FF7 - Reactor RELOADED Project

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KT makes a very good point about blind C&D orders.  In fact, most of these letters are the exact same thing they sent to the last guy, except with a few words changed, and in a lot of cases don't even pertain to the case directly.

Still, Square still has a profitable, vested interest in all things FF7.  While they may not go after fanartists or fanfic writers, or even us, fo that matter, I'd say recreating a part of thier game would raise a few eyebrows.  Still, keep it quiet until completion and you should be all set =)
 
Well, my point is noone would find it under the name Stroud Crife :p
 
And if it was indeed kick-ass, people would surely keep their mouths shut and not tell their friends, and it would never reach any news site? Uh-huh. :P
 
You could always do the RPG Maker thing, keep it secret until it's done, then spread it over the web so they can't do anything :wink:
 
You could always do the RPG Maker thing, keep it secret until it's done, then spread it over the web so they can't do anything :wink:
...except sue you out of sheer spite. ;)

There is of course the option of releasing it anonymously, but I doubt anyone would really do that.
 
Good luck with that Elentor, btw I hope you really do remake the full game because I have a feeling squaresoft won't touch final fantasy VII(original one not the sequel and etc). So that would be good if you could remake the game and find voice actors for the parts. You and your buddies are good at making 3d effects, I can tell from your work. So put that work to good use and make the best game you can ever have to work on. Make final fantasy VII shine in the spotlight again, where it belongs.  :love:

And I don't believe Squaresoft can sue you for making a game using there characters, unless you plan on selling it. But if you distribute it for free, then they can't really do anything I believe, and if I am wrong then this is a very sad world we live in today, that companies would sue over jealousy because they couldn't make things as good as its fans.  :lol:
 
Re-releasing previously published content IS a violation of copyright laws, btw, even if someone else did all the work and are putting it out for free.  However, game companies are very lenient towards modding communities.  The only legal quibbles i've heard of were people making Thief fanmissiosn using the Thief2 engine, because if peopel wanted to play Thief 1, all they'd ahve to do is download these free missions, and even though T1 isn't a profit making game anymore, it's still something eidos could sue over.

Likewies, here we have FF7, which Square is still milking (and, sadly, rumors of a remake may just spur Square to make one, like they have with the complation), and.. yeah.  I figure, as long as you stick with the first reactor, you won't have a problem.

On another note, I'd caution you against using models which are too high-poly.  I'm sure you get great frames when things are sitting, untextured, by themselves in a blank space in 3dmax, but put several ai/objects and the background, all textured, on screen, and even the highest-end video card will start crying.  Just sayin...
 
On another note, I'd caution you against using models which are too high-poly. I'm sure you get great frames when things are sitting, untextured, by themselves in a blank space in 3dmax, but put several ai/objects and the background, all textured, on screen, and even the highest-end video card will start crying. Just sayin...

That's why you create your models at 5000-7000 a piece, then create 1,000000+ poly models and create normal maps for the low poly versions ;)
 
On another note, I'd caution you against using models which are too high-poly.  I'm sure you get great frames when things are sitting, untextured, by themselves in a blank space in 3dmax, but put several ai/objects and the background, all textured, on screen, and even the highest-end video card will start crying.  Just sayin...

Don't worry, I have enough experience with model-optimizing for game engines. On my workplace there are dozens of computers with different configurations, and I never test the framerate on the viewport of the software, but inside a 3D Engine.

Besides, Radiosity is right. This is the reason why normal maps exists :D

Actually, Alhexx will be doing some tests with me, of including custom-made 3d models within the game. If everything goes right, then perhaps we'll have our croufe stlide
 
Woa, very nice work. At this angle we can see how final fantasy cities are small, lol! It just needs a bit more of details, but it is good.
What is your intention, anyway?
 
Thanks :)

I've not really got any particular reasons for modelling it, I just felt like doing it for the enjoyment of it. I guess some day I might lower the poly count to an acceptible amount for games and create a map using it (UT2004 deathmatch most likely), but I doubt it.
 
UT MAPS! UT MAPS!!

I second that.

Ive not had a reason to play UT2k4 since about a molnth after it came out as I got bored rather quickly.

A FF themed map maight tempt be to play it again ^^
 
Sorry if I'm missing something, but if you made some high-rez character models shouldn't it be possible to covert them to a format that the game will accept, like the work being done in the Reunion thread?

And Saint mentioned that including support for high-rez backgrounds was something he was considering, but a low priority. If that ever happened, you could take 2d pictures of your town models and use them as backgrounds.

Replacing the battle arenas, I'm not sure if thats possible. I haven't heard of anyone trying that before.

-----

btw I realize that the models are stored in the lgp in pieces and a non standard format, but perhaps borde or reunion could show them where to slice up the model.
I'll shut up now though because I have no idea how a 3d model is stored.

MOD EDIT: Don't double-post.
 
StarkRaven: Actually, I'm trying to do most of these ideas with Alhexx. Yakuza is doing a low-poly Tifa and I'm waiting the results so I can start doing the battle arena in the same style. Alhexx then is gonna try to insert them inside the game.
 
:o  Creating a full new FF7 model out of the nothingness...
That would rock, truly. I whish you all the best luck!!!
 
Well, it's not going to be a 100% full new model - the skeleton and the animations will be the same. But we will try to give tifa a complete new "body"... hehe :D

 - Alhexx
 
Oh, while I think about it, you might be interested in a little side project of mine :)

http://www.radiant-studios.net/junk/costa_big.html

Ignore the dodgy textures on parts of the model, I was just testing out different tex to see what I liked (none of them as it happens, I'll probably end up creating them all myself).


edit: Just found some earlier, untextured, renders I did a while ago :

http://www.radiant-studios.net/junk/costascene.html


:o Dude, that's freaking awesome! 8)

Thanks :)

I've not really got any particular reasons for modelling it, I just felt like doing it for the enjoyment of it. I guess some day I might lower the poly count to an acceptible amount for games and create a map using it (UT2004 deathmatch most likely), but I doubt it.

Heh, I do phot manipulation for fun too, lol, 4-5hrs of fun. :P

Heh, speaking of weird renders, just playing with some of the FF7 Arenas.
http://img.photobucket.com/albums/v487/Elentor/Justplaying.jpg
http://img.photobucket.com/albums/v487/Elentor/Justplaying2.jpg
http://img.photobucket.com/albums/v487/Elentor/Justplaying3.jpg
Alright, no toying around anymore.
I have just started re-doing one of the battle arenas. I will post tomorrow.


Again, amazing job! :D
 
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