[FF7] Tutorial for Bootleg - Tifa's Bootleg

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FF7input.cfg isn't created by default.
It's normal for this file to be missing.
This file is created when you alter the keyboard configuration via the in-game menu.
 
Wonder if someone can help me i install bootleg mods into FF7 with no problem. But when ever i enter a battle the game crashes here is my APP LOG

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2418
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/jail2/jail2_15
UNEXPECTED: zero count
INFO: C:\Games\FF7\movies\biskdead.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 9.333380, frames: 140
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 0
set music volume trans: 0->64, step=150
set music volume trans: 64->0, step=240
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 527
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
WM_CLOSE
ERROR: unhandled exception
 
Intel video cards are not supported.

It appears that a file is damaged or missing: .\data\battle\camdat0.bin
Is this file present in your game folder?
 
PitBrat I am using a NVidia Geforce GT540M.
I just checked \data\battle\camdat0.bin the file not in there do i need to re-install the game to get the missing file (camdat0.bin)

Thanks...
 
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If camdat0.bin is missing then you need to reinstall the game.
Your Geforce card must not be the default.
Run FF7Config.exe as administrator and configure the correct video card.
 
Windows 7 - Final Fantasy 7 2012 remake version

I've completed all the steps and haven't had any problems that I'm aware of, now I'm getting a black screen when trying to play the game. Any clue what I did wrong or what I can do to fix this? Thanks.
 
Disable fullscreen to run the game in a window.
Disable texture compression.
Make sure that vsync isn't forced on in your video card driver.

Are you able to play the game after running the conversion and before installing Bootleg?
 
I think at this point I'm having trouble mounting a disc for it to run on. I originally used the blank text document "FF7DISC1" which allowed me to continue with the setup, but at this point the game won't load from FF7.exe without the bootleg either. I tried to dismount the text doc and re mount it and now it says it can't be mounted because it contains no data. I tried to run in windowed, removed compressed textures and my nvidia driver is not forcing vsync. Black screen when I press play, then it closes.
 
Hey guys great work on the mods i have a small problem with the lighting i think not sure but i can see the game and play ok just when im on the train at the beginning and the alarm goes of on the second reactor i mean it goes really dark like i say i can still see but its annoying just woundered if you guys no why this might be happening
 
First of all: <insert all abbreviations pertaining to awe and surprise here> THANK YOU FOR DOING THIS! You are all marvellous!

Now, I am happy to announce that aside from a few things, this is all working perfectly for me :D

The things not working, or that I noticed:
While using "No Change" for field model (it seems to load "Cloud with sword (bloodshot)" by default?):
- When I choose Millenia+Mike weapon models, I get the all-grey Buster Sword (Millenia), and not the one on the picture for Mike+Millenia

Using "Cloud with sword (bloodshot)" field model:
- No matter which collection of weapons I choose, APZ Cloud doesn't have any weapon in his hands.
- If I choose Hi-res Classic Cloud battle model, no matter which collection of weapons I choose, he still starts with a Buster Sword with a purple handle (the one seen in the High-res Field Model)
It seems choosing "Cloud with sword (bloodshot)" field model screws with the weapons, but it seems I get the same field-model by selecting "No Change"


- If I skip the Eidos-movie, it automatically skips the Squaresoft-movie too (not a biggie, and I don't really care, but I thought I might as well give a full report here)
- If I skip the intro, there's no music until I completely finish a battle (again, not a biggie)

While installing, it said to ignore any error-log messages, but as a programmer I can't :)
This is what it gave me:
Error in blackbg2: Incorrect number of entries: 24/42
Error in blackbg3: Incorrect number of entries: 18/28
Error in blackbg4: Incorrect number of entries: 54/72
Error in blackbg7: Incorrect number of entries: 16/25
Error in blackbgi: Incorrect number of entries: 10/17
Error in blackbgk: Incorrect number of entries: 16/21
Error in elminn_1: Incorrect number of entries: 16/17
Error in startmap: Incorrect number of entries: 2/11

Summing up:
I got everything I wanted working by choosing "No Change" for field-model, except I really like the Buster Sword on the Mike+Millenia picture, and I can't get it. I get the all-grey one from Millenia.
Slayersnext models work fine.
I'm looking forward, d*ck in hand, to the day the interpolation of animations is up and running so we can get everything up to 60fps. The project looks killer as it is! Please don't ever stop!

