C
Covarr
Guest
That is really vague and full of marketing speak and doesn't really explain anything.
That pic looks much better than the trailer haha! It actually looks like FF7.Since it's on Unreal 4, I hope it's mod friendly, so I can make it look more like this, and less like FFXV with its drab and colorless vibe.
![]()
Aerith: Cloud, you used to be in SOLDIER didn't you?@hian, would you mind doing one of those for the shot of Cloud's face after he hops off the train at the end of the trailer? That shot of him bothered me the most, because he looked like a meth-addict, and I want to see if your color tweaks makes him look somewhat normal again.
Exactly. The only thing that was wrong with him in the original story were his eyes. His psychological issues manifest themselves and are a key part of the story. If he turns up looking like a meth addict then those clues are wasted. This is just rather poor design and a divergence from the earlier style. I think people are starting to fall into the trap of understanding these changes as "part of the story" or believing crumby explanations from the writers that contradict the earlier work.Aerith: Cloud, you used to be in SOLDIER didn't you?
Cloud: ... How did you know?
Aerith: You look like a meth-addict.
If he was supposed to look like this in the original it's a miracle no one asked him: "Dude!! Are you alright!?!"
And it really isn't necessary to add that cliche, either. It bloats the game and it means even more work where it wasn't needed. FF7's cutscenes were great already, and mostly adhered to FF7's own internal logic (which, in many respects is the same as our planet). Jumping through bullets just makes things worse. Less is often more.At least someone in-game in FF7R have to mention his looks haha.
His hairstyle looks very awkward in the realistic artstyle too.
There is far less room for abstraction as well, leaving it much more open for criticism and questionable situations. Like, for instance, Cloud running through those bullets... It's a common cliché for the hero to run though bullet-rain, but the problem here is the presentation. You just don't buy it. You have to make excuses, in your head, on behalf of the game to make it work.
Yeah, he covered it quite well in that video, turn-based combat is far from outdated, at least not for me. What I always liked most about turn-based combat systems was the strategic aspect they offered. My issue with action-driven systems (from FF12 onward) was that you lose track of what's actually happening on the screen way too easily with everyone acting at the same time and damage numbers flying all about. This loss of control over the battle gives me the feeling that I'm a bystander rather than an actual participant. Thing is: the faster a combat system is designed, the less strategic it gets (because you don't have the time to ponder your next move anymore). And it's not funny when your AI-controlled comrades kill that one enemy that you still wanted to steal an item from. With turn-based combat systems, everything was much better "organized", if that makes sense.Anyways, here's a video I think you all might find interesting:(It's Jim Sterling's opinion on the remake situation.)