[FF7] Tutorial for Bootleg - Tifa's Bootleg

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I've gathered many posts start this way, but I'll preface everything with a thank you for your time so far and the efforts you all put in towards making everything here work.  I'd also like to point out that I spent a good while reading the forums and, while I'm sure I missed some relevant topics, I did make an effort to solve my issue here without having to bother anyone.  I'll try organizing this post as best I can as to not make it harder on anyone who might try helping.

My issue: The game reliably freezes about an hour into active gameplay.  This only seems to happen when I'm moving between areas or progressing the story.  It's happened every single time I play, and I spent several hours before making this post testing different settings and trying to simply grind in one area to see if it caused the issue or shortened the time before it occurred after moving to a new area.  It all wound up being the same, and after about an hour's gameplay combined moving from area to area the game froze.

The problem presents only when entering a battle screen or changing field screens.  Music continues to play, but even after several minutes of waiting the screen remains black (or frozen at the start of a battle, in the case of a battle freeze) and inputs aren't registered(can't hear any sfx from moving or menu commands).

Aside from slight, occasional stuttering in battle the game runs smooth and without flaw during the period before the freeze, and as far as I can tell all installed mods are present and working properly.

I am running the legit, physical version of FF7's PC version from 1998.  I've had the disks since what feels like forever, and the thought of trying them out with mods interested me.

After my last freeze I read through the forums once more and realized I didn't use nvidia control panel to force ff7.exe to run with the nvidia card.  I do apologize profusely for posting after not testing my latest version, but I've been doing this for about five or six hours, almost straight, as each test takes longer than an hour.  With my settings the way they are and the change to the graphics card setting: Is there any other possible cause of this issue and/or do my current settings seem like they would present any other issues.

My computer specs:
Intel core i3 CPU M380, 2.53GB dual core
4gb ram
NVIDIA GeForce 310M

My install information:
Install folder: C:\Games\FF7
I'm not using any modes, mode switcher and I have always done a complete wipe and clean install before changing anything with the mods.
When installing I disconnect entirely from the internet, completely kill off my virus protection and run everything as administrator.  At this point I've turned UAC off so hard my computer doesn't even know what it is.

I took a total of 18 screenshots of my settings, information, etc and don't want to make this post longer than it already is by spamming it with that many images.  You can view them all at http://imageshack.us/g/1/9774043/.  If you'd prefer I did post the individual images in one post, I don't mind, it just seems like something obnoxious to do without grounds.

As well my app.log file is quite long, and would just take up a huge amount of space in the forum.  Instead I copied the file as is and uploaded it here: https://dl.dropbox.com/u/68922019/APP.LOG.  Again, if you'd prefer I actually post the whole thing I will.


Thank you for any help, and if I forgot anything let me know.  I will get to testing it again with the nvidia card force, but at this point I'm just burned out and the idea of trying it again just to have it freeze up because of something completely unrelated that I didn't see is just a bit too daunting.
 
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So I know I'm gonna sound like an idiot, but the instructions are going over my head today. I've got a PC version (official, on disc and everything, 1998 version), installed the OPENGL mod so it actually works on my Windows XP, I'm now downloading the ridiculously large 20GB file of mods. All I want to do is upgrade the graphics and models so they look a bit more modern. I'm not really interested in any gameplay changes (unless there's some excellent ones to let me know about?) so do I need all 20GB of the files? How does actually applying the mods work once I've got them? Does 'Bootleg' do it all for me? Thanks, and sorry for a question that must have been asked 400 times already..
the only excellent gameplay changes are
gjoerluvs hardcore mod
FF7 OVA
Nightmare 7

hardcore only makes it harder, OVA has new events and Nightmare combines both of the above with even more stuff.

and no, you don't need the ridiculous 20GB
that's countless duplicates
bootleg does all the work ( FF7 OVA and Nightmare 7 not included yet )
 
What is exactly the changes with OVA Kuugen ?

