FF7 Remake general thread

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The characters look okay, from a technical standpoint... I hate the style though. They should have made them more anime-like. Instead they opted for that awkward pseudo-realistic style which I started to hate ever since Advent Children came out.

I think it has a lot to do with the fact that you just can't try to be 'realistic' but at the same time give these characters stupid anime haircuts and boyish faces. It just doesn't work together. You either go in fully realistic direction or make them look more anime-ish, there is no inbetween, it looks stupid especially on male characters. I can't take any male character seriously because of this. Barret is the only one that looks acceptable, but he was always meant to look very masculine in the first place.
 
I think it has a lot to do with the fact that you just can't try to be 'realistic' but at the same time give these characters stupid anime haircuts and boyish faces. It just doesn't work together. You either go in fully realistic direction or make them look more anime-ish, there is no inbetween, it looks stupid especially on male characters. I can't take any male character seriously because of this.
That's an excellent point. It's like when you put crazy slapstick into a serious film. It's a different style that can't work when mixed. It's amazing that the people writing the game don't seem to know or care about that. Aside from the style, the original game wasn't anywhere near as crazy as that trailer looks.  You can say that the graphical limitations back then stopped the kind of James Bond bullet dodge we saw there, but I think it runs much deeper than that. This is clearly HEAVILY geared towards fast paced unrealistic action set-pieces.  The original game stayed within its own physical limitations - and this one isn't even trying.  Much like the prequel sequel stuff (Advent Children being the worst example).

It's important because, without a believable foundation, you don't get believable situations or characters.
 
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My biggest wories are how they work out the story. I assume it will the same confusing flat shit as in KH2. I like the KH universe but only because of its Disney characters.
At the time it Loks like "Cloud May Cry" with the Dessidia RPG battle system.

Why they ruin the charm oft the game is beyond my understanding. The camera does not need to be in the third person mode. It would look incredible with the old camera position as well. Also would the old design together with the new graphic engine take the game over all these hack'n Slash pseudo RPGs.
 
Everything is pretty much the way I expected it, so I'm pretty torn on the issue.

I was expecting the transition to an action based system, however it does seem to be going the route that my insider suggested it would, with attacks being real-time, and the commands only being accessible once the "ATB"/attack gauge powers up - which to my mind is better than the other action system alternatives
Also, it seems that characters will have more personalized skills besides the limit breaks. Cloud's braver attack, and Barret's big shot have been reduced to regular power attacks accessible when the ATB fills up rather than actual limits (the limit bar is never charged during any of the attacks, and the attacks lack any sort of consistent signifying charge up, like the original limit break).
Character swapping is retained as well.
So, although it will certainly be a game with its share of hacking and slashing, it might actually be able to retain some semblance of the original strategy of the older games (if the can get the A.I right that is).

So in conclusion, I think the game-play looks okay. Nothing special, but not horrible either.
I actually welcome the new 3D camera set-up and the exploration aspect, since that will add to our ability to experience more of the world in a new way, and you can still retain the cinematic camera angles in events and cut-scenes in either case.

The bigger issue, which I am surprised more people haven't picked up on, is how an action system without transitional battles is going to effect world-design, enemy model count, and the more large-scale battles of the original.
There are just so many areas in the original game and boss encounters that don't lend themselves well to an action based system where battles take place in the same environment as the exploration. Also, now they're going to have to create much more extensive animations and A.I scripts for the various enemies, meaning we're likely to see a large cut-down in enemy model count - so get prepared to hack through hundreds of Soldier grunts and whatever ad nauseum.

My biggest issue here is probably the style.
Don't get my wrong though, I already knew they were going to go the realistic route, but seriously though - this Cloud looks so stupid it hurts my eyes. How is it they can fail to make Cloud look good right after the new Dissidia game managed to make him look at least half-way decent and, Smash Bros made him look completely awesome?

When he's in motion, and the details are blurred he looks okay, but seriously, when you get the opportunity to absorb the details in still scenes, he looks retarded.
The hair looks like one of those cheap greasy wigs that Cloud cos-players tend to use, his face is creepy as hell, and his arms and wrists are so skinny it looks like he's suffering from some sort of eating disorder.
Barret looks like Wesley Snipes, nuff said.

This is extremely grating to me, since Biggs and Jessie look really good. How is it that two minor support characters have better models than the actual main cast characters?

It's insane - I'm pretty much an FF7 purist, still I can learn to live with almost everything in this trailer and play and enjoy this game for what it is - but that Cloud model just completely messes with my mind. I don't want to spend 40+ hours looking at that freakishly ugly mug and that weird god damn hair. I'd even prefer the AC or CC model to whatever that's supposed to be.
 
The most hilarious thing to me has always been that, while I get slated for "changing FF7" by numerous fanboys online, these same people  have absolutely no problem with the entire style, gameplay, translation or otherwise being changed by Square. The exact same people (not gonna bother posting links, just visit most fan forums), an even bigger change, and yet no outcry. Actually, the complete opposite: the changes are applauded as a master stroke. It gets me every time. I can only imagine the wave of hate I would get if I used phrases like "I don't care about your politics" (I never would use that) and other dialogue we heard from the trailer.

