[FF7] Qhimm Catalog 3.0 Reports / Requests

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thanks but I was hoping to edit the file
1998 Original.cfg to make the d-pad work as well
for not having a thousand things open but does nothing thanks thanks.
sooner or later my thumb will understand to leave the d-pad alone ahahahah
You will be able to do this in 7th Heaven 2.1.
 
You will be able to do this in 7th Heaven 2.1.
When I posted my reply I was thinking "I wish I knew how to do stuff so I could help them implement this feature directly into 7th Heaven" lol. You guys are doing phenomenal work. Thank you.
 
I believe you HAVE to use a third party program to get the d-pad to work. I use that same gamepad config in 7th Heaven I believe and I use xpadder to map the directional keys (8,2,4,6) to my d-pad. Xpadder isn't free, but not expensive. There are free alternatives I think. If you use Xpadder, make sure to open it as Administrator for it to work properly.
I use Antimicro. It is free and works really well. I couldn’t get my DS4 to work with it but my X1X controller works perfectly. I have the dpad mapped at 2, 4, 6, 8 in order for the dpad to work in game.
 
You will be able to do this in 7th Heaven 2.1.
Oh wow, so we won't need to use antimicro anymore to get the d-pad to work? This is great. I wasn't even expecting this. Thanks a lot!
 
Yes, Tsnumaods music.

Yes, it's different than Anxious Heart.

No, it's different from Anxious Heart, and one of the first music mods featured here. I don't know which has better bitrate, but my guess would be Anxious Heart.
Sorry for the late reply but I just wanna say thank you for clearing things up :P
These mods makes each playthrough feels like fresh experience!
 
Why is there no chibi Ninostyle field models option in 7th Heaven? Or it is but I never found it.
 
Because it’s an ongoing project, so I don’t want to keep updating the Catalog every time a single new model is added. Just use the a Nexus version until its full release, then it’ll be added to the Catalog.
 
Not sure if this is the right place but I wanna report a crashing issue. (As it is the mod's issue not 7H itself)

When using SFX mod - Seclet option, the game will 100% crash when I go into the Sleeping Man's cave. Not sure if it will make other parts of the game crash.

Didn't test other SFX options since I personally like Seclet's a lot. Hope it is something that can be fixed in the future lol
 
Sorry for the late reply but I just wanna say thank you for clearing things up :P
These mods makes each playthrough feels like fresh experience!
I totally agree! Going through New Threat right now and then plan to go through it again with the Resize Project. The models look sooooo good with that mod!!!
 
So I managed to get the game working with mods, I'm using the old cd version by the way since that's the only version I have for pc, and when it comes to using music mods, I can get them to work, but randomly the music will just stop playing until the point where a different song starts playing, so I'm wondering if there is a fix for this or is it something that still needs to be fixed?
 
Also, I am using Tsunamod's Arranged Soundtrack and have the VGMStream music option picked.
 
Does anyone know if the next version of 7th Heaven will include support for the Switch Pro controller? That’s my favorite controller but I can’t get it to work :(
 
They both modify the flevel. Flevel modding can't overlap. Kaldarasha and Sega Chief would need to combine their work into a single flevel to make them work together.
If I may add a detail, it's not just resize. Even if you switch off the resize option, if you activate New Threat (or New Threat Vanilla) the field models (or at least, the ninostyle field models, which are the ones I tried) will turn off, but weirdly enough the 7thHeaven won't warn you of any issue at all. Even more curious, it will specifically mess up the main characters models, but not, say, Jessie or Biggs. Cloud's face will also look deformed in is OG version. Absolutely no idea of why that happens, but I can confidently say that switching off the "resize" isn't solving it.

Other difficulty changes seem to do no harm to the field models, at least in the early game.

I don't know basically anything about modding, but it's a pity. Not that it detracts to the sheer awesomeness of this work, mind you.
 
It's mixing character model folders from different mods, which will obviously cause weird things at some points. Warning messages don't happen automatically by 7H. The modders have to write them into their mods for 7H to read and call upon. Before that can be written in, they have to be played and reported. Given the unlimited amount of variation users can download and configure their modding needs, it's impossible to test all of this before release. Sorry about that...it's just the way it is.
 
It's mixing character model folders from different mods, which will obviously cause weird things at some points. Warning messages don't happen automatically by 7H. The modders have to write them into their mods for 7H to read and call upon. Before that can be written in, they have to be played and reported. Given the unlimited amount of variation users can download and configure their modding needs, it's impossible to test all of this before release. Sorry about that...it's just the way it is.
Nothing to be sorry about, the 7thHeaven is in itself an amazing feature to have, and it really gave me solace in my itch to replay the original game, given that some midi soundtracks and chibi models didn't really age well, or even decently. I'm not criticizing or even asking for a fix, there's already so much to be glad about this software. In fact I am so grateful that I'm taking donation into consideration, just out of sheer happiness and wonder.

That said, I must remark: no, the only [field models mod] activated is [qhimm catalog-ninostyle] (for everybody) and the only [gameplay mod activated] would be [qhimm catalog-new threat], so theoretically speaking there should be no overlapping; yet still the models for the main character vanish (not just ninostyle's, mind you) replaced by classic ones, which in Cloud case is also face-deformed. If you are interested in it, I could try again activating both in advanced phases to see if other characters are deformed as well.

If you activate both [field models; main characters] and [field models: resize], then 7thHeaven warns you that it has to disabilitate New Threat/New Threat Vanilla and in fact keeps these options locked out unless you de-activate [field models: resize]. Given this hint I understood that there was some sort of interaction between gameplay mods and field models mods, de-activated New Threat (sadly) and therefore had no further issues.
 
Yeah, the Resize and NT deactivate is normal. I wrote that in to do automatically because they both share the flevel file that cause an immediate launch crash in my testing.

I think NT has a char folder, which is where field models are stored. There could be compatibility issues there. Overall, the QC - Field Models 3.0 is a rushed release that needs more work. That’s my fault, and I’ll always apologize for the headaches it’s causing (myself included).
 
Yeah, the Resize and NT deactivate is normal. I wrote that in to do automatically because they both share the flevel file that cause an immediate launch crash in my testing.

I think NT has a char folder, which is where field models are stored. There could be compatibility issues there. Overall, the QC - Field Models 3.0 is a rushed release that needs more work. That’s my fault, and I’ll always apologize for the headaches it’s causing (myself included).
Don't be too hard on yourself. It's a situation that you will be able to remedy in the 3.1 release. :)
 
Yeah, the Resize and NT deactivate is normal. I wrote that in to do automatically because they both share the flevel file that cause an immediate launch crash in my testing.

I think NT has a char folder, which is where field models are stored. There could be compatibility issues there. Overall, the QC - Field Models 3.0 is a rushed release that needs more work. That’s my fault, and I’ll always apologize for the headaches it’s causing (myself included).
As said, don't be too hard on yourself. The work you've done/do is amazing and we all appreciate it. It's impossible to catch everything, even in your own created mods...there's just so many options and a lot going on. Minor things and we'll just eagerly await your next update. :-)
 
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