Edit : No it's okay, I saw on the spain forum, sorry  :)
I download the demo, will test it
 
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my pc:
phenom II 920
ati 4850

installed version:
remake + bootleg

My issue:
the game wont start, i´ve followed this guide
and as soon as i open the bootloader and press run ff7 , the screen goes black, as if the game is about to start, but it does not, and goes back to desktop.

if i click on the ff7 loader (re-make exe) the game still works , and with some of the mods. but i played for a few minutes and it "freezes" in the middle of a conversation ( the game keeps going , music still on ) but cant continue moving forward in the conversation

ps: i tried reinstalling everything and the problem persists, also tried with the option safemode in the bootloader
 
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I've gathered many posts start this way, but I'll preface everything with a thank you for your time so far and the efforts you all put in towards making everything here work.  I'd also like to point out that I spent a good while reading the forums and, while I'm sure I missed some relevant topics, I did make an effort to solve my issue here without having to bother anyone.  I'll try organizing this post as best I can as to not make it harder on anyone who might try helping.

My issue: The game reliably freezes about an hour into active gameplay.  This only seems to happen when I'm moving between areas or progressing the story.  It's happened every single time I play, and I spent several hours before making this post testing different settings and trying to simply grind in one area to see if it caused the issue or shortened the time before it occurred after moving to a new area.  It all wound up being the same, and after about an hour's gameplay combined moving from area to area the game froze.

The problem presents only when entering a battle screen or changing field screens.  Music continues to play, but even after several minutes of waiting the screen remains black (or frozen at the start of a battle, in the case of a battle freeze) and inputs aren't registered(can't hear any sfx from moving or menu commands).

Aside from slight, occasional stuttering in battle the game runs smooth and without flaw during the period before the freeze, and as far as I can tell all installed mods are present and working properly.

I am running the legit, physical version of FF7's PC version from 1998.  I've had the disks since what feels like forever, and the thought of trying them out with mods interested me.

After my last freeze I read through the forums once more and realized I didn't use nvidia control panel to force ff7.exe to run with the nvidia card.  I do apologize profusely for posting after not testing my latest version, but I've been doing this for about five or six hours, almost straight, as each test takes longer than an hour.  With my settings the way they are and the change to the graphics card setting: Is there any other possible cause of this issue and/or do my current settings seem like they would present any other issues.

My computer specs:
Intel core i3 CPU M380, 2.53GB dual core
4gb ram
NVIDIA GeForce 310M

My install information:
Install folder: C:\Games\FF7
I'm not using any modes, mode switcher and I have always done a complete wipe and clean install before changing anything with the mods.
When installing I disconnect entirely from the internet, completely kill off my virus protection and run everything as administrator.  At this point I've turned UAC off so hard my computer doesn't even know what it is.

I took a total of 18 screenshots of my settings, information, etc and don't want to make this post longer than it already is by spamming it with that many images.  You can view them all at http://imageshack.us/g/1/9774043/.  If you'd prefer I did post the individual images in one post, I don't mind, it just seems like something obnoxious to do without grounds.

As well my app.log file is quite long, and would just take up a huge amount of space in the forum.  Instead I copied the file as is and uploaded it here: https://dl.dropbox.com/u/68922019/APP.LOG.  Again, if you'd prefer I actually post the whole thing I will.


Thank you for any help, and if I forgot anything let me know.  I will get to testing it again with the nvidia card force, but at this point I'm just burned out and the idea of trying it again just to have it freeze up because of something completely unrelated that I didn't see is just a bit too daunting.
Very nice post!  :)

I noticed in your APP log is that you are running on the Intel HD Graphics. I did see in your images that you have the Nvidia Control Panel set to correctly to run from your GPU, so it's odd that the game doesn't register it when playing. Check this post to see if you're related: https://www.ff7catalog.com/threads/8874/ --- If that doesn't help, then you will need to do a search for your specific laptop on how to switch between the integrated and dedicated graphics.

The FacePalmer textures have been updated since the release of Bootleg 0039. You will want to use them > DOWNLOAD HERE < . Extract them to C:\Games\FF7\Bootleg\field. If you ever do a new install of Bootleg, leave the "Remove Glitched" box unchecked since the new pack fixed them.