"You're doing this for the planet... same as us"  "Not interested"  hahaha  The delivery of the lines is terrible.  Even amateur VA can do far better than that.
 
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To be honest, I'm just glad I'm not the only one who thinks this. It's nice finding a place with such similarity in opinion. I thought maybe it was just me being overly critical, but yeah, these are the same complaints I have and I'm just beyond disappointment. I saw someone post a picture of Cloud's portrait from the Nibelheim flashback and compare it with the remake's close up stating they "don't see virtually any difference". Like really?
 
Pretty rude. So do people saying how awesome it is and how the rest of us need to stop criticizing.  When that stops, I guess the rest of us will. There is nothing more annoying than a hype machine that keeps on rolling.  If it is a whinge, so be it. I think you're a tad annoyed that pretty much everything I said would happen - did.  And Star Wars is next.  ;)

"I don't care about your politicsssss"

lmao.  I know you're semi joking but... even if possible, most forums won't allow that content change to be hosted.  Plus the biggest issue aside from how crap "new" Cloud looks... is how he sounds.  There really is no fixing that. Plus I'm getting the distinct impression that things are far worse than I predicted, because the changes they've made to the script (total rewrite) imho are much worse than I expected. Some Hollywood type drivel included. I spotted the odd cliche line in there too.

On the "turn based" - having a "defend" option doesn't really say much.  They've probably just incorporated half damage as you're running around as normal in realtime. You never know, but it's a slim hope. They've changed absolutely everything else, so it's very unlikely they've kept something that a few of us "dinosaurs" actually found appealing.  The trailer does seem to support a more real-time oriented system.
I have only seen a few people speak positively of this game here, and they have not done the fanboy hype thing. Not on these forums, anyway; that's more of a gamefaqs thing. The people on this forum have largely posted their opinion once and moved on, whether that opinion is positive or negative (and negative actually seems to be the majority opinion on this forum with only a few people like myself even going as high as mixed and almost nobody being legit hyped) , only posting again to add to their opinion such as if a new video easy released. I have seen you post almost the exact same thing word for word several times in this thread alone complaining about fanboys and hype, and it definitely gives the impression of going well beyond disliking the game into doing so obsessively.

There's nothing at all wrong with not being excited for the game, with thinking it's gonna be crap, but is it really that hard to say so and move on like everyone else?
 
I guess it is.  My level of hate to it is very great and I believe for good reasons.  And I'm sure before the end I'll have to endure another load of cutscenes and trailers and posts that piss me off no end. And then I'll probably be back.  I'd much rather be here saying how well they've done and how much they've proven me wrong - but it's just the opposite.  I'm sure a lot of people here, even  those critical of the remake so far, will enjoy it for what it is.  But I can't ever be one of those people, because I see this game and many like it as an affront to game making and a slap in the face of intelligence.
 
I guess it is.  My level of hate to it is very great and I believe for good reasons.  And I'm sure before the end I'll have to endure another load of cutscenes and trailers and posts that piss me off no end. And then I'll probably be back.  I'd much rather be here saying how well they've done and how much they've proven me wrong - but it's just the opposite.  I'm sure a lot of people here, even  those critical of the remake so far, will enjoy it for what it is.  But I can't ever be one of those people, because I see this game and many like it as an affront to game making and a slap in the face of intelligence.
See you have a condescending and incendiary tone. As covarr said, just deal with it and move on. You want to continue to express this obsessive hatred, then go blog about it because it's really annoying to see the same tired "argument."
 
To be honest, I'm just glad I'm not the only one who thinks this. It's nice finding a place with such similarity in opinion. I thought maybe it was just me being overly critical, but yeah, these are the same complaints I have and I'm just beyond disappointment. I saw someone post a picture of Cloud's portrait from the Nibelheim flashback and compare it with the remake's close up stating they "don't see virtually any difference". Like really?
How ignorant does one have to be to not see that difference? If it wasn't for this kind of "fans" there would be a huge strawberriesstorm over the whole art direction already. The sad part is that most of these "fans" didn't even play FF VII back in the day when it came out, if at all. A lot of them only got introduced to FF VII by the compilation and AC and think that's the definitive art direction for every future FF game.

