FF7 Redesign (Added Wedge)

  • Thread starter Thread starter Kuroda Masahiro
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Well all of this is very interesting either way.

Quick question... do you plan to make an installer and an uninstaller (to make the process extremely smooth for transitioning back and forth between this and the original)?

And is there any percentage of being done?
 
More or less, this is a model change for the main cast, major enemies, and very important NPCs, an enforced job mod, and a rewrite of the story that changes certain aspects.

Ie, enemy stats, making new bosses, making bosses weak to certain characters, thus ensuring you need to use other characters, introducing new items, etc.

as for the final thing, Its going to be a patcher that puts it in, and if you want to change it, just keep a backup, since the uninstaller would just change all the files back to the initial install settings.

And this is a basic list of what was done:

-Models-
-Battle-
-done-
Cloud, Barret, Tifa, Aeris, Vlakorados, Yuffie, Sephiroth (playable) Rufus, Enemy soldiers.
-to do-
Cid, Vincent, Cait Sith + others

-Field-
main cast
-done-
Cloud, Barret, Tifa, Aeris, Vlakorados, Yuffie, Sephiroth (playable)
---
NPCs
Jessie, Biggs, Wedge, Rufus, Zack, Hojo, Elite soldier
-to do-
many, many more.

but, since it makes it an enforced class mod, there is no more materia, but natural materia you find is being changed into special items and other finds, ie, 1500 gil near the second boss which is really recommended that you buy some items with it.

boss examples.

one of the characters has def ignoring magic, and a boss is going to have insanely high defence, and levelling until you can beat him WITHOUT that character is going to make you around 12 levels above the recommended level.

but, other aspects, ie, sector 7 pillar fight, will be made harder and you'll have a time limit to win it.

as for the percentage, I'm going to try making 2 main releases, the first one will more than likely just be the new models and the enforced class system, and the final one will have the complete story experience.
 
Are you gonna do some of the unfinished NPC?  that is really where attention needs to head from you modellers, we already have 1000 clouds.  Clouds on blue pink black buggy, cloud on a pony...  cloud in a flying wheel chair haha...
 
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I'm only doing who is being redesigned, and there's already a 100% mod that changes all the NPCs into the CRP style.

-edit-
I don't normally just post updates without anyone leaving a comment, but I did some more progress.

I have all of the dialogue for the first disc changed, I changed 6 bosses completely, toughened up all of the others and I made full back stories for all of the major cast, including the enemies.

As well as this, I'm writing an omake for each person because each person has a background, and its unfeasible to go into the desired depth using flashbacks to give the player a taste for how I changed each person.

in recent news, I managed to give myself a third degree burn on my dominant hand, which burnt most of the skin off, and what's left swelled immensely and the only fingers I'm able to physically move are my pinkie and my thumb.

as well as working on this, I'm also working on quite a few other projects, several stories and working anything between 9 and 11 hours a day.

On a positive note, my main job doesn't require me to actually leave my house, so I can usually get quite a bit of time to do things in, including watching my vast, vast, immensely vast, anime collection.

due to my hand being rendered borderline useless, progress on this and my other projects are slowed, but for the FZP, about 90% of the graphical changes are finished, and I did several things without telling Furzball about for him and the player to discover as they play.

...and no, I'm not going to post details of that in both this and the other thread.

in terms of progress for this...

disc 1
models - around 60% changed
script - 100%
events - 100%

disc 2
models - around 60%
script - didn't start
events - didn't start

disc 3
models - around 60%
script - didn't start
events - didn't start

so, in answering any questions about progress and a potential release date, as and when it comes, this is presently just a hobby for me to do more or less.
 
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