A
Aali
Guest
This is a little something I have been working on these last few days, basically it reads the entire worldmap and spits out an obj file which can then be opened in, for example, blender. From there it can be exported into obj again which can be fed into another tool which in turn generates a new set of .map and .bot files. It's pretty rough at the moment and engine limitations put some harsh restraints on what you can actually do so don't get your hopes up just yet.
What you can do for sure is adjust UV maps, which could some day lead to a much improved WMRP
I wanted to make some cool "proof of concept" screenshots but since I am completely and utterly unable to do anything productive in blender I opted for destructive instead. Bye bye Corel bridge!
What now?! ???
Expect a release as soon as I get the time to polish the edges and make it a bit more user friendly.
What you can do for sure is adjust UV maps, which could some day lead to a much improved WMRP
I wanted to make some cool "proof of concept" screenshots but since I am completely and utterly unable to do anything productive in blender I opted for destructive instead. Bye bye Corel bridge!
What now?! ???
Expect a release as soon as I get the time to polish the edges and make it a bit more user friendly.
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