[FF7] Tutorial for Bootleg - Tifa's Bootleg

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If you turn off refresh rate with the #, then will it not matter then what monitor is used?
So now you got me :)

After some tests I found out that Aalis driver always operates at 60 Hz, if you omit the parameter.
Even after I selected a resolution that only works on 50 Hz, the driver has simply chosen a different resolution at 60 Hz.
If I refresh rate = 50 explicitly set, the driver does so well, even if the monitor supports.

When one presses on the monitor the Info button, you can see the number of Hz.
If that is not 60, you can change the refresh rate accordingly.

I think we can only wait to see what WSabey has to say.

Greeting Kompass63
 
@wiley87

What version of the game do you have, 1998 or 2012?

For music enhancements, search on the forums for Anxious Heart.

For graphical enhancements, search on the forums for Universal Model Installer and Ozmy's FFVII Field Pack.

Whatever else you want you will need to search and read for yourself: https://www.ff7catalog.com/threads/8349/ --- Every mod can be installed separately from Bootleg and usually come with instructions on how to do so. If you are going to do the manual installs, it's not recommended to use Bootleg at all. Bootleg does have a Minimal Preset that might be for you. Just make sure to change the game mode to Hardcore before you run it.


@nikolaz

You are running on Intel HD Graphics, which runs poorly and isn't supported for these mods. Does your laptop have a GPU?

Your battle menu looks that way because you have enabled Break Limit 9999 for both Menu Overhaul and Bootloader Configure. Leave it unchecked inside Bootloader Configure.


@WSabey

I am really sorry for not responding to you. To be honest, I can't replicate your problem. The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.
thanks for the response.

i believe i have all mods working, except it doesn't allow me to choose the hardcore version before starting up the game. i have the hardcore mod (.6 version) so in bootleg it is in red, as that says the .5 is needed.

i'm not really sure what to do, as everything seems to work until it gets to actually running the game, where it says no other game modes are available.
 
to install hardcore with bootleg 0039, you need the 1.5 install version
1.6 will work with bootleg 0040, but not 0039
 
Hi, I finally got around to testing things, and I can confirm that changing the refresh rate does affect it. With it set explicitly to 50 or 60, it fails, while when commented out or set explicitly to 30, it loads in fullscreen. I'm at a loss to suggest why, since I'm quite sure all my other games run just fine at 60Hz. Still, I'm happy now since I can play the game outside of a tiny 640x480 window (or whatever it was).
 
Hi WSabey

Thank God we have this mystery come a little way to the bottom.
Can you do me a small favor?
Please make a screenshot like mine.

l9wy3rjsqwk.png


Thanks Kompass63
 
OK, I had a look in control panel, and for some reason the desktop was set to update at 30Hz! Presumably this was why FF7 wouldn't accept a higher frequency? I set it to 60Hz and the game now works just fine at 60Hz. Kinda odd that it would affect it like that; most games aren't affected by what the desktop resolution is set to.
I included the screenshot too.
 
Please Help me someone I have already original version ff7 3cd bootleg don't work flevel can't be updated because flevel is locked or what and it write me some ff7 config is broken or what pls help
 
you're a pirate
suddenly claiming you have the original game won't make anyone believe you
also, you obviously are too lazy to write a proper sentence, so I'm too lazy to help.
 
You say you have a genuine copy of the game now on CD... Normally, once somebody is found to have pirated the game, we will not help them unless they can prove they have the game. A photo of your discs and a piece of paper with your username will do nicely. If you can provide that, we will remove the pirate avatar and gladly help you.
 
