FF7 texture filtering?

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I've searched the forum but I haven't found the answer.

Is it possible to filter (blur?) the textures in world map/battle screens using GFMX440??

If I remember right everything was fine when I was playing the game on my old Riva card (I guess I can change GF back to Riva...).
 
Some old & also some cheap cards do it automatically... i think its a hardware thing.

I've got a card somewhere here that does it (TNT card maybe??) i'll rummage around and see if i can find out which one and take a screeny of it.
 
Of course. You get texture filtering when you enable the Hardware mode. If your card fails the 8-bit pallete test, simply check the TNT option (actually works for most cards) and it will allow you to select Hardware mode.
 
Of course. You get texture filtering when you enable the Hardware mode. If your card fails the 8-bit pallete test, simply check the TNT option (actually works for most cards) and it will allow you to select Hardware mode.
I thought he was talking about the background images?
 
Of course. You get texture filtering when you enable the Hardware mode. If your card fails the 8-bit pallete test, simply check the TNT option (actually works for most cards) and it will allow you to select Hardware mode.
Well - it doesn't work for me :(. Neither with or without the "nvidia" option checked.
 
But did you also selected Hardware rendering after checking the NVIDIA option?
 
But did you also selected Hardware rendering after checking the NVIDIA option?

Of course.

EDIT:
Oh. I've checked it one more time and this time it crashes out to Windows or shows something about ntdll?

There's more: the credits sequence after the Eidos and Squaresoft fmv's doesn't appear properly at all - no background, some very strange colors, and then it crashes to Windows again (without error message).
 
Mmmm... looks like something releated with the 8-bit palltized textures. Have you tried disabling it using Riva tuner?
By the way,  I remember tha my old GF2MX passed the 8-bit palletized texture test even without the NVIDIA option (well, I crashed if I tried to enable it actually)
 
Mmmm... looks like something releated with the 8-bit palltized textures. Have you tried disabling it using Riva tuner?
By the way,  I remember tha my old GF2MX passed the 8-bit palletized texture test even without the NVIDIA option (well, I crashed if I tried to enable it actually)
Yes, I've tried it earlier. I guess that was the time when the game was working with the nvidia option checked - but, the textures still weren't filtered. This seemed odd to me, because d3d hal was selected. Well I guess I'll just have to look for that TNT card.
 
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