[FF7PC-98] FeliX Leonhart + magochocobo Battle Scenes(lgp converted)(2011-06-29)

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philman

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Hello Qhimm users!

Well with a bit of patience i was able to turn Felix Leonhart and magochocobo battle scenes to work in Aali's Custom Graphics 0.7.8 (i think can work with down versions too!)

To install,just decompile battle.lgp using lgp tools or highwind,and put all files what is in the folder inside the rar for Felix Leonhart battle scenes inside the folder of your battle.lgp files,recompile put again in data/battle and enjoy.

for magochocobo battle scenes i splitted the scenes (da chao,ancient city,nibelheim mansion,etc.) in folders so you need go inside each folder in the rar and put in the battle.lgp files

To recompile is better use lgp unlgp program (recompiled in 10-15 minutes with battle scenes)

Felix Leonhart Battle Scenes

magochocobo Battle Scenes

I'm having problems to upload screenshots so i just have these.

sceneenhacement1.png


sceneenhacement2.png


sceneenhacement3.png


sceneenhacement4.png


PS: Make backup of Nibelheim Mansion before put in the files of battle.lgp,this scene have a texture problem sometimes.

Thanks:kela51 for upload these screenshots for me,Roxas for your support and of course Felix Leonhart and magochocobo for the good work on Battle Scene Enhacement.
 
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thanks for posting this, i tried this and it does indeed load a lot faster for my old p4.
 
Im using aali .9b and this works fine so far with it but I haven't tested all the battle scenes obviously
 
Thx for the info sir  ;D. I'm going to use it now.

After extract, can i remove png texture on Mods folder to save diskspace or keep it?
I removed them to save space and worked fine. But be careful not to remove other things like worldmap stuff too!
 
Well,Aali have updated graphics driver,it works good for me,if you guys have updated your graphics driver and are interested in use this mod to have a good load speed in battle scenes here the process.

go to your modpath and move battle folder to a separated folder in your pc,after go to cache folder and rename battle folder to battle (cache),now move to the same folder of battle with scene enhacement png's,and enjoy.  8)
 
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Why we need PNG texture on battle while converted it to LGP, i'm removed it and now do i copy it again?
No,now graphics driver is updated,the battle scenes will be loaded of png's in modpath,the process is telling to move or remove the png's and cache of your modpath,with that the mod will work on the new version of graphics driver.
 
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Well,Aali have updated graphics driver,it works good for me,if you guys have updated your graphics driver and are interested in use this mod to have a good load speed in battle scenes here the process.

go to your modpath and move battle folder to a separated folder in your pc,after go to cache folder and rename battle folder to battle (cache),now move to the same folder of battle with scene enhacement png's,and enjoy.  8)
Sorry for bumping up this thread. But essentially what you are saying here is just to move the folders containing the png elsewhere as backup?

So theoretically speaking, I don't have to download the original png files, amirite?
 
If you don't download the battle scenes in png (for both FeliX Leonhart and magochocobo)you don't need worry about this,the mod will work perfectly.

If you download and installed,you need make the move process for this mod work.
 
If you don't download the battle scenes in png (for both FeliX Leonhart and magochocobo)you don't need worry about this,the mod will work perfectly.

If you download and installed,you need make the move process for this mod work.
Ok thanks. Makes sense, since otherwise the png files will be loaded first, hence defeating the purpose of having modified the .lgp files.

By the way, how do you convert the .png to files that can be used with .lgp?
 
this need a tutorial because can be huge.(i will prepare and post here later)

The new graphics driver works great for me so i think don't make sense continue converting .png to work in battle.lgp when battle scenes be continued.That's why i will prepare a tutorial for users later,just give me some time.
 
this need a tutorial because can be huge.(i will prepare and post here later)

The new graphics driver works great for me so i think don't make sense continue converting .png to work in battle.lgp when battle scenes be continued.That's why i will prepare a tutorial for users later,just give me some time.
Cool. So you mean you don't experience slowdown with .png with the latest Aali's custom driver?
 
In the new Aali's Custom Graphics Driver i haven't see much difference in load time for battle scenes (both png and lgp) and for the moment i thought this was a loss of time and a loss of HD too.(i am almost sure,people what install this will have a battle.lgp with almost 700 mb or 1 gb of memory.)
 
yep, i would no longer recommend this
not sure why but acts differently with .11
 
Well, I can't say I'm sure at all of what's causing what, but I have some stuff going on now with my current play through that has sorta just manifested itself recently. One of the things I've experienced is decreased load times with these updated battle backgrounds. I'm going to do a rebuild.

If nothing else, I recently unpacked my battle.lgp to install the new gloriously simple Vincent Shoe Mod and it took ages. It worked, but it took ages.
 
Sorry, I'm a bit confused about what you are saying...

I was asking philman whether modifying battle.lgp with his files showed increased performance in latest Aali's driver compared to just using the .png. He replied that he has seen no difference in performance when using both.

And you are saying that using philman's for-lgp files increased your performance? What is it that you don't recommend - modifying battle.lgp or using .png files?
 
In theory there should be almost no difference in performance using either png or lgp methods. png is just easier to use.
 
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