I don't think I'm having the best luck with this. I reinstalled the game to try some different settings in the menu overhaul (I read you can't just patch over an existing bootleg installation), since I couldn't find any 'before and after' screenshots, only now the music has stopped working. The logs for FF7Music show it identifying the MIDI playing, and mapping this to an mp3, but it doesn't actually play the music, all I get is silence. Does this thread cover FF7Music too?
FF7Music.log:
Code: [Select]
Code:
DataPath is C:\Games\FinalFantasyVII\ficedula\Init patchesReading ini...Parsing paths... -currently C:\Games\FinalFantasyVII\ficedula\.\File search paths:   C:\Games\FinalFantasyVII\ficedula\   .\Files count: 95Patch init done----------------------------------------------Init patchesReading ini...Parsing paths... -currently C:\Games\FinalFantasyVII\ficedula\.\File search paths:   C:\Games\FinalFantasyVII\ficedula\   .\Files count: 95Patch init done----------------------------------------------FTH: (7164): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***FTH: (6360): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***WM_ACTIVATEAPP INITIALIZE DD/D3D START MIDI set volume trans: 127->0; step=60MIDI stopCSA6CSR7MIDI stopCSA6CSR7-> LULnchr: started with args: '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml' -- LULnchr: will launch target: 'LogitechUpdate.exe' '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml' -> LULnchr: started with args: '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml' -- LULnchr: will launch target: 'LogitechUpdate.exe' '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml' -- LULnchr: starting target synchronously.-- LULnchr: Returned from LaunchViaShellExecute.  hProc = 600 (0x258), GetLastError: 0-- LULnchr: --->| WFSO on hProc.-- LULnchr: ---<| WFSO on hProc returned.-< LULnchr: exiting.reading midi file: OB.midOB.midMidi file matched! OBCSA6CSR7File counterpart 02 - Bombing Mission.oggResolved to 02 - Bombing Mission.oggMIDI stopCSA6CSR7END UNINITIALIZE DD WM_ACTIVATEAPP
I'm not sure why it appears to be probing my keyboard, could that have something to do with the problem?
 
Ah, that's done it, thanks. That must have been a pain to find initially, I know I wouldn't think to look for unescaped semicolons in an ini file...
 
Hello there!
Just signed up for this forum.

My FF7 sense was tingling one week ago and to my surprise I realised that Square had remade the game for PC! Big was my disappointment though when reading reviews of it (MIDI sound? REALLY Square?) and seeing it on Youtube. UNTIL I stumbled on EQ2Alyza Youtube video of the modded version, and my guts went nuts with anticipation and sentimentality! What you have achieved is incredible!

So, after having bought the 2012 version I have kind of turned the Bootlegged version of FF7 into a longitudinal hobby, mostly because of the problems that have been occurring to me ^_^

So I am running Windows 7 64-bit on a 13" Macbook Pro (the 2010 version using the Nvidia 320M) with updated everything. Firewall + Microsoft Security Essentials are turned off and I have closed all conceivable programs while installing. My first test run was on a pirated version of the game but this went completely wrong, so I caved yesterday and (re)-bought the game (must have paid for this game 4 times now. 2 x Playstation, 1 x PS3 and 1 x 2012 PC remake), attempting the hitherto impossible yet again.

On first launch using EQ2Alyza's settings (with the exception of 1920*1080 res, I had to run 1280*720) it worked! Intro was shown, splash screen and sound were good. However, no controls worked and I guess this was because I am on a laptop? I found and copied the file ff7input.cfg to c:\games\ff7 and on launch a black screen and the whole computer froze. I then rebooted, removed the cfg file and tried again to no avail.
The freezing thing also happened using the pirated version the day before though, however, it never made it to the start menu.
What really bothered me was that it actually ran once with the exception of having no controls.

So what should I do now?
The APP file is completely empty so something is definitely not initializing yet.
Should I recompile the bootleg to something less taxing for the videocard?
Uninstall and reinstall again (this is a pain btw because it takes half an hour)?

I just wanted to ask here first if it means that I can avoid starting all over again...
 
