[FF7] Tutorial for Bootleg - Tifa's Bootleg

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Hi WSabey

When I try to run the game, it tells me "Failed to set the requested fullscreen mode, reverting to original resolution window mode", and loads up in a tiny window.
Open "ff7_opengl.cfg" with notepad and look exactly at the options

window_size_x = 1920
window_size_y = 1080

If that does not work check if you can use it with your desktop resolution.
 
@WSabey

Any time you set the game resolution higher than what you've set for your monitor's native resolution, then it will revert back to the default 640x480 resolution at start up. It seems there is just a silly mistake in your configuration. You can do what Kompass63 suggested above, making sure to File->Save before you close Notepad. You can also change it in Bootloader Configure, making sure to click Write CFG before you close it out.
 
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Guys, I think I'm doing this wrong :(

Downloaded the game (new version, 2012), installed to C:\Games\FF7. Installed New to Old mod, ran it, did the registry change, mounted a false CD, game loads up and plays fine. Downloaded bootleg and the whole 20GB pack, put all of that into the same folder, now here's the problem bit.. Bootleg.exe loads, gives me a load of questions with 0, 1, 2 as answers, I do them all, then bootleg.exe just closes, on opening the game nothing has changed. On running BFE.exe I just get 'the application failed to initialise' even though I'm running as admin and all that business. Any ideas anyone? Windows XP I'm running on.

Edit: I lie, it seems to have broken the music, random bars repeating, etc.
 
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Hi, I have installed the retranslation mod in Bootleg while checking the "canon names" box which i think is supposed to use the psx names like "Marlene" right? but when I 1st meet Barret's daughter she is called "Marin". Any idea of what may be going on?
Also if this project is not complete, does that mean that when I get to the parts of the game that have not yet been retranslated, the game will use the original psx text?
 
I checked the cfg file, but it was already set to 1920x1080, which is the same as my desktop resolution.

I've also tried it at lower resolutions, like 1280x768, and I get the same error.

ff7_opengl.cfg
Code: [Select]
Code:
# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1920window_size_y = 1080internal_size_x = 3840internal_size_y = 2160preserve_aspect = yesfullscreen = yes#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yesrefresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectsenable_postprocessing = yespost_source = shaders/SmartBloomAdvanced.postyuv_source = shaders/yuvAdvanced.fragfrag_source = shaders/mainAdvanced.fragvert_source = shaders/mainAdvanced.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes#enable_lighting = yes#show_light_rays = yes#show_normals = yes#show_tbn_space = yesmax_lights = 12#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yesuse_vbo = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
 
Very nice post!  :)

I noticed in your APP log is that you are running on the Intel HD Graphics. I did see in your images that you have the Nvidia Control Panel set to correctly to run from your GPU, so it's odd that the game doesn't register it when playing. Check this post to see if you're related: https://www.ff7catalog.com/threads/8874/ --- If that doesn't help, then you will need to do a search for your specific laptop on how to switch between the integrated and dedicated graphics.

The FacePalmer textures have been updated since the release of Bootleg 0039. You will want to use them > DOWNLOAD HERE < . Extract them to C:\Games\FF7\Bootleg\field. If you ever do a new install of Bootleg, leave the "Remove Glitched" box unchecked since the new pack fixed them.

If you want to post large strings of text, such as the APP log, just stick it between [ code ] [ /code ] (take out the spaces). It will then come out to look like this:

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2202INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 960x720INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: main program link log:No errors.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Games\FF7\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: yuv program link log:No errors.INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartUNEXPECTED: zero countField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLGLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not workSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 349[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 349[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 351[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 351[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 351[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 351[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 347[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 351[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 350[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 345[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 346[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 350[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 348[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 344[B
Sorry it took me a few days to get back to you.  I wanted to give it the time to test and make sure it all worked.  I've got it registering the nvidia graphics card and (after a good deal of tweaking to get it running the way I really need it to for the purposes I'm replaying) running at a smooth 30-ish FPS.  I've given it several hours of play and a fresh save (new game to defeating airbuster) and not only have I not encountered my previous freeze issue, I've also noticed a general improvement in gameplay.

I very much appreciate the help, and I'll hopefully not have to come back with any other errors.  Just to make sure I've done it all right, I'll include my app.log.
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 310M/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 960x720
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST 
MATRIX INITIALIZE 
INITIALIZE DD/D3D END 
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!<[/code
 
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This is can't use on cracked game send me someone please tutorial how to modding cracked Final Fantasy 7 version 1998

Protip: Read the rules before posting. ~Covarr
 
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we dont condone or support piracy. Piracy is downloading the game illegaly.
 
