[FF7] Scene.bin Lookup Table updater

  • Thread starter Thread starter kruci
  • Start date Start date
Status
Not open for further replies.
Thanks M4v3R your a great guy.   Glad to see you back on this forum.  During my year or so of browsing this forum I didn't notice seeing you.   Well i only checked topics that i am interested in, so it isn't much.

I have been working on kernel.bin manually but since there is a program that can do it automatically for the PC version I though i might as well ask for a PSX version.
 
Last edited:
Thanks M4v3R your a great guy.   Glad to see you back on this forum.  During my year or so of browsing this forum I didn't notice seeing you.
Well, that's probably because I weren't here for a while (a year and a half maybe) :). You could still find my older posts, from 2003 - 2005 though.

As for the program - I'm aiming to learn how to develop a Windows.Forms app on Linux, and this will be my teaching project. So yes, this one will be with (pretty or not) GUI. Maybe after the weekend?
 
Thats cool i'm in no rush i can always to things manually until then.   By any chance is it even possible for guys like you to take a look at some other games data and maybe conclude what kind of a compression program or method other games uses.   

I'm just asking cause I unfortunately dont' knwo any programing language and only learned a few things from stuff like rpg makers and working on hacking ff7.

I'm thinking of messing around with wild arms 5's battle data but I have no idea on how to even go about trying to decompress its datas.  Its a great game, and i love it but Wanted it harder heh.
 
Well, I'm a programmer, not a game hacker ;). I hacked few games to some degree, but I'm nowhere as advanced as Qhimm, Terence F. and other smart people here.

And I don't own the game :).
 
hmmm just curious what games have you hacked.  Maybe it'll interest me.  give me something else to do instead of ff7.   Cause at this point i know pretty everything about ff7 that i want to know like, kernel, field scripts, scene, shops, and a few lucky attempts at other areas of ff7.


Just to let you know 0x0348 to 0x034B is the first enimies status imunities.  its the same data as inflicting statuses but in reverse.   Like say if the data is 00 00 00 00 that monster will be imune to everything.

maybe you can use this to update your scene editor.
 
Last edited:
I don't have possibility to add this functionality to SceneEdit right now (written in Delphi, on Windows), but I'll sure at this to the wiki. Thanks for sharing!

its the same data as inflicting statuses but in reverse
Do You have inflicting statuses described somewhere?
 
Last edited:
01=Death,
02=Near Death,
04=Sleep,
08=Poison,
10=Sadness,
20=Fury,
40=Confusion
80=Silence 
100=Haste,
200==Slow,
400=Stop,
800=Frog,
1000=Small,
2000=slow-numb,
4000=Petrify,
8000=Regen,
10000=Barrier,
20000=MBarrier,
40000=Reflect,
80000=Not Used,
100000=Shield,
200000=Death Sentence,
400000=Manipulate,
800000=Berserk
1000000=Peerless,
2000000=Paralyzed,
4000000=Darkness,
8000000=Dual,
10000000=DeathForce
20000000=Resist,
40000000=Lucky Girl,
80000000=Imprisoned
 
Status
Not open for further replies.
Back
Top