If you want to post large strings of text, such as the APP log, just stick it between [ code ] [ /code ] (take out the spaces). It will then come out to look like this:

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2202INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 960x720INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: main program link log:No errors.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Games\FF7\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: yuv program link log:No errors.INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartUNEXPECTED: zero countField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLGLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not workSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 349[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 349[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 351[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 351[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 351[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 351[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 351[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 350[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 350[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[B
 
@Mops

Please post your APP log found inside the main installation folder.

@chrislister42

There are download links on Page 1 that are labeled just like they are in Bootleg. Find what you want and download them individually. Adding onto Kuggen's suggestions, Lost Wing is a decent gameplay mod as well.
 
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@Mops

Please post your APP log found inside the main installation folder.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.11653 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1440x900, output resolution 1440x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file H:\FINAL FANTASY VII\ff7input.cfg
initializing sound...
 
@Mops

Go into your FF7Config and check your Sound Driver. If the drop-down menu is left blank, the game will be unable to start.
 
@Mops

Go into your FF7Config and check your Sound Driver. If the drop-down menu is left blank, the game will be unable to start.
THANKS , it works almost fine.

one more bug,  cloud´s sword´s graphic is missing WHILE in fights.
did NOT choose the model without sword
 
The options for "Cloud with/without Sword" is the Field Model only. The Battle Model is separate and not associated with it.

Which swords did you choose? (Slayersnext, Millenia, Millenia+Mike)
 
The options for "Cloud with/without Sword" is the Field Model only. The Battle Model is separate and not associated with it.

Which swords did you choose? (Slayersnext, Millenia, Millenia+Mike)
milenia+myke

wouldnt mind chaning it, should i ?
 
No, you don't have to change it. Models are stored in .lgp files within the ...\data folder of your FF7 directory. These files are packed/unpacked by a tool that is currently a bit buggy and is the cause for some of the issues reported with models. There is a way to solve it, but it will require some manual work.

1) Download this tool: UNLGP+LGP 0.5 Automatic By Kranmer.exe

2) Run it and make sure the section "Select Destination Location" points to the ...\data folder inside your FF7 directory.

3) Check the box for "Unlgp battle.lpg" and then click Install. A new folder is going to appear called "battllelpg" with thousands of 4-letter files. All these files are models and model parts for everything related to the battle scenes. Keep this folder open in the background. We will return it.

4)  Open this ARCHIVED LIST of the battle.lpg, press Ctrl + F, and search for Cloud. You should see 4-letter labels and the names of what parts they correspond. Find the ones that correspond to Cloud's weapons. For example, Cloud's Buster Sword is labeled rtck. Carefully highlight or note all the 4-letter labels for his weapons.

5) Next, find your mod file called "Trish(aka Mike)'s custom model pack" and extract it to a new folder somewhere. Inside the new folder, locate Cloud's weapon models @ ...\Battle\Non effect\Cloud Strife. Copy all the files you highlighted in Step 4) above.

6) Go back to your "battlelpg" folder from Step 3) and paste the copied models from Step 5) into the folder. Make sure to Copy and Replace all.

7) Open up the tool from Step 1), making sure it again points to the .../data folder. Then choose "Rebuild battle.lpg" and Install. This will repack your battle.lpg file with the Millenia+Mike weapons.

8 ) That's it. If you aren't confident you did it correctly, locate the "battle.lgp.bak" inside the .../data/battle folder. This is a backup that was created before models were unpacked. Rename it to "battle.lpg" and have it overwrite the current one. Now you are back to zero and can try from Step 1) again.
 
No, you don't have to change it. Models are stored in .lgp files within the ...\data folder of your FF7 directory. These files are packed/unpacked by a tool that is currently a bit buggy and is the cause for some of the issues reported with models. There is a way to solve it, but it will require some manual work.

1) Download this tool: UNLGP+LGP 0.5 Automatic By Kranmer.exe

2) Run it and make sure the section "Select Destination Location" points to the ...\data folder inside your FF7 directory.

3) Check the box for "Unlgp battle.lpg" and then click Install. A new folder is going to appear called "battllelpg" with thousands of 4-letter files. All these files are models and model parts for everything related to the battle scenes. Keep this folder open in the background. We will return it.