We as fans of the original game seem to be a small minority these days and our complaints don't get noticed or taken seriously when in fact our complaints ARE very justified and NEED to be noticed by Square Enix, but now it seems too late anyway. :(
 
See you have a condescending and incendiary tone. As covarr said, just deal with it and move on. You want to continue to express this obsessive hatred, then go blog about it because it's really annoying to see the same tired "argument."
Thanks for the advice.  :-*

@Fischkopf

Without a proper fanbase like us, Square wouldn't be anywhere.  But as you say, we're no longer needed as part of their long term plan.  It's obvious looking around the forums at "fan" reactions that the game will sell  well regardless of how bad it is and that's been true for years where FF is concerned. The good news is that this forum is the place to be, generally, when it comes to having a real passion for what once made the series great. And here, we can at least mod the game to improve things further.  There is  whole backlog of games I have to finish too, so it's not like I NEED to rely on these sham releases.  It's just very annoying it's come to this and that after FFX I personally haven't been able enjoy a FF game (and I stopped buying them after XII).
 
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I haven't supported SEs releases after X.  The series just isn't enjoyable to me anymore.  To me, it feels like the stories just aren't as good as they used to be.  The fact that they used to be turn based means little or nothing to me.  If the story looks good, and the characters are interesting, I'm in.
I already know the story in the FF7 remake is going to be good, and the characters will still be interesting.  They seem to be making a genuine effort to keep it close to the original.  There aren't buckles everywhere, Cloud isn't emo, story progression seems very similar.  The gameplay is changed because turn based would look ridiculous with realistic style graphics.  Nothing is going to feel like the original, there was never any need to hold onto hope that that would be the case
 
The reason I'm not too bitter of the remake is because it's easy to understand that this is all we are ever going to get. We still have the original, we have all of the spinoffs (be they good or not), and now we have a remake in the style of the spinoffs (which may or may not be good). I'll play around with the remake for a while and judge it based on its own merits, and if it isn't that great I'll still fondly keep memories of the original and continue to replay it every year or so.

If there is anything to be worried about, its that "Cannon" Cloud will now be Advent Children Cloud, while the original will be repeatedly shat on by people who only know him from the new stuff. But at the end of the day, convincing people that FF7 is great and that Cloud is awesome isn't something I pictured myself doing either way, so I guess it's not that important. For those who are genuinely fans of AC, CC, and the rest, I am happy for them, because all of the content of the original in a style that they seem to like would probably be pretty amazing.

It's just very annoying it's come to this and that after FFX I personally haven't been able enjoy a FF game (and I stopped buying them after XII).
The funny thing is that means you only missed one main entry non-MMO FF, even though FFXII came out 9 years ago (nearly 10).
 
Well, haven't played any of the spin offs either (like cc ac bc cc dc ec or acdc whatever)... or any other releases.    :-P

But that is a shocking truth you mention.
 
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Crisis Core is a surprisingly solid game. It completely wrecks continuity, and I can't recommend it for the story, but it's quite fun.
 
After watching the trailer yet again, I've noticed something odd about the ATB bar. A portion of it fills up with each attack, and when it's filled it seems to be when Barrett and Cloud are using their limit breaks, while the limit bar is never shown filling up (but then again, Barrett Cloud aren't shown being hit either).

How much trust should we have in these menus not just being there as a conceptual placeholder? I'm pretty sure some of the early FFVS13 footage was also said to have fake menus or something like that.
 
After watching the trailer yet again, I've noticed something odd about the ATB bar. A portion of it fills up with each attack, and when it's filled it seems to be when Barrett and Cloud are using their limit breaks, while the limit bar is never shown filling up (but then again, Barrett Cloud aren't shown being hit either).

How much trust should we have in these menus not just being there as a conceptual placeholder? I'm pretty sure some of the early FFVS13 footage was also said to have fake menus or something like that.
I'm pretty sure the same thing was noted in a Kingdom Hearts trailer with menus not working but actions happening on screen, so I wouldn't put too much stock into how it does or does not work at this point
 
I dunno it brought some nostalgia back from my childhood especially seeing that kick in the beginning I was like "haha i remember that!"
 
Yeah I wouldn't be surprised if the interface we see is a 'dummy' one to show the intent rather than a final build. I heard that it's not "completely" action based, and "strategy" will be involved, although in FF strategy is mostly in your menu /set up, so it wouldn't need to be much to be authentic! :L

I did like how AVALANCHE looked, Jessie is cute. That kick was spot on. Wedge sounded weird, but I guess it's supposed to be endearing because he's a softie ("I'm rolly poly!"), have to wait and see.

I enjoyed Crisis Core for what it was, especially considering it was a hand held title. Seeing locations and monsters in greater detail was fun. Genesis and Angeal though... Argh! Apples, poetry, honour... It's too much.

Also, I hadn't noticed the AC, BC, CC, D(o)C thing before! Neat.
 
FINAL FANTASY VII REMAKE will be told across a multi-part series, with each entry providing its own unique experience.
While I'm trying to remain neutral on the remake(even though there are parts of the trailer that irked me), not sure how I feel about this statement. I could be reading/understanding it wrong, but it feels like, to me, it's going an episodic route? I doubt they'd sell the game in pieces(or rather I dislike that method), but knowing SE I wouldn't put it past them. But like I said, I could be reading it wrong.

http://press.na.square-enix.com/rel...ii-remake-showcased-at-playstation-experience
 
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