[FF7] Tutorial for Bootleg - Tifa's Bootleg

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what i meant was, when i put configure ff7.music crashes, and is not responding
 
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce 9200M GE/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: c:\games\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
 
Hey I'm having trouble using the bootleg.exe

I run BFE.exe and click "Run Bootleg" but then it just tells me that a bunch of system files are missing (Sprinkles folder, Bootleg_readme.txt...)

Command prompt error message:
ff7cmdprompt.png


BFE installation tab:
ff7bfeinstallationtab.png


Mods directory:
ff7modsdirectory.png


Installed game directory:
ff7installdirectory.png


Im using the 2012 version btw with kranmers v3.0 installed to C:/Games/Final Fantasy VII
Could it be a problem with the kranmers converter?  Whenever I try to run ff7.exe i just get a black screen for a few seconds, and then a prompt saying it has stopped working
But the ff7_launcher.exe works just fine.
Or am I just doing something stupid with the directories lol
 
Last edited:
i tried to apply bootleg to my ff7 game but when i got to the last step, where that little window comes up called bootloader and you have to configure it, i configured it just how it says in the tutorial but when i was done and tried to close the window a message popped up and said do you want to save changes to open gl or whatever and i clicked yes but when i did, the window would not go away so finally i just had to click no so none of the mods seem to have taken effect except for this weird cinematic in the beginning that I didn't want and was not in  EQ2Alyza's video.
PLEASE HELP as i have never played ff7 but i really want to. Thanks.
 
i tried to apply bootleg to my ff7 game but when i got to the last step, where that little window comes up called bootloader and you have to configure it, i configured it just how it says in the tutorial but when i was done and tried to close the window a message popped up and said do you want to save changes to open gl or whatever and i clicked yes but when i did, the window would not go away so finally i just had to click no so none of the mods seem to have taken effect except for this weird cinematic in the beginning that I didn't want and was not in  EQ2Alyza's video.
PLEASE HELP as i have never played ff7 but i really want to. Thanks.
 
Hello,
    I am receiving a "please insert FF7 Game Disc 1, 2, or 3 and try again" error. I have FF7DISC1 ISO mounted and have edited the registries for both the 32/64-bit files.
Can anyone tell me what I might have done wrong?
 
    Thanks
 
i tried to apply bootleg to my ff7 game but when i got to the last step, where that little window comes up called bootloader and you have to configure it, i configured it just how it says in the tutorial but when i was done and tried to close the window a message popped up and said do you want to save changes to open gl or whatever and i clicked yes but when i did, the window would not go away so finally i just had to click no so none of the mods seem to have taken effect except for this weird cinematic in the beginning that I didn't want and was not in  EQ2Alyza's video.
PLEASE HELP as i have never played ff7 but i really want to. Thanks.
Post a screenshot of it.
 
Hello,
    I am receiving a "please insert FF7 Game Disc 1, 2, or 3 and try again" error. I have FF7DISC1 ISO mounted and have edited the registries for both the 32/64-bit files.
Can anyone tell me what I might have done wrong?
 
    Thanks
Did you set your drive letter in Bootloader Configure to match the drive letter your ISO is mounted to?
 
i will change my resolution later, but i already tried that but ff7 music is always crashing and ff7 without music is kinda bad :(
isn't there a way to get music without that application ?
 it appears this in my ff7.music

DataPath is c:\games\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music\
OSTRe\
FF7_PSF\
c:\games\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   c:\games\ficedula\
   .\
Files count: 0
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

WM_ACTIVATEAPP

WM_ACTIVATEAPP

reading midi file: PRE.mid

PRE.mid

Midi file matched! PRE
CSA6
CSR7
File counterpart
Resolved to
WM_ACTIVATEAPP

MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7

and sometimes says: error corde 0x0         ps: sorry if I am being boring :)
 
Last edited:
Did you set your drive letter in Bootloader Configure to match the drive letter your ISO is mounted to?
Thank you, that was the issue. However when I click play FF7 I get a black screen for a few seconds and then it returns to my desktop. I apologize if a solution for this has
already been posted but I cant find it. Thanks again.
 
Thank you, that was the issue. However when I click play FF7 I get a black screen for a few seconds and then it returns to my desktop. I apologize if a solution for this has
already been posted but I cant find it. Thanks again.
Post your APP log.
 
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\CGamesFF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
 
Morelia, go into FF7Config and set a sound device under the Sound tab. If it's left blank, the game doesn't launch.
 
i will change my resolution later, but i already tried that but ff7 music is always crashing and ff7 without music is kinda bad :(
isn't there a way to get music without that application ?
You could, yes. Search for the mod Anxious Heart.
 
i installed the one it''s in your video description and it's the same do i need to uninstall f7.music first ?
 
Hey I'm having trouble using the bootleg.exe

I run BFE.exe and click "Run Bootleg" but then it just tells me that a bunch of system files are missing (Sprinkles folder, Bootleg_readme.txt...)

Command prompt error message:
http://imageshack.us/a/img9/5957/ff7cmdprompt.png

BFE installation tab:
http://imageshack.us/a/img844/1470/ff7bfeinstallationtab.png

Mods directory:
http://imageshack.us/a/img338/3348/ff7modsdirectory.png

Installed game directory:
http://imageshack.us/a/img87/8361/ff7installdirectory.png

Im using the 2012 version btw with kranmers v3.0 installed to C:/Games/Final Fantasy VII
Could it be a problem with the kranmers converter?  Whenever I try to run ff7.exe i just get a black screen for a few seconds, and then a prompt saying it has stopped working
But the ff7_launcher.exe works just fine.
Or am I just doing something stupid with the directories lol
Hi I have the same problem.  Installed game to C:/Games/Final Fantasy VII, put mods and bootleg stuff in C:/Games/Bootleg0039.
BFE installation tab points to C:/Games/Final Fantasy VII for the installed game directory, and to C:/Games/Bootleg0039 for the mods and bootleg.exe

I don't get how it can find the mods just fine but not the bootleg_readme when they're in the exact same folder and both tabs on BFE installation are pointing to the same directory?  And what the heck is the sprinkles folder lol I dont see that anywhere

I bought the new pc version, installed it, then installed kranmer thing to same directory.   I even tried pirating the old version and using the mod on that but that didnt work either.  Same error message (though I think the one I pirated had a mod preinstalled or something idk, all I know is it wasnt the 'ultimate' version or whatever that is)
 
user1990,
Make sure to run BFE as administrator.
Close any virus protection software.
Something is blocking Bootleg from copying files to the game folder.
 
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