C
Clangeddin
Guest
I'm not sure if this is the correct section of the forums to post this, but basically what I'm interested in is if (theoretically with the tools that the community currently has at its disposal) it would be possible to mod FF7 in a way that the following changes could be made:
1) Increase party size from 3 to 4.
2) Fix the W-item materia glitch.
3) Make the limit break gauge reset after every battle.(I always thought that saving limits for boss fights made the game way too easy).
4) Change the limit break system so that all 7 limit breaks are usable in the end, but with different gauge costs. (for example, if you set L4 limits, you can use L1 limits for 25% of the gauge).
5) Change the flow of in-battle time so that wait ATB works as a proper turn based system a la Final Fantasy Tactics (for example). FF7 Wait ATB is not a proper turn based system and, while it can approach to a similar system with the battle speed turned to minimum, the time flows during animations casts regardless, potentially wasting time of both characters and enemies alike. Time should not flow while the player is selecting the main actions either (atk, magic, ecc).
6) Add new playable characters.
7) Add new content (as in maps, dungeons, ecc without recycling old ones.)
Do not misunderstand me, it's not as if I'm under any illusion of undertaking any of these tasks personally, I know almost nothing about FF7 modding, this was more a curiosity I wanted to ask of FF7 mod veterans, and maybe it might give them some ideas for their future works. Thanks.
1) Increase party size from 3 to 4.
2) Fix the W-item materia glitch.
3) Make the limit break gauge reset after every battle.(I always thought that saving limits for boss fights made the game way too easy).
4) Change the limit break system so that all 7 limit breaks are usable in the end, but with different gauge costs. (for example, if you set L4 limits, you can use L1 limits for 25% of the gauge).
5) Change the flow of in-battle time so that wait ATB works as a proper turn based system a la Final Fantasy Tactics (for example). FF7 Wait ATB is not a proper turn based system and, while it can approach to a similar system with the battle speed turned to minimum, the time flows during animations casts regardless, potentially wasting time of both characters and enemies alike. Time should not flow while the player is selecting the main actions either (atk, magic, ecc).
6) Add new playable characters.
7) Add new content (as in maps, dungeons, ecc without recycling old ones.)
Do not misunderstand me, it's not as if I'm under any illusion of undertaking any of these tasks personally, I know almost nothing about FF7 modding, this was more a curiosity I wanted to ask of FF7 mod veterans, and maybe it might give them some ideas for their future works. Thanks.
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