[FF7] Tutorial for Bootleg - Tifa's Bootleg

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¿ SOME BODY CAN HELP ME ?This seem awesome but i can't run it, i already have installed the bootleg with all the mods  in green or yellow and when i try to run it, a black screen with a error message appears. 
"POSTPROCESSING INITIALIZATION FAILED,CHECK APP.LOG FOR MORE INFORMATION." :-\

here my app.log:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.4.13084 Compatibility Profile Context 14.301.1001.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
Fragment shader failed to compile with the following errors:
ERROR: 0:14: error(#263) "Precision qualifier" is not supported prior to GLSL version 1.30
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
ERROR: error(#273) 1 compilation errors.  No code generated


INFO: postprocessing program link log:
Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.

ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...


my specs:

windows 7 ultimate 64 bits
4gb RAM
AMD Radeon HD 7800 Series
AMD FX 8150 8 cores 3.60 GHz

something i have done for error is run the bootleg of the black window without the mods, could be that ?

THANKS in advance
sorry for my bad english
 
Did you follow each step of Tifa's Tutorial?
yes, i think ,  the only suspesious thing was that  i ran the bootleg (the one of the black screen) and  i didn't knew too well where to put the mods and it says  error  or something  like that, and  then it closes,  later i put the mods and ran the other bootleg (the one with the graphic interface where you pick what you want).  and   i  follow the  steps....     :cry:
 
You need to run the Graphical Interface to pick your settings, and hit "Run Bootleg" from there. It will launch the main Bootleg process from there on.
 
You need to run the Graphical Interface to pick your settings, and hit "Run Bootleg" from there. It will launch the main Bootleg process from there on.
i did  that,  and  installed  every thing (take a lot of time)  then  i run it from the FF7 BootLoader (i have prove it with every graphical preset)   and  the  appears  the error window
"POSTPROCESSING INITIALIZATION FAILED,CHECK APP.LOG FOR MORE INFORMATION."
 
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Edit: I did a lot of reinstalling hardware drivers and fixing other stuff today and the problem was gone. So ignore this post please :)


Hello everyone

this is my first time posting here and I wanted to thank you for supporting my favorite game of all time up until now.

I have a problem with the Minigames running too fast. I have played about 60 hours in hardcore mode and I am enjoying it very much but the one part were you have to snowboard at the beginning of the 2nd CD has been frustrating me for 3 months. I know i can just get down and continue but i want to play the minigames later in the GS. I guess the problem should have been discussed before in this thread but unfortunately the search function is unavailable atm.


I have the Framelimiter for Minigames set to "On" with activated V-Sync.

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# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1366window_size_y = 768#internal_size_x = 3840#internal_size_y = 2160preserve_aspect = yesfullscreen = yes#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yes#refresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectsenable_postprocessing = nopost_source = shaders/SmartBloom.postyuv_source = shaders/yuv.fragfrag_source = shaders/main.fragvert_source = shaders/main.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes#enable_lighting = yes#show_light_rays = yes#show_normals = yes#show_tbn_space = yes#max_lights = 12#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yesuse_vbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
Is there something else that I can try to make this work?

Thanks in advance
 
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Ok, I still got another problem. This one is with the Countdown. Everytime there is Countdowntimer the digits are only partly visible(the upper 10-20% maybe) and I can only guess the number. It was extremely difficult inputing the keycode at the Shinra mansion. How can I fix it? Do i have to reinstall the mods? Which options do I check?

Edit: I got that fixed now by reinstalling completely but i can't Save anywhere now. I made sure i checked the Option in the bootleg.
 
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Ok, I still got another problem. This one is with the Countdown. Everytime there is Countdowntimer the digits are only partly visible(the upper 10-20% maybe) and I can only guess the number. It was extremely difficult inputing the keycode at the Shinra mansion. How can I fix it? Do i have to reinstall the mods? Which options do I check?

Edit: I got that fixed now by reinstalling completely but i can't Save anywhere now. I made sure i checked the Option in the bootleg.
Uh huh, so it's the save anywhere option that messes it up huh?
 
The game crashes when I go to the char menu, it was working fine until I restarted my computer.
 
I cant install; when I using Win7 the mod succesfully working but now I am using Win 8.1 64 bit but the mod not install.
The UAC is closed. Game location is E:/.../Steam/Steamapps/Final Fantasy VII

I tried everything that on cmd screen; but not working.

bcjb3PU.jpg


Edit: I renamed FINAL FANTASY VII to Final Fantasy 7 and its working.
 
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Here it is, I put it in my last post but nobody was responding. The game is using my Intel card instead of my Nvidia for some reason.

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel(R) HD Graphics 4600 4.3.0 - Build 10.18.10.3652INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1600x900, output resolution 1600x900, internal resolution 1920x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792INFO: slow output format from video codec h264; 12Entering MAINExiting MAINSTART OF MENU SYSTEM!!!ERROR: unhandled exception
 
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Try to set the internal resolution to the same as your monitor (1600*900), see if that changes anything.
 
It still does it, it does it at the character menu and at the end of the first battle, so could it be something with the menus?
 
Yeah I reinstalled it and everything, this is really weird , it was working fine until I restarted my comp.
 
It's funny - you say in the OP that this wouldn't work with Integrated Graphics or GPU or whatever. I have a really crappy old computer I got for discount on Amazon for $200 three years ago but it ruins Bootleg just fine.

The funny part though was that I tried upgrading to 7th Heaven since some posts on here said Bootleg is out of date. 7H also seemed a lot simpler, even if it didn't have quite the number of options. Only it was 7H that proved  real laggy and impossible to run for me. Ah well.

I really like this, "outdated" or no. I first found this forum and FF7 mods back in...2008 I think and Bootleg is a godsend compared to those days. Then again, I'm sure many people on here remember even darker days. And of course I'm just a laymen who has problems simply installing stuff which is nothing compared to the people who can make these mods. Thank God for smart people.

So thank you everyone for making this.
 
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