[FF7] Tutorial for Bootleg - Tifa's Bootleg

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So the game worked before I applied all the mods. I then applied the mods, and now it's back to the black screen crash problem.
I'd start over and read the FAQ. Complete uninstall.

Well. this problem is clear. But when i'm load my party I got a black screen
hmmm. are you using mode switcher?
 
I did uninstall the game though. By complete, do you want me to delete the mod torrent with the game?
 
no not the torrent! lol that would suck
in the boot40 FAQ theres a section at the bottom about steam reinstalls
if u did that lets look at the app.log again. what are u using to launch the game? bootloader? might need change movie path or something
 
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I am using the bootloader to launch the game. Here's my app.log report.

INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 2091581440 FREE 2091274240
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: F:\FF7\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Failed to load: F:\FF7\FINAL FANTASY VII\Data\battle/battle.lgp
 
You need to enable Aali's driver. This is the second instance I've seen where Bootleg fails to do that for you -_-
 
Failed to load: F:\FF7\FINAL FANTASY VII\Data\battle/battle.lgp
That looks odd. I don't know man... I'm thinking you didn't uninstall correctly and do GameConverter correctly or it woulda already been using Aali's custom driver.

If you use GameConverter it will prompt you to open ff7config.exe and put a choco icon for it on your desktop. It beeps too... It should auto choose aali's custom driver for renderer when you open it.

Why are there two movie folders? <OR> Why is my movie folder empty? <OR> Why is my game crashing on the opening movie?

GameConverter purposely does not alter the original movie folder in any way. By default bootleg uses the movies folder located in the main FFVII install directory (like the original PC release). If you wish to use the new release videos simply change the movie path in the Bootloader config, as illustrated here:
blconfigmainyl8ue5fs32_zpse545fa3a.png
©Kompass63
This step should be taken if there are any crashes related to using the default bootleg movies folder. 
If you wish to save space, you can do that, be careful about which movies you want to keep and which you delete, then same as above set the movie path as desired. You can move them to another drive completely, if you like.     

About Steam Reinstalls:
Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool before reinstalling ff7 and then using Kompass63 Game Converter.9b, Start the game to test it once after the Game Converter. Then install bootleg.
GameConverter.9b is specifically made to be compatible with STEAM ff7 and bootleg (It works on Windows XP, 7&8 ).
 
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Nobody knows how to fix this :( It was using the custom driver at first. But I changed it around to see if it worked with different renderers.
 
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I think you are probably just in such a hurry to play you aren't taking the time to do this complicated process carefully. I know how frustrating this crap can be believe me. Take a break and come back- start completely over, that's my advice. STEAM is by far the most frikkin annoying POS rerelease to mod. It saved us a dollar. We shall overcome. You might go back to latest driver version, if you didn't already. Seems like it works for someone else...
i used a Nvidia cards with 320.49 driver.
It's probably best if you focus your frustration on me instead of your computer or furniture at this point  :-P
 
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Failed to load: F:\FF7\FINAL FANTASY VII\Data\battle/battle.lgp
Ha, that's what happened to me once!

BFE.exe & Bootleg & Game need 40 GB of free space on the HDD.
If not enough space is free, not disassemble the eg battle.lgp and/or reassembled.
Place the temp path to another HDD.

It was using the custom driver at first. But I changed it around to see if it worked with different renderers.
Unfortunately this does not work, because of the movies.
To play the movie is the plugin of Aalis driver indispensable.
 
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The HDD it's on has 1.5 TB left though...
One partition? It with Win8?

I like to share my HDD into two parts, 50GB for Win7 and the rest as data partition, games and other ...
 
I have two separate HDD's, and I am using Windows 7.
 
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Where should make BFE the Temporary Files and how much free space is there?

Do you have a file "battle.lgp" in your "[gamefolder]\data\battle", which modification date and how big is it?
 
There is 1.5 TB on the HDD where the BFE makes the temporary files go. And there is no battle.lgp in my battle folder.
 
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And there is no battle.lgp in my battle folder.
This is inexplicable...

Please add the "Bootleg.log" as [ code ] (the # when editing) here.
 
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Bratcode nothing of use to me, "Bootleg.log" should be in your game folder.
If you do not want to make public that, you can also send me a PM ...

But possibly find many eyes more than just two :-D


I have for fun search the term "battle.lgp" in the bootleg.bat, it is used 370 times... :)
 
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Hello!
I have been enjoying this game but unfortunately I am back with another problem.

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: fragment shader compile log:WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supportedINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartGLITCH: missed palette write to external texture field/blin65_2/blin65_2_15Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 1000[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
The part of the game that is causing the crash is opening the Chest on Shinra Bldg. Floor 65 which contains the 66th floor keycard. This goes to a battle and never loads the battle.
 
Hello!
I have been enjoying this game but unfortunately I am back with another problem.

Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 16384x16384INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384INFO: fragment shader compile log:WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supportedINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartGLITCH: missed palette write to external texture field/blin65_2/blin65_2_15Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 1000[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
The part of the game that is causing the crash is opening the Chest on Shinra Bldg. Floor 65 which contains the 66th floor keycard. This goes to a battle and never loads the battle.
Please read the FAQ section on page 1.
 
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