Hey guys just went through all the huge mess with the mods and the trouble of getting them to work with the re-release.  That being said I like to thank you EQ2Alyza for your excellent tutorial it helped me out tremendously.  I thought it might interest you guys to know that you didn't need to worry about getting the disc check thing and the achievements work fine.  I plan on uploading some videos so I'll post a link when I get them done.  I just used the exe file from the re-release and it worked out like a charm.  Also one last thing to point out, if you did the Scorpicus sephiroth patch before running the game before it being updated by the client the portrait and model on the map outside of battle will revert to cloud.  To fix this you need to run the LGP tool portion again to get it to work but it is possible.

edit: waiting on the cutscene to download and I got over an half an hour till its done.

Edit 2: Well just got done making a video.  I'm using fraps and I had to push the button every five seconds so you might see some time lost but not to big tried to time it as close as I could.  Unfortunately I as mentioned in my recent post I couldn't get the cutscene one to work.  If anyone knows a way please let me know thank you in advance.

Edit 3: here it is the showcase sorry for the crappy video drop in between if only xfire worked but oh well hope you guys injoy regardless:

Edit 4: got xfire to work so you'll get treated to a better video.
 
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Hello all, firstly thankyou all for your contributions. This game is most definitely my favourite of all time, so firstly having a remake was good. Then finding out about this community minutes after made it even better.

I've been fiddling with all the settings for around 20 hours, mostly non-stop, as i have been encountering a fair few problems. I would fix one, but then another would come up. I've now got to a point where everything seems fine apart from the game setting.

I go through all the steps of the bootleg with all the correct files, HOWEVER, with gjoerulv I could not find the .5 release, only the newest .6. That would then stay in red, so i just renamed it .5 and carried on, not sure how stupid this is of me as before it worked fine and I could use the harder gameplay.

Now however, all my mods are working except i do not get the bootloader config pop up box, it just goes straight into the Play and Configure part. Also, there is no choice for Game Mode, it says there is nothing else (although I went through the patch process).

Is it just a matter of me not checking 1997 instead of 2012 rerelease that has caused issues, or is there something here that i am missing? Essentially all i want is the exact same game, only with harder difficulty and a few graphical and musical enhancements.

w7 +sp1 x64.
Bought off Square Enix site, re-release.
Installed to C:\Games\FF7.
 
By the way have you been able to get a work around for the cutscene's for sephiroth?  I tried to patch it but the version the re-release uses on one of them isnt compatible.  Also the problem with Sephiroth is his mouth is always open like going "Duh!" before he talks and when he puts his head down when he thinks its even more priceless but gets old quick.

Edit: well if you guys haven't yet just uploaded the video and linked it in my post before this one.
 
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Hi.

I have done all as said in the tutorial still i get a crash when i get into the first battles making the game leave.

This is what I get on my APP log

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 8.15.10.2696INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 41, vert uniform 1024, frag uniform 1024INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: main program link log:No errors.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 640x480, 15.000000 FPS, duration: 10.263000, frames: 154INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: yuv program link log:No errors.set music volume trans: 127->0, step=60INFO: C:\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartINFO: C:\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793UNEXPECTED: zero countField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 300[BATTLE] Exitting FRAME_INITIALIZEERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T03 RTAFERROR: could not open file CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T04 RTAGERROR: could not open file CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T06 RTAIERROR: could not open file CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T07 RTAJERROR: could not open file CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T08 RTAKERROR: could not open file CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)ERROR: offset error: CLOUD.T09 RTALERROR: could not open file CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09[BATTLE] Begin main battle loopERROR: unhandled exception

edit: I have solved the cloud file's not being found but still it's crashing. The battle menu with the atb bar and stuff seems all screwed up too. It looks like this:

ff7p.png
 
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OK, I kinda disappeared at the bottom of the last page there. Reposting:
I checked the cfg file, but it was already set to 1920x1080, which is the same as my desktop resolution.

I've also tried it at lower resolutions, like 1280x768, and I get the same error.

ff7_opengl.cfg
Code: [Select]
Code:
# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1920window_size_y = 1080internal_size_x = 3840internal_size_y = 2160preserve_aspect = yesfullscreen = yes#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yesrefresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectsenable_postprocessing = yespost_source = shaders/SmartBloomAdvanced.postyuv_source = shaders/yuvAdvanced.fragfrag_source = shaders/mainAdvanced.fragvert_source = shaders/mainAdvanced.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes#enable_lighting = yes#show_light_rays = yes#show_normals = yes#show_tbn_space = yesmax_lights = 12#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yesuse_vbo = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
 
@wiley87

What version of the game do you have, 1998 or 2012?

