[FF7] Tutorial for Bootleg - Tifa's Bootleg

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Are you using Windows 8?  There are still some issues when installing with Windows 8.

Also make sure that the file .\data\field\flevel.lgp is present.
Sometimes when running the new to old conversion multiple times deletes this file.
Located that file also and OS is Win7.
 
jansente,
Are you running some type of virus/malware software?
Something blocked the new sound effects patch and resulted in those missing files.
If you can't disable the protection software or add an exception for the Bootleg files, then try installing without the new sound effects.

Scitu,
Are you using the Chrome browser?
Close everything before opening FF7Config.exe.
 
Just made clean install and didn't touch Chrome browser. My APP file is still blank and same problem exists ---> FF7 config.exe crashes at startup.
 
To all who have problems with the FF7Config.exe

Please try the following test
1) Rename the FF7Config.exe to e.g. "FF7Config+. exe"
2) Download the patch 1.02
3) Extract out of the patch the "FF7Config.exe" into your game directory (only this one!)
4) Run the (original) "FF7Config.exe"

Caution:
If that work Aalis custom driver will be disabled!
You can not play the game without custom driver!

In order for the custom driver is working again you have to change with "regedit" one (or two) key(s).

For Win 7 64Bit run "regedit" and navigate to

HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics

"Driver"=dword:00000003.
.
.
"DriverPath"="ff7_opengl.fgd"

For Win 7 32Bit you (maybe) have to navigate to

HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics


Pease report if the (original) "FF7Config.exe" will run or not.


Edit:
@Scitu

Your app.log is maybe inside "ficedula" or "ff7Music"-folder
 
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jansente,
Are you running some type of virus/malware software?
Something blocked the new sound effects patch and resulted in those missing files.
If you can't disable the protection software or add an exception for the Bootleg files, then try installing without the new sound effects.

Scitu,
Are you using the Chrome browser?
Close everything before opening FF7Config.exe.

Well ...
It looks like I didn't execute the converter properly. I re-installed everything from the beginning and there was a large section of the sound plugin install that had been missed initially (error popped up and I assumed it was part of the "ignore error reports" section). Sadly, this still hasn't resolved my problem ...

Anti-virus, firewall were disabled with no affect.

any other suggestions?

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishERROR: failed to set fullscreen modeINFO: ATI Technologies Inc. ATI Mobility Radeon HD 5650    4.0.10188 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Fragment shader(s) linked, vertex shader(s) linked. INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: postprocessing program link log:Fragment shader(s) linked, no vertex shader(s) defined. INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Games\FF7\FINAL FANTASY VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initialized
 
Can you use the original FF7config.exe?
Config runs. When I try to launch the game using the 1.02 config.exe the game crashes with the following app.log entry.
For the record, I can run the game with the base 2012 install.

Code: [Select]
Code:
INITIALIZE DD/D3D START DIRECT DRAW 2 TOTAL 1061621760 FREE 1061314560 DD MODE: W 640 H 480 P 640 RGB 1 BPP 8 DD MODE: W 800 H 480 P 800 RGB 1 BPP 8 DD MODE: W 800 H 600 P 800 RGB 1 BPP 8 DD MODE: W 1024 H 600 P 1024 RGB 1 BPP 8 DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8 DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8 DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8 DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16 DISPLAY MODE MATCH DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16 DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16 DD MODE: W 1024 H 600 P 2048 RGB 1 BPP 16 DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16 DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16 DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16 DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32 DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32 DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32 DD MODE: W 1024 H 600 P 4096 RGB 1 BPP 32 DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32 DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32 DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32 Ramp Emulation  Microsoft Direct3D Mono(Ramp) Software EmulationRGB Emulation  Microsoft Direct3D RGB Software EmulationDirect3D HAL  Microsoft Direct3D Hardware acceleration through Direct3D HALEXCLUSIVE MODE LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: COULD NOT OPEN FILE C:\Games\FF7\FINAL FANTASY VII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Games\FF7\FINAL FANTASY VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDFailed to load: C:\Games\FF7\FINAL FANTASY VII\Data\minigame/condor.lgp
 
There is a bug in Bootleg .0039 that deletes condor.lgp when the condor enhancement option is disabled.
Replace the condor.lgp file with a vanilla version.
This bug is fixed  for the upcoming .040 release.

Another bug in .0039 sometimes prevents the sound driver from configuring correctly.
Set the sound driver with FF7Config.exe.
 
That was it I wanted to know.

Did you then use regedit, as I've written 3 posts before?
Hadn't, but that didn't resolve the problem either. Interesting to note though, I'm running 64 bit windows 7 and the files were found in the Local_machine registry directory.
 
Interesting to note though, I'm running 64 bit windows 7 and the files were found in the Local_machine registry directory.
???

