[FF7] Tutorial for Bootleg - Tifa's Bootleg

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It automatically does that but I check it every time anyway. Anyway yes.

Edit: Trying my best not to clutter forum but trying to add as much information as possible.  I'm looking through the App.log files from when the game works before bootleg and after and the only differences that might be key is this one

INFO: OpenGL 2.0 support detected (before) and then there is no entry stating that after.  (WRONG- this only happened because I changed the compatibility mode)

After even more testing and fiddling the before/good logs say the same thing exact thing as the logs that crash except the good logs keep recording after the entry "sound initialized" and the crashing logs just stop there.  Forgetting the remix music and just allowing the midi music to run doesn't change anything.

my app log
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 260/PCIe/SSE2 3.3.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file C:\Games\FF7\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initialized
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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: NVIDIA Corporation GeForce GTX 260/PCIe/SSE2 3.3.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initialized
After hours of reading and reading and changing and ugh... I finally have no errors yet when I open up bootloader or just ff7.exe all that happens is the window blinks black and then thats it.  No error messages and that's all the app.log says.  I am sure that I have a sound device selected in ff7config.
 
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if your app.log is empty its likely that Aali's driver is not installed properly, have you fun FF7Config and made sure "Custom Driver" is selected on the graphics page ? if it is installed correctly try setting FF7 to run in a window instead of fullscreen inside "ff7_opengl.cfg" and then try running ff7.exe again and see what happens, if it comes up fullscreen still even though it was disabled in the cfg then its the driver not installed properly, if it runs in a window but still just black then its a different problem.
Will try and get back to you. Thank you so much for the quick answer rate here!
 
After even more testing and fiddling the before/good logs say the same thing exact thing as the logs that crash except the good logs keep recording after the entry "sound initialized" and the crashing logs just stop there.  Forgetting the remix music and just allowing the midi music to run doesn't change anything.
I think I have an idea of what could be the problem.

1. Right click FF7Config.exe, "Run as Administrator".
2. Choose your audio device that you would like to use.
3. Save changes and close.
4. Try again.

I had this exact same problem when using USB headphones. I had installed the game using USB headphones, and the next time I tried playing FF7, I didn't have the USB headphones in the same port where it was originally installed. This caused the game to crash until I re-selected the audio device within FF7Config.exe.
 
Maybe it's just something goofy with my audio card or perhaps it's not audio related at all and it's just a coincidence it stops there.  Anyway saftle tried what you said, same results.  Sad days...
 
if your app.log is empty its likely that Aali's driver is not installed properly, have you fun FF7Config and made sure "Custom Driver" is selected on the graphics page ? if it is installed correctly try setting FF7 to run in a window instead of fullscreen inside "ff7_opengl.cfg" and then try running ff7.exe again and see what happens, if it comes up fullscreen still even though it was disabled in the cfg then its the driver not installed properly, if it runs in a window but still just black then its a different problem.
What I did:
Opened ff7config, pressed the graphics tab and made sure that I got the "self test passed" popup and checked that custom driver was selected below "primary display driver".
Edited ff7_opengl.cfg so fullscreen mode was disabled, internal res set to 640*480.

Results after running ff7.exe:
Popup with warning: "OpenGL renderer appears to be the Microsoft software renderer. Your graphics drivers are probably not installed correctly. Expect extreme lag."
Final fantasy 7 window appears but looks like software rendering. Also windows is set to 256 colors and "windows 7 basic".

So, no freezing this time, however a bit weirded out since I have installed the custom driver, no?

APP file:

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INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Microsoft Corporation GDI Generic 1.1.0INFO: GDI software renderer detectedINFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: VBO not supportedINFO: PBO not supportedINFO: Subtractive blending not supportedINFO: No swap_control extension, cannot control framerateINFO: NPOT textures not supportedINFO: Max texture size: 1024x1024INFO: Number of texture units: 1INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 640x480INFO: No NPOT texture supportERROR: init_indirect failed, scaling and postprocessing will be disabledINFO: internal resolution clamped to 1280x960INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END ERROR: could not open file c:\games\ff7\ff7input.cfginitializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.timERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.timERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.timERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.timERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.timset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: c:\games\ff7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153ERROR: movie dimensions exceed max texture size, skippingERROR: NPOT textures not suppported, will not be able to load c:\games\ff7\/mods/bootleg/cr/opback_d_00.pngERROR: NPOT textures not suppported, will not be able to load c:\games\ff7\/mods/bootleg/cr/opback_e_00.pngERROR: NPOT textures not suppported, will not be able to load c:\games\ff7\/mods/bootleg/cr/opback_f_00.pngINFO: c:\games\ff7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219ERROR: movie dimensions exceed max texture size, skippingERROR: GL_INVALID_VALUEset music volume: 127WM_CLOSE END OF CREDITS!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
 
