on Discord, if you add me I can get you sorted out on what steps you need to take to get straightened out. That way we don't flood this thread with unneeded comments.
 
Maybe include my intro video edits for the movies mod too :)... If you feel that they fit there of course.
sqlogo.avi
opening.avi

Thanks!

There were also some new intros using the latest videos from the "remake".

edit: If someone can locate omega res novae for this it would be really nice
 
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Avalance GUI please.
Standalone 60fps battle mod, without needing all the reunion stuff.
 
I don't think the Avalanche GUI is compatible with Aali Driver 0.8x. It was created during the 0.7.11b era and broke after the Aali Driver was updated. 7H was developed all during the 0.8x era, so there's no way to go back without breaking so many other things. I'll take a look at it once more, but I wouldn't get your hopes up.

I've pretty much burnt myself out on 7H development, so catering to individuals' needs is not something I spend much time on anymore.
 
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For the most part, you can just download any standalone mod you want, and place them in a regular folder in your 7H library folder, and it'll import them for you. Unless it requires 7H scripts or there are compatibility issues, there isn't much else to it.
 
Hey is there an external link to download the movies iro or some way to download it through internet download manager? Tried 3 times now and it keeps cutting out half way through using 7th heaven downloader.
 
Hello, I'd like to request for this mod to be added to the installer.
https://www.nexusmods.com/finalfantasy7/mods/4

These battle models are about the most nostalgic ones ive seen done to date in my opinion.

The big models really don't fit with the aesthetic of these battle models but at the same time i hate the sex doll open mouth models of vanilla.

Is there any chance we can get the mods for the chibi models again? With normal mouths and hands?

EDIT: Adding pictures of some of the battle models from the nexus mode by NiNoStyle.

https://content.foto.my.mail.ru/mail/pil24/511/h-668.jpg
https://content.foto.my.mail.ru/mail/pil24/511/h-650.jpg
https://content.foto.my.mail.ru/mail/pil24/511/h-786.jpg
 
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Chibi field models? I originally wanted them in, but the Chibi project was incomplete, so I left them out. I didn't like the idea of releasing it and randomly seeing modded + unmodded Chibi models shown in the same field.

There's a tool called HRC Resizer that allows you to resize models. There is an option to check "SD-style resize" which keeps the head, hands, and feet unchanged while resizing the rest of the body parts to your choosing. I guess this would give them a similar look to Kingdom Hearts? So maybe not quite the classic Chibi style of the original FFVII. One feature it's missing is a batch option, so you have to resize each model one-by-one. That takes a bit of time and is extremely boring, but it could give us a complete "Chibi" like set if applied to a project that's complete (e.g. ChaOS - Character Overhaul Seven).

I don't know if I have permission to pull those models from another site and add to the 7H Catalog. Generally, mods found outside of Qhimm have some form of copyright infringement (ripped and converted models from other FF games), and it's never allowed to be distributed here at Qhimm. I can't tell if those models are original or ripped from another source.
 
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