[FF7] Tutorial for Bootleg - Tifa's Bootleg

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The new beta driver of Nvidia makes every texture white.

Install the one before the beta. The driver 320.49 will work. You can download it from the Nvidia hompage.
 
First of all many thanks for this guide and all the work put into the mods.

I have a question regarding the Menu Overhaul ( ? ) and it's pretty much the only thing bothering me so far; I like the new style a lot but why is the little arrow next to the magic that is joint with an All materia gone.  For example normally if I have Fire + All - in the Magic menu there would be an arrow next to Fire meaning that there is All with it which dissapears when I have used up it's charges.  It's a small thing, but I'm wondering if I did something wrong.
 
Edit: @ CNH Do you use PBO and VBO? I know you have a good setup but I forget if you are running SLI?
Me? I do have them checked. Just about everything that said it boosted the games performance and needed a powerful pc and gpu and I switched on. I eventually turned off post processing since it gets unchecked if you change the shading option to disable in the plugins tab. PBO and VBO could be the culprits of the GL error. By the way, further investigating this is a good idea but maybe we should resurrect the original post in troubleshooting. This will start gumming up the tutorial thread for new members. https://www.ff7catalog.com/posts/149082/
 
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I recently used FFVII bootleg to change all the main characters' field models to their Classic Chibi models. For some reason though it doesn't change Sephiroth to his Classic Chibi model, instead it changes him to his Rebuilded model. I've tried a few different things, even seeing if applying the Rebuild model would actually apply the Classic Chibi model, but nothing seems to work. I would apply the mod manually, but for that I need an LGP extractor and I haven't been able to find one that's still available to download, all the links on the wiki are now dead. Anyone have any ideas?
 
I would apply the mod manually, but for that I need an LGP extractor and I haven't been able to find one that's still available to download, all the links on the wiki are now dead. Anyone have any ideas?
I commend you for  wanting to attempt LGP modifcation. The wiki is neglected... Try the Big List of Mods tools section, I like uLGP .5 for simple stuff like this. Also you might just try direct mode, which is simpler and faster to test models with, as explained here.

Edit: thanks Clever. Trying to keep abreast of whats going on in Nvidia ff7 world. Seems like I now want another card to test with... er... replace my 6850 with... er... /sniff. Because of your testimony I'm fairly sure the GL_OUT_OF_MEMORY issues are coming from PBO or VBO. These newer GPUs and CPUs are so fast now... these little driver speed tricks are totally unnecessary anyway.
 
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Template, I do use SLI cards, but only for games such as Metro and Crysis 1, not for FF7. I just use one of them and I don't use PBO or VBO.
 
I commend you for  wanting to attempt LGP modifcation. The wiki is neglected... Try the Big List of Mods tools section, I like uLGP .5 for simple stuff like this. Also you might just try direct mode, which is simpler and faster to test models with, as explained here.

Edit: thanks Clever. Trying to keep abreast of whats going on in Nvidia ff7 world. Seems like I now want another card to test with... er... replace my 6850 with... er... /sniff
Thanks but I already figured everything out, turns out the problem is that there is no chibi mod for Sephiroth's non-sword wielding model, which is kind of dumb considering that you see that model in the game more than any of the others.
 
Nahald,
The Chibi Reconstruction Project is incomplete. Some of Sephiroth's chibi models are missing.
There are chibi models available for two of Sephiroth's models: BBAB - Sephiroth with Sword and BGJC - Sephiroth with Sword 2.
There are two missing chibi models for Sephiroth: BKHD - Sephiroth and EOEA - Sephiroth with Book.
 