Have you searched the whole registry?
There are two key sets...at least in the 1998 release

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Windows Registry Editor Version 5.00[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.][HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII][HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00][HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00"Driver"=dword:00000003"Mode"=dword:00000002"Options"=dword:00000000"DriverPath"="ff7_opengl.fgd"[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]"MIDI_DeviceID"=dword:00000000"MIDI_data"="GENERAL_MIDI""Options"=dword:00000000"MusicVolume"=dword:00000064[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]"Sound_GUID"=hex:fb,bd,10,e3,98,fd,3b,49,95,3b,73,44,d7,40,44,19"Options"=dword:00000000"SFXVolume"=dword:00000064Windows Registry Editor Version 5.00[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.][HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]"DataDrive"="V:\\""AppPath"="C:\\Spiele\\Final Fantasy VII\\""DataPath"="C:\\Spiele\\Final Fantasy VII\\Data\\""MoviePath"="C:\\Spiele\\Final Fantasy VII\\Movies\\""DiskNo"=dword:00000000"FullInstall"=dword:00000001[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00][HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]"DD_GUID"=hex:"DriverPath"="""Driver"=dword:ffffffff"Mode"=dword:ffffffff"Options"=dword:ffffffff[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]"MIDI_DeviceID"=dword:ffffffff"MIDI_data"="GENERAL_MIDI""MusicVolume"=dword:00000064"Options"=dword:00000001[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]"Sound_GUID"=hex:"Options"=dword:00000000"SFXVolume"=dword:00000064
 
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???

Have you searched the whole registry?
There are two key sets...at least in the 1998 release
I don't have a second set of keys. I dumped the registry to a txt file to look.

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"Dummy"="Data"
"DriverPath"="ff7_opengl.fgd"
"Driver"=dword:00000003
"Mode"=dword:00000001
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Options"=dword:00000000
 
I suspect that Kranmers new to old patch gives the second set of keys no observance.
It may be that some reason is not working properly.

How brave are you?
Do you dare to add my set HKEY_CURRENT_USER with you and to test if Aali's FF7Config.exe will work now?
 
I suspect that Kranmers new to old patch gives the second set of keys no observance.
It may be that some reason is not working properly.

How brave are you?
Do you dare to add my set HKEY_CURRENT_USER with you and to test if Aali's FF7Config.exe will work now?
I haven't reformatted in a while ;)

Lets see what happens ...
 
I haven't reformatted in a while ;)

Lets see what happens ...

After a few more tweaks, I think it's all working now. Adding the second set off config files and putting the condor.lpg file back in its rightful place have done something. I can now launch exe without an immediate crash.

I was still having issues with the window/full screen thing, but I disabled a few of the compatibility options from the FF7.exe and changed resolution once the game started.

I suppose I'll be back shortly with an update.

Thanks for all the help.
 
Please use Aali's FF7config also for sound and MIDI.
Then please post your two key sets in here.
Me (and perhaps some others) would be interested in the differences.

Good luck, I'm going to bed ;D
 
Please use Aali's FF7config also for sound and MIDI.
Then please post your two key sets in here.
Me (and perhaps some others) would be interested in the differences.

Good luck, I'm going to bed ;D
Got through the train cut scene after blowing up the first reactor, so it looks like everything is working well for me.
I copied the values from the keys in the "other" location, so I believe they should match.
Also, disabled the run in 256 colors and in 640x480 options from the FF7.exe.

Thanks again for the help.

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Windows Registry Editor Version 5.00[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]"SSI_DEBUG"=hex:53,48,4f,57,4d,45,54,48,45,41,50,50,4c,4f,47,00[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00][HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00"Driver"=dword:00000003"Mode"=dword:00000002"Options"=dword:00000000"DriverPath"="ff7_opengl.fgd"[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]"MIDI_DeviceID"=dword:00000000"MIDI_data"="GENERAL_MIDI""Options"=dword:00000000"MusicVolume"=dword:00000064[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]"Sound_GUID"=hex:f1,56,0e,11,e0,56,24,48,95,de,56,f1,b5,48,58,51"Options"=dword:00000000"SFXVolume"=dword:00000064Windows Registry Editor Version 5.00[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]"DiscNo"=dword:00000003"DataDrive"="E:\\""AppPath"="C:\\Games\\FF7\\FINAL FANTASY VII\\""DataPath"="C:\\Games\\FF7\\FINAL FANTASY VII\\Data\\""MoviePath"="C:\\Games\\FF7\\FINAL FANTASY VII\\movies\\""DiskNo"=dword:00000000"FullInstall"=dword:00000001"SSI_DEBUG"=hex:53,48,4f,57,4d,45,54,48,45,41,50,50,4c,4f,47,00[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00][HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]"Dummy"="Data""DriverPath"="ff7_opengl.fgd""Driver"=dword:00000003"Mode"=dword:00000002"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00"Options"=dword:00000000[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]"Dummy"="Data""MIDI_DeviceID"=dword:00000000"MIDI_data"="GENERAL_MIDI""MusicVolume"=dword:00000064"Options"=dword:00000001[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]"Dummy"="Data""Sound_GUID"=hex:f1,56,0e,11,e0,56,24,48,95,de,56,f1,b5,48,58,51"Options"=dword:00000000"SFXVolume"=dword:00000064
 
If I already have the PC 1998 version, is there any reason why I should get this 2012 version? From reading the Bootleg mod, it sounds like the 2012 needs to be "downgraded" to the 1998 version --> making the 2012 purchase useless for ppl like me?

Can someone clarify? Thanks
 
Well kind of.
If you downgrade the 2012 version all of it's "benefits" (achievements, Cloud/Internet-Saves, etc.) will be lost.

So, if you have the original version there is no need for the re-release.
 
I pretty much made an account to thank you ever so much for this post :)

One tiny thing though, in the tute do a little step and link to aalias driver?

Only took 5 minutes to figure out that I needed it because it is mentioned in pretty small text! But it'd have been 5 minutes faster if it was a part of the tute!


But, I say again, thank you, ever so much.
 
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