My system and install:
Windows 7 64bit
Laptop
Intel i3 M 380 Dualcore 2,53GHz
4GB ram
Geforce 525M

Brat Code: 0101070111010000101111110011100001
Preset: https://www.yousendit.com/download/TEhYQ1Zxa0QzeUwwZXNUQw

NOTE: This is my working preset. If you just change the field model to be "Cloud with weapon (bloodshot)" the weapons disappear, and I still have the same field model as "No change", but the field model I'm getting from both settings, is some version of the original battle-model, with a sword on his back with a purple handle.
 
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hello,
i had a problem with bootleg.
when i choose a present ( for e.x. ac style) and all mods are green under mod listing , it happen thats when i press the run bootleg button , bootleg starts and work a while but every time its quiet after the unzipping the remix without any error.

my sys specs:

win 7 64 bit
amd phanome 2 x4
6 gb ram

Checking Operating System . . .


Laying Bootleg Edit. . .
Checking Operating System...
64Bit Installation
Final Fantasy VII Installation Located:
"E:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\"
1 Datei(en) kopiert
1 Datei(en) kopiert

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
2 Datei(en) kopiert
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for Battle Models and Adding Texture Slots . . .
4 Datei(en) kopiert
37 Datei(en) kopiert
1 Datei(en) kopiert
4 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
2 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
3 Datei(en) kopiert
7 Datei(en) kopiert
2 Datei(en) kopiert
Completed Battle Model Adjustments.

Installing The Remix . . .
Please remain patient . . .
 
@Ultroman - I could be wrong, but it sounds like the No Change Cloud, aka original game model, doesn't support the Millenia+Mike weapons. When I get home tonight, I'll reinstall my game and see if I can replicate your problem.

@freakozoid - Reinstall the game to a non-system folder (e.g. E:\Games\Final Fantasy VII) and it should work.
 
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@Ultroman - I could be wrong, but it sounds like the No Change Cloud, aka original game model, doesn't support the Millenia+Mike weapons. When I get home tonight, I'll reinstall my game and see if I can replicate your problem.
Hi. I updated the bottom of my last thread a little to help you in your endeavour. And I think you understood me wrong.

For all the settings I've posted in the previous thread, I'm using APZ Cloud for battle-model (except 1 where I indicate changing to "High res Cloud" battle model). It is the field-model I want to change as well, but when I choose the "bloodshot with sword" field model, I suddenly have no weapons on in battle. And when I change to "No change" field model, I have the same field model as I did when I chose "bloodshot with sword" field model, but the weapons work fine.

I must admit I don't know the visual difference from the "No change" model to the "bloodshot with sword" model, so I can't tell you exactly what is happening.
 
The original Cloud model does not support the weapons mods.
If you select NO CHANGE with the original Cloud model, weapons mods won't work.
The NO CHANGE option is primarily for running Bootleg over an already modified game.
 
The original Cloud model does not support the weapons mods.
If you select NO CHANGE with the original Cloud model, weapons mods won't work.
The NO CHANGE option is primarily for running Bootleg over an already modified game.
That makes sense, but why do the weapons disappear when I choose APZ Cloud battle model, "Cloud with sword (bloodshot)" field model, and Mike+Millenia weapons?
 
Hello,
Need help with my game, it sometimes runs smoothly but sometimes runs pretty slow specially at the battle transition, feels like its going to crash, actually it did just once. Either way my intarface looks like this, both battle and menus interfaces.

asdasab.png


Also with other charaters just looks the same but with number below the 302

57412586.png


And this last one look ath the words most of the letters are on top of each other

How can i fix these 2 problems??
 
Hello,
Need help with my game, it sometimes runs smoothly but sometimes runs pretty slow specially at the battle transition, feels like its going to crash, actually it did just once. Either way my intarface looks like this, both battle and menus interfaces.

Also with other charaters just looks the same but with number below the 302

And this last one look ath the words most of the letters are on top of each other

How can i fix these 2 problems??
Double-check that in the Bootloader you have "internal resolution" on the System-tab set to a correct setting (a multiple of the original game resolution) and that your "screen resolution" on the Main-tab is a multiple of the original game resolution, or alternatively that you have "Preserve Aspect" on if you're using a widescreen resolution or any resolution that is NOT 4:3. Your screenshots are 640*512 which is not going to work well. They should be 640*480.

Settings that work for me on a widescreen 16:9 screen:
Internal Resolution: On (obviously)
Internal Resolution: 3840 x 2160
Screen Resolution: 1366 x 768
Preserve Aspect: On
 
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