4)  Open this ARCHIVED LIST of the battle.lpg, press Ctrl + F, and search for Cloud. You should see 4-letter labels and the names of what parts they correspond. Find the ones that correspond to Cloud's weapons. For example, Cloud's Buster Sword is labeled rtck. Carefully highlight or note all the 4-letter labels for his weapons.

5) Next, find your mod file called "Trish(aka Mike)'s custom model pack" and extract it to a new folder somewhere. Inside the new folder, locate Cloud's weapon models @ ...\Battle\Non effect\Cloud Strife. Copy all the files you highlighted in Step 4) above.

6) Go back to your "battlelpg" folder from Step 3) and paste the copied models from Step 5) into the folder. Make sure to Copy and Replace all.

7) Open up the tool from Step 1), making sure it again points to the .../data folder. Then choose "Rebuild battle.lpg" and Install. This will repack your battle.lpg file with the Millenia+Mike weapons.

8 ) That's it. If you aren't confident you did it correctly, locate the "battle.lgp.bak" inside the .../data/battle folder. This is a backup that was created before models were unpacked. Rename it to "battle.lpg" and have it overwrite the current one. Now you are back to zero and can try from Step 1) again.
first of all, thank you VERY much for your help
i was about to try it, but i played a little more anyway, reached sector7, and HQ tiffa is invisible in teamfights, is this another problem and should be solved in a similar way ?

if thats the case, is there any guide to repair it so i can leave you alone XD ?

thanks again
 
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Did you mean HQ Aerith?

It would be similar, yes. You just need to use that spreadsheet from Step 4) to find out the 4-letter labels for the skeleton and the body parts. Then go download the model you want from page 1 of this Tutorial, and replace them in your battle.lpg by the same methods in my last post.
 
Hi, I need a little help please.
When I try to run the game, it tells me "Failed to set the requested fullscreen mode, reverting to original resolution window mode", and loads up in a tiny window.
I installed the game from my original '98 copy, with the OpenGL mod, then I installed Bootleg with all the same options shown in the tutorial, on Windows 7 Ultimate. I'm not in a system folder, and I ran bootleg as admin, as well as disabling my antivirus.
I've looked through the thread, but I don't see anything that looks like my problem. Does anyone know what could be causing this? I can't find any log files to post, where would those be found?
 
APP log is found in the main directory.

What resolution are you trying to play at? What is your monitor's native resolution?
 
APP log is found in the main directory.
Ah, I see it now, it's in the game directory. I was looking in the Bootleg folder.
What resolution are you trying to play at? What is your monitor's native resolution?
1920x1080, which is native for me.
APP.LOG:
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishERROR: failed to set fullscreen modeINFO: NVIDIA Corporation GeForce GTX 560/PCIe/SSE2 4.2.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Games\FinalFantasyVII\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\FinalFantasyVII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153WM_CLOSE END OF CREDITS!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
 
Hello

Computer Specs: Windows 7 Ultimate 64-bit, AMD Phenom(TM) II X4 955 Processor 3.20 GHz, 8.00 GB RAM, NVIDIA Corporation Ge Force GT 430/Pie/SSE2 4.2.0

FF7 Version: Final Fantasy 7 2012 Release

Problems:

1. Cloud is no longer holding a weapon, and Aeris appears to hold a texture-less staff as well as her battle model being completely torn up as in missing a great deal of detail. Picture below.

2. I was able to fix the weapon problem for both Cloud and Aeris doing a manual install but Aeris seems to stay in that weird jumbled state of hers and I have no idea what's causing it. Below is the app data i pulled only using the bootleg installation and not my manual fixes. When I compared the APP data however I still found the same issues so I don't think it's necessary yet to post both (but if you need me to just ask! haha)

Any help would be greatly appreciated, and I must also say you guys are doing a great job with the installation stuff I really enjoy it so far.

WeirdProblems.png


Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GT 430/PCIe/SSE2 4.2.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388INFO: slow output format from video codec indeo5; 6set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartUNEXPECTED: zero countField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 378[BATTLE] Exitting FRAME_INITIALIZEERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T02 RTAEERROR: could not open file CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open file EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T04 RVAGERROR: could not open file EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T05 RVAHERROR: could not open file EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T02 RVAEERROR: could not open file EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: EARITH.T03 RVAFERROR: could not open
 
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