[FF7] Tutorial for Bootleg - Tifa's Bootleg

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The torrent link is good on my end. It should download a .torrent file which you then open with your torrent program. I use uTorrent. If you have problems getting seeds from it, let me know, and I'll seed it for a bit. It should be hooked up to a seedbox and always have a seed.
 
I can seed too if need be. I have crappy Internet so I shutdown µTorrent, but I can launch it for a couple hours overnight.
 
Thanks, that's nice of you both. It's running at about 4.3MB/s down in uTorrent so I shouldn't have too many problems getting it all downloaded. I'll make sure to seed it for a long time too.

I can't get the OP link to work, but it's more than likely something to do with using the chrome adblock with the adfly link. No worries :)
 
Have run into a glitch when attempting to enter combination to safe in nibelheim mansion.
Safe indicator in top right hand corner does not load properly:
safe.png

Can anyone help me resolve?
 
Running the latest version of bootleg, the Grimmy model of Yuffie still holds up the game when I fight her in the forest near Fort Condor. I know I need to change the model, but is there a way to do that without having to run bootleg all over again? I'm not very excited about starting the game over at this point.
 
There is a way, but you need to know your way around the command line and LGPs. If you don't feel too comfortable, you can copy your saves off the save folder in another place, uninstall the game, run Bootleg fresh and copy back your saves once it's done.
 
You can't uninstall MO when it's done through Bootleg. That process is embedded into the Bootleg install. Plus, installing other mods over top of Bootleg is generally a no-no because if Bootleg modified an lgp for a specific mod, and then you run an installer that overwrites the same files within the lgp, the mod installed by Bootleg will not function correctly anymore.

Menu Overhaul might be okay since it uses toughscript to edit the lgp code, rather than directly overwriting with already modified lgps, but if the mod has a coding problem that toughscript identifies, it won't proceed.

We can't really provide anymore support beyond that if you decide to run installers after Bootleg. There is just too much alteration in your data files at that point to pinpoint where the problem lies.
 
That'd be awesome, I was too lazy bothering with an image editor and just removed them... :D

"modpath"\magic\coin_00.png
"modpath"\magic\ff7\data\battle\magic\queir\stone_00.png
"modpath"\magic\ff7\data\battle\blue\sflea\flea_3_00.png
"modpath"\magic\ff7\data\battle\blue\sflea\flea_4_00.png
"modpath"\magic\ff7\data\battle\blue\sflea\flea_5_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha1_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha2_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha3_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha4_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha5_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha6_00.png

There is one more spell which I didn't bother to find yet... The Emerald Weapon casts it and it's impact causes splinters to fly through the air, uhm..., water.

Screens:
5a8kxczv.png

8hx4gmef.png
Thanks for the file names. I've already edit and fixed them for the next release. If you want them before then, I can give them to install manually. I don't have the time right now to sort through and find the last texture for Emerald Weapon. If you, or anyone else, can find this for me, that'll be a big help. I'll edit it right away and add it to the rest of the fixes.
 
Hi all,

New user here and all. First of all, thanks for this amazing mod work!

Now, I installed everything and checked that it worked in game. But what if I want to add let's say a new mod, or change a character model? I also noticed I'm missing MO.exe (it's in red) but apparently the game started well without it.

My question is, do I need to run the whole lengthy "Run Bootleg" process, each time I change something or is it another quicker way?
 
Seems everything is going smoothly. I'm eager to see the results of the next release.
 
Hi all,

New user here and all. First of all, thanks for this amazing mod work!

Now, I installed everything and checked that it worked in game. But what if I want to add let's say a new mod, or change a character model? I also noticed I'm missing MO.exe (it's in red) but apparently the game started well without it.

My question is, do I need to run the whole lengthy "Run Bootleg" process, each time I change something or is it another quicker way?
Sadly you need to run it all over again. This will change for the next release.
 
Sadly you need to run it all over again. This will change for the next release.
I see. That I'm sure will be a great change.

Still though I'm curious that I can run the game fine without MO.exe (it's listed as red in mod list). Anyway maybe I shall try adding it and see if it's interesting.
 
Hey Guys,

First thing, this is amazing and I love you guys for making this.

But, I am having a issue within the game itself. Everything loads fine and I can get to the point of the first fight but after i kill them (when it should turn into the experience menu) the game crashes.
This also happens when I click + before that intial fight.
It just looks like the menus are not working for me.

I get FF7.exe has stopped working and needs to shut down.

Thanks for the help!
 
Menus affected? Possible causes:

- Missing mod/file when installing,
- Unconverted Steam version or
- Installed in system folder (Program Files, Desktop, My Documents, etc).

At any rate you need to reinstall. What is your LastUsed.bp? It's a text file, just post the contents here.
 
Menus affected? Possible causes:

- Missing mod/file when installing,
- Unconverted Steam version or
- Installed in system folder (Program Files, Desktop, My Documents, etc).

At any rate you need to reinstall. What is your LastUsed.bp? It's a text file, just post the contents here.
Yeah, I bought it from steam but I followed the exact step by step insructions. Perhaps the torrent missed some files in the mod? I have it running from C:/Games/FF7.

I'll try to get you that file when I get home.
 
Thanks for the file names. I've already edit and fixed them for the next release. If you want them before then, I can give them to install manually. I don't have the time right now to sort through and find the last texture for Emerald Weapon. If you, or anyone else, can find this for me, that'll be a big help. I'll edit it right away and add it to the rest of the fixes.
Sounds great! Yes, I'd really appreciate a pack of only the fixed PNG files :)

I will try to find the Emerald Shoot textures and I'll let you know if I succeed.
 
Yeah, I bought it from steam but I followed the exact step by step insructions. Perhaps the torrent missed some files in the mod? I have it running from C:/Games/FF7.

I'll try to get you that file when I get home.
The torrent is all well and up to date :)
 
There we go, I found a pretty easy way to locate the correct files! Just delete your cache, restart the game, wait for the enemy to use the attack you are looking for, quit the game and check your cache for the file names :).

Here's Emerald Shoot:

"modpath"\magic\ff7\data\battle\special\hado\energy00_00.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_02.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_03.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_04.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_05.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_06.png
 
Sounds like Menu Overhaul might have been missing from the installation.
Yeah I don't even have the LastUsed.dp in my computer. Is there something I can do or should I try a complete reinstall?
 
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