FF7: Visual Effect for Shield

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Just a quick question; is it possible to give Shield a visual effect like Regen and Peerless has? How/where is this handled in the .EXE? I'd like to try and copy it over onto Shield so that it's easier to keep track of.
 
Just a quick question; is it possible to give Shield a visual effect like Regen and Peerless has? How/where is this handled in the .EXE? I'd like to try and copy it over onto Shield so that it's easier to keep track of.
I would love to see a purple aura while a limit is unleashed. Like in FF9.
 
Found where this gets handled and there is room for up to three more statuses.

The function starting at 0x5BA1EB translates the actor's status with a shader index. The shader has an "activator" of either on or off (I'd call it an alpha channel, but there is handling for a third value that I'm not sure what it would do) and an RGB color value to it. There are 12 of these four-byte shaders starting at 0x8FE150 and it looks like only these are used:

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Poison:     1Berserk:    3Petrify:    5Peerless:   6Manipulate: 7Darkness:   8Regen:      9Slow-Numb:  10
The activator mentioned is also what prioritizes which shader gets used in the event of multiple shading statuses. It can be optimized a little to perhaps include a new status/shader combo.
 
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;D This looks really promising; if the shaders themselves can be adjusted then this could be helpful for people with colour-blindness too (there was a streamer playing NT that had a lot of trouble distinguishing between Peerless, Regen, and Poison because of that).

I'll start looking at it tonight and see if I can make some changes; thanks for pin-pointing these for us, NFITC1.
 
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