For music enhancements, search on the forums for Anxious Heart.

For graphical enhancements, search on the forums for Universal Model Installer and Ozmy's FFVII Field Pack.

Whatever else you want you will need to search and read for yourself: https://www.ff7catalog.com/threads/8349/ --- Every mod can be installed separately from Bootleg and usually come with instructions on how to do so. If you are going to do the manual installs, it's not recommended to use Bootleg at all. Bootleg does have a Minimal Preset that might be for you. Just make sure to change the game mode to Hardcore before you run it.


@nikolaz

You are running on Intel HD Graphics, which runs poorly and isn't supported for these mods. Does your laptop have a GPU?

Your battle menu looks that way because you have enabled Break Limit 9999 for both Menu Overhaul and Bootloader Configure. Leave it unchecked inside Bootloader Configure.


@WSabey

I am really sorry for not responding to you. To be honest, I can't replicate your problem. The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.
 
@wiley87

What version of the game do you have, 1998 or 2012?

For music enhancements, search on the forums for Anxious Heart.

For graphical enhancements, search on the forums for Universal Model Installer and Ozmy's FFVII Field Pack.

Whatever else you want you will need to search and read for yourself: https://www.ff7catalog.com/threads/8349/ --- Every mod can be installed separately from Bootleg and usually come with instructions on how to do so. If you are going to do the manual installs, it's not recommended to use Bootleg at all. Bootleg does have a Minimal Preset that might be for you. Just make sure to change the game mode to Hardcore before you run it.


@nikolaz

You are running on Intel HD Graphics, which runs poorly and isn't supported for these mods. Does your laptop have a GPU?

Your battle menu looks that way because you have enabled Break Limit 9999 for both Menu Overhaul and Bootloader Configure. Leave it unchecked inside Bootloader Configure.


@WSabey

I am really sorry for not responding to you. To be honest, I can't replicate your problem. The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.
I have the Break Limit 9999 disabled and I didn't install it on the Menu Overhaul cause I want basicly the same game with better graphics. Supposably I have a GeForce 520M on this thing I just don't know why it's working with the intel like u can see it in here:

graphicsc.png


I really want to play this so please help me
 
Hi WSabey

@WSabey

I am really sorry for not responding to you. To be honest, I can't replicate your problem.
I think I can...

The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.
Do not use this parameter!
Comment it out with a #.

# refresh_rate = 60

This option is not documented by Aali, he does not want it used.
The parameter applies only to a few mini-games (for example, G-Bike, snowboard).
In addition, there are only values allowed that your monitor (TV?) In the wanted resolution (1920x1080) are supported.
I.e. if your monitor at this resolution only eg 50Hz creates Aalis driver will display the note you mentioned and starts in a window.


@ nikolaz

I think your PC is using the first listed video card, so the Intel.
Start the FF7Config with admin rights and try on the tab "Graphics" in the "Display" the NVIDIA card to adjust.

If that does not help, you can try to disable the Intel graphics in the device manager.
Warning!
This may mean that you no longer have a picture, or a different plug is activated.
When that happens you can start your PC in safe mode and undo the changes.


Greeting Kompass63
 
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@nikolaz

Check your Nvidia Control Panel for these these settings:

 
@Kompass63

Do you mind explaining how you think you replicated his problem?

Despite what Aali has or hasn't documented, Refresh Rate is on by default and therefore used by many. We don't get any Bootleg issues reported with it being the case. Perhaps you can link us somewhere it has been discussed already? If disabling it fixes WSabey, then it would seem a rare case of hardware incompatibility.
 
@Kompass63

Do you mind explaining how you think you replicated his problem?

Of course.
Set option to a value that your monitor does not guarantee (eg refresh_rate = 10) and see what happens.

w54hj6vbq3go.png



Despite what Aali has or hasn't documented, Refresh Rate is on by default and therefore used by many.
Bootleg sets this parameter, it is not present in the original.


We don't get any Bootleg issues reported with it being the case. Perhaps you can link us somewhere it has been discussed already? If disabling it fixes WSabey, then it would seem a rare case of hardware incompatibility.
Almost all monitors provide the 60 Hz.
WSabey may have a monitor, which can not.

Greeting Kompass63
 
That is the error he reported originally, which happened for refresh rate @ 60.

I suspected the same as you for his monitor. He would have to know more about it than us. If you turn off refresh rate with the #, then will it not matter then what monitor is used?
 
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