New Here...
Trying to Play FF7 (Steam version) on my PC.
Videos are crashing the game.
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APP.LOGINFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: fragment shader compile log:WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supportedINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 313[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 311[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127fade music volume: 60->0, step=127set music volume: 60set music volume trans: 60->0, step=127INFO: E:\FINAL FANTASY VII\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 16.184000, frames: 243set music volume: 127INFO: E:\FINAL FANTASY VII\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.467000, frames: 52GLITCH: missed palette write to external texture field/md8_3/md8_3_15Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 328[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 329[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 330[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127INFO: E:\FINAL FANTASY VII\movies\ontrain.avi; h264/aac 1280x896, 15.000000 FPS, duration: 12.800000, frames: 192ERROR: unhandled exception
 
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New Here...
Trying to Play FF7 (Steam version) on my PC.
Videos are crashing the game.
Hiya, couple things: you're using video drivers that don't like ff7modded. Look at this thread.
Also, turn PBO off and post processing off, they do not work with our Radeon HD cards at this time.
VBO & texture caching should work fine and I would recommend them, they will cause a stutter the very first time some textures are loaded, and they will be stored thereafter for loading heavy animations like the chocobo summon quickly.
Hope that helps  :)
 
Hiya, couple things: you're using video drivers that don't like ff7modded. Look at this thread.
Also, turn PBO off and post processing off, they do not work with our Radeon HD cards at this time.
VBO & texture caching should work fine and I would recommend them, they will cause a stutter the very first time some textures are loaded, and they will be stored thereafter for loading heavy animations like the chocobo summon quickly.
Hope that helps  :)
NO load now.
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Code:
APP Log:INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishERROR: unhandled exception
 
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The first thing I would ask you about setting longer texts in [ code ] and not in [ quote ] (the # symbol)
Secondly, I want to ask you, do you work in the Secret Service? Your information is very brief  ;D
The third question I would ask you to restart your PC so the main memory and graphics memory is free again.
 
The first thing I would ask you about setting longer texts in [ code ] and not in [ quote ] (the # symbol)
Secondly, I want to ask you, do you work in the Secret Service? Your information is very brief  ;D
The third question I would ask you to restart your PC so the main memory and graphics memory is free again.
Sorry! I don't post to forums very often.
I have tried to reset my pc and am experiencing the same issue. I would like to add my PC specs for review.
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Processor: AMD Phenom(tm) 9950 Quad-Core Processor 2.60 GHzInstalled memory (RAM): 8.00 GB 7.75 GB usable)System type: 64-bit Operating SystemVideo Card: ATI Radeon HD 5800 Series
 
Before you install the 13.5Beta2, it may be necessary to uninstall the current display driver. The 13.5 may not overwrite the current driver.
The Catalyst 13.5Beta2 contains the display driver version 12.102.3.0 from April-16-2013.
You can determine your version by using Device Manager.
Do you have a different version, the 13.5 the previous version has not overwritten.
In this case, please uninstall the display driver separately before you install the 13.5 again.
 
Well, for only 4 lines need not necessarily [ code ] :)

The problem I see is that the game has obviously works for some time, even with videos.
It may help to delete the "[gamedir]\cache" and "[gamedir]\mods\Bootleg\cache" folders.
So that these folders are not constantly refilled, you can uncheck the "Compress Textures" in the boot loader configuration.


EDIT: That was my 500th post ... and I've slept  :'(
 
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Well, for only 4 lines need not necessarily [ code ] :)

The problem I see is that the game has obviously works for some time, even with videos.
It may help to delete the "[gamedir]\cache" and "[gamedir]\mods\Bootleg\cache" folders.
So that these folders are not constantly refilled, you can uncheck the "Compress Textures" in the boot loader configuration.
Okay I have done this and faced with the problem of crashing on startup.
 
Happy 500th post, Komp!  ;D
h4D9F8557_zpsf2414b8c.gif

Daylio try running ff7config.exe again. What are you using to launch the game? The bootloader play button?
Show new App.log, I'm still awake lol
 
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@DAYLIO
Hm ...
Maybe start again "FF7Config" and make all the adjustments and testing?

@Template
That is so sweet with the balloons  :-*
 
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