Are you playing with a gamepad? if so it should pick up the control instantly and for fullscreen you should set your resolution to the max resolution of your screen btw. Not sure about the controls on keyboards
Im sure someone here will be able to help you out i've been out of the modding scene for many months now slowly forgetting everything..just waitin for a new laptop so i can play again :D
 
Thx for the reply.

No keypad no. I just figured I could use the arrow keys on the keyboard?
I went by the 1920*720 since it was recommended, wasn't sure 16:10 ratio was supported. No matter what it won't fix my problem of the game freezing on the first black screen... *sniffle* :(
 
if your app.log is empty its likely that Aali's driver is not installed properly, have you fun FF7Config and made sure "Custom Driver" is selected on the graphics page ? if it is installed correctly try setting FF7 to run in a window instead of fullscreen inside "ff7_opengl.cfg" and then try running ff7.exe again and see what happens, if it comes up fullscreen still even though it was disabled in the cfg then its the driver not installed properly, if it runs in a window but still just black then its a different problem.
 
So, after having bought the 2012 version I have kind of turned the Bootlegged version of FF7 into a longitudinal hobby... ^_^
Exactly how I feel  ;D

Try Kranmer's suggestions. There is definitely an issue with the driver if your APP log isn't recording anything.
 
Alright I've been at it for a week and I can't take it anymore.  It's time to consult the experts.  I have the 2012 version of FFVII and followed EQ2Alyza's youtube video and the amazing tutorial exactly and I can't even get out of the starting gate.  Here's the situation:
C:\Games\FF7 (fresh install every time)
Bootleg has administrative privlages and all mods are within the folder (the folder IS on my desktop and that will be the next thing and last thing I try)  firewall/AV/AVC disabled
Used both Kranmer v0.3 and v0.2 new to old and same results
After A fresh install I run Kranmer, mount drive, point the registry at it and then run BFE close everything down and pull up my options and then hit run bootleg.
I've tried the options that I feel will make the game amazing looking and I've also tried running virtually no improvments just bootleg to see where the problem might be.  So far both results are the same no matter what options I have are selected.
After bootleg finishes I run the bootloader and for a second it looks like everything is about to go but then it says the Fullscreen isn't supported kicks down and then I get the error message, "Your Open_GL renderer appears to be the microsoft renderer... (bad stuff)" then windows 7 tells me that ff7.exe stopped working.

That is the ultimate state it ends up in.  What I've done to help trouble shoot:
After running Kranmer I can open it up by running ff7.exe  I can also still launch it from the 2012 launcher.  Both work fine except for the ff7.exe I have to disable shaders in the .cfg file so that not everything is white.  No problem.  I can run Kranmer and then update Alis graphics driver from 0.10. to 0.11b and it will still launch from ff7.exe and the 2012 launcher.  Again have to disable shaders.  I have been able to run Kranmer and then manually install Avalanche High Res.exe and Remix v2-5-1 and it will still launch from ff7.exe AND from the 2012 launcher.  Launching from the 2012 launcher will still show the modified field and battle models.

Conclusion:  So far it really seems like something that Bootleg does Corrupts the FF7.exe in my systerm.  Not sure what else to try at this point other than manually installing everything but at the moment I don't have the know how.  It seems to be bootleg because in every instance before that the 2012 launcher will run ff7 but after bootleg runs then the 2012 launcher gives the same widows 7 message as using bootloader or just ff7.exe. "Blah blah blah crashed."

Any thoughts guys?

Edit: Something I forgot to add in there is after running bootleg just to double check to see if it was something that Aalis's custom driver was doing I copied over the driver that Bootleg 039 with a fresh file of v11b and manually configured the settings and still get the windows 7 game crash.  Also just now tried a fresh install with v11b of Aali's graphic driver and that works just fine (after disabling shaders).  Something bootleg does.

Last thing I have a gtx260 218 core up to date drivers running if that makes a difference.  I know it causes problems with shaders but that's to be expected.

Do I patch or unpatch the Flvel when using Kranmer's tool?  I've tried with both so far but just wondering.
 
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