[FF7] Text editor - Loveless (v2.5)

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Hurray unused text, lol.  Anyways, if someone could generate a list of the in-game names of places would you be able to have "gninn" replaced with "Gongaga Inn"?
 
Just a thought. In C/etc. type of languages, there are so called escape sequences. You type \" to get the quote symbol inserted instead of opening the text string, you use \' to get the apostrophe as a character, rather than specifying that a single char will follow. And you use \\ to insert a backslash in, to avoid the compiler complaints about unknown escape sequence (\). So even with that unlucky chosen #, to type "Car #1" you'd just put in text "Car ##1" and you'd know, that '#' isn't used as the special character here, just a simple hash.
 
That's a good remark dziugo. Indeed, I didn't think about this... I will implement this system but with the "%" (because I think there will be less "%2" in a texts than "#2" (to say "number 2")).
Thanks for this idea :)
 
Hey! When is going to come the new release? >_<U

I thought it was gonna come soon... ._.U
 
Hi,
You're right, I told that... But I was very busy with my studies and have a lot of work. I've almost completed the new version, don't worry.
I only hope that one day I will find a better algorithm for background previewer...

I won't tell you it will be released in "X days" because if I can't release it.... but it will be in a few days or weeks.

Thanks for your interest about Loveless :)
 
Okay!! ^^

Oh, and for the background previewer algorithm, I know a program
called '7mimic' that works for the PSX version and it does really, really well.

But don't have the source nor know if it would work with the PC version..
 
Yes I know 7mimic and it's really perfect (no bug, animations are displayed, etc...). If only I could use a such algorithm :' )
 
Did you search for the person who made the program..?

I guess the answer will be yes. u.uU
 
And the answer is ........................... "yes" :D
I've sent him 2 e-mails but no response...
 
Yes, the snailrush's website is closed for a while... unfortunately...
 
Finally !
The new version is available !

2.5 changes :
- GUI adapted to Windows Vista
- help file removed
- fixed a bug which found texts in the las4_42 file (thanks to Tsetra)
- improved speed while generating text preview
- new "window resize" system
- fixed a bug which forbade you to use negative X and Y while moving a text window
- fixed a bug : if you center a window (horizontally and/or vertically) or if you 'Reposition' it, and then click 'Cancel', the position was saved, while it should be saved only if you click 'OK'.
- multilanguage support (you can create your own LNG file and please send me this new translation :))
- now texts list displays an icon (with number of windows) if the text is associated to a window
- threads support : GUI will no longer be "freezed" during long operations (open, save, replace all, ...)
- files comparison tool improved : now a better window is used. It displays more information about the files than before.
- files comparison tool improved : after doing a comparison between the opened file and another file, the texts which have been modified are now displayed in red. In order to see what you have already translated.
- fixed a bug which caused an error if you resized a window too small (less than 2 pixels width/height)
- "life" and "life2" files are now recognized as levels. There is no real change because they don't have any text... But you can see the level preview.
- fixed a bug which read bad texts in "nivinn3".
- files manager improved : now levels are displayed using their names and their descriptions. And it's possible to display all files, or only levels. Finally, it's possible to sort the list alphabatically (by name or description) or by number of texts.
- new feature : window colors manager. Now you can create "window colors profiles" and use them on the text peviewer.
- fixed a bug on the center buttons in the "Window resize" form.
- the random crashes seem to be fixed.
- fixed a bug which read bad texts (AKAO blocks) in some files.
- a new button on "find" window and "replace" window allows you to find the Previous occurence.
- new feature on "window modification" form : you can now resize the window using the profile 'Full screen'.
- invisible tags (like {SCROLLING}, {PAUSE 1}, {CHOICE}, etc) are now invisible on the text preview.
- now {CHOICE} tag is not visible (as other tags) and indent the text on the text preview, just like in the game.
- now {SPACED CHARACTERS} tag is not visible (as other tags) and create spaced characters on the text preview, just like in the game.
- now {BLINK} tag is not visible (as other tags) and displays characters in the current color and in grey on the text preview in order to simulate the blink effect (sorry but I can't create a real animation for now).
- now {MULTICOLOUR} tag is not visible (as other tags) and displays characters in each color (alternatively) on the text preview in order to simulate the rainbow effect (sorry but I can't create a real animation for now).


Download link : www.ffheaven.fr/projects/Loveless%202.5.zip

2 remarks :
- If you translate the LNG file into your language, please send me in order I put it in the ZIP file :)
- Submit your own windows colors ! The best ones will be added to Loveless 2.6 :)
 
Ohh yeah!! Thanks, I love you!!  :-P
Now relax, and be prepared for your next release of Teioh!!  :wink:

*_*
 
Squall, I was almost worried you had given up.  Now I see you were spending your time fixing tons of bugs and making massive changes.   I can't wait to try this new version out!
 
Don't worry :) I didn't give up. I'm just a student which have a lot of work  :|
 
Nice. I'm almost excited to see some new translations of the game even though I wouldn't be able to read them. Just the fact that it can be done though will bring a lot of justice to this game, as I hear many European language translations for it were horrible.
 
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