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The 3rd line should display the Nvidia 320M, so it's not picking up your Graphics card correctly. Try checking over your Nvidia Control Panel:

 
So far so good. This is how it looks in my Nvidia Control Panel. Doesn't seem like I am able to override it somehow... :/
Tried opening FF7 afterwards and still same results.


nvidia_settings

Edit: Any good advice as to what I should try next in my (seemingly) everlasting troubleshooting attempts to make it work? :)
 
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I've just completed Disc 1 and it asked if I wanted to save up to that point. I hit Yes, and then it went straight to the please insert Disc 2 screen with a graphic background just like PS version.
I have everything installed properly and everything has been fine up to this point.
My Daemon Tools has the FF7DISC1.iso mounted that was supplied from tutorial directions.
What is the problem at this point???

Thanks!
Help soon so I can continue my adventure :D
 
Hi djableskyle

It probably will not be necessary to install the whole game again and modding.
One way would be, even to create a virtual CD with label FF7DISC2 (same for FF7DISC3) and insert it into the virtual CD drive.

The other option is to use Kranmers FF7anyCDv2.dll.
Open "ff7_opengl.cfg" with Notepad and check if there is a line

load_library = multi.dll

Check also whether multi.dll available in your game folder and if there is an additional folder "LOADR" (or "dll_in") exists.
In that folder should be the FF7anyCDv2.dll.

When you want to use DLPBs multi.dll, make sure that any additional DLLs are copied inside the folder "dll_in".

Greeting Kompass63
 
Only problem is I dont know how to create a virtual file like the FF7DISC1 that I downloaded from Mediafire.
I tried to create a blank notepad file named FF7DISC2 but when I try to mount that it says the file contains no data.

As far as the FF7anyCDv2 file, its all there inside the LOADR Folder. The Multi.dll is inside my applications root folder. I double checked everything you said and it seems everything is there.
 
Zmrde ksurvenej vymrdanej ty si měl složitý dětství táta tě šukal do zadku tvoje máma to viděla ale nepomohla ti a y z toho máš doživotní trauma koště skurvený už mi to de kundo zasraná vyřešil sem to sám čůráku skurvenej vymrdanej
 
He's only talking about my FF7DISC1 ISO that a created with a blank text document. It's linked to Mediafire in the page 1 Tutorial.
Ah, ok. My bad.
 
I'm working on creating a ff7disc1.vhd image to use when converting from the new FF7 to the old one.
Win7 can mount .vhd images from the command line.
I'm hoping to automate the process of mounting the image and running the converted FF7.
 
Any suggestions for me to get that pesky custom driver recognized properly?

So far so good. This is how it looks in my Nvidia Control Panel. Doesn't seem like I am able to override it somehow... :/
Tried opening FF7 afterwards and still same results.


nvidia_settings

Edit: Any good advice as to what I should try next in my (seemingly) everlasting troubleshooting attempts to make it work? :)
 
Hi JeX

APP file:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
.
.
.
As long as this is in your the app.log you will have no luck.
Perhaps that helps to install a graphics card driver from NVIDIA?

Greeting Kompass63
 
Hi Kompass63.
Thanks for your reply. As already stated on page 11, I am unfortunately very well aware of this and has certainly been running the latest Nvidia drivers from the get go. Also shown in the screenshot in my previous post is a screenshot of the Nvidia control panel, and I have also set the custom driver to custom rather than the software renderer.

On the first run of the game immediately after install, the game actually ran with the custom driver but on further launches no such luck though...

My question so far is how to make FF7 or the Nvidia Control Panel realize that it should be using the custom + Nvidia driver?
 
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