[FF7PC-98] FF7Music Installer (1.51.13)(Discontinued, use Anxious Heart)

  • Thread starter Thread starter Covarr
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I misspoke. It is in fact the drums and the bells. Literally just the intro to the song, on a loop. If you used my installer, one of the song files included is 05 - Those Chosen By The Planet - Intro.ogg in the OstRe folder; this is all the song should be. I got Winamp working (turns out a faulty plugin was breaking it) and listened to the 904 PSF, and it's just the opposite; it should sound like this.
Unfortunately, I didn't use your collection (I do use your installer, but only for FF7Music.ini, I have a 70KB or so 1514u.exe installer), mine comes with PSF (the sans "FF7" one) and a whole bunch of MP3s (not OGG). Downloading the whole collection just for one stick would be cumbersome, but might try it nonetheless

As for Hurry! continuing to play, it could be either of two things:
1. If the music is supposed to simply stop, it's quite possible that "Ignore Stops" is ticked. Turning this off should fix the problem.
2. If the music is supposed to fade out, it won't. This is a bug in FF7Music. As I merely packaged it all up and didn't actually make it, I'm not really equipped to fix bugs in the software.
I ticked "Force all songs to play indefinitely" in in_psf, maybe that's what causing it? I already ticked "Obey Stops".

And I have one other curiosity:
The PSFs by themselves are not exactly good for looping, mainly because they have the intro part (which is usually omitted when looping), when a PSF loops in-game, does it simply loop from the very beginning or the FF7.exe controls how it loops?
 
PSF is the music data straight from the game, and has the exact same looping point. in_psf.dll knows how to read this and will in fact loop properly.

Force all songs to play indefinitely wouldn't cause that problem. All it means is that the plugin won't stop them after a certain number of loops; the game is still free to stop them on its own. If a song continues when it shouldn't, it's probably because "Emulate Ramps" simply doesn't work properly (or at all, really).
 
PSF is the music data straight from the game, and has the exact same looping point. in_psf.dll knows how to read this and will in fact loop properly.

Force all songs to play indefinitely wouldn't cause that problem. All it means is that the plugin won't stop them after a certain number of loops; the game is still free to stop them on its own. If a song continues when it shouldn't, it's probably because "Emulate Ramps" simply doesn't work properly (or at all, really).
Hmmm... then maybe that part uses ramp instead of simply stopping the music. Thanks! Good to know about the looping point. I noticed the "Oppressed People" loops from the beginning, so I got curious, as usually the songs won't loop from the beginning, I thought there is something wrong.

I was thinking of using PSX emulator to play it because of that lol
 
Right I downloaded the files from mediafire, and tried to install them, but avast comes up with a virus message, and I can't get it to not flag it as a virus.

The installer finishes and I try to run the ff7music application but it freezes when I click on configure or run FF 7!

I tried to use another version of the ff7 music app (without an installer) but the music didn't always play, and it came up with a waveout output v2.0.2a error...

I've been pulling my hair out for the last three days trying to get this to work, so any advice on how to get the mod to install with avast?

Thanks

Therberus
 
Have you tried running it as Administrator?

And try to disable avast when installing, the thing likes to come up with false positive, much like AVG

The one provided here should work, as the FF7Music itself is about a few years old, only the configuration file and music content ever get updated
 
Just disabled avast to run the installer, no problems!

But I still have the problem with the actual application, it still doesn't open the configuration menu when I click on it, and it doesn't respond after either...


[EDIT]
I used the tutorial from www.finalfantasy7pc.com to install the mod without the installer first time round, but when it didn't work, and I got the waveout error messages, I tried to use the installer...
 
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I don't ordinarily provide support for any installation methods other than the installer in this thread and my own tutorial, but since it looks like he just stole my tutorial and made some minor changes I'll go ahead and help ya.

Do you have out_ds.dll? Some people have trouble with the out_wave.dll output plugin, and switching to out_ds.dll usually solved these crashing issues.
 
Any solution for music not playing when its supposed to? I'm at the Shinra parade part and during the part where Cloud enters the building the music wouldn't start. I restarted the game and then it played. What's the deal?
 
Music that fades in and out simply does not work. The "emulate ramps" feature is supposed to control volume-changing music, but unfortunately ficedula never implemented it. As a result, entering an area where music fades in (such as the parade) will cause none to play because it starts at 0 volume but doesn't go up from there. The reason it works if you save and restart is because when you're already in the area, it's at full volume to begin with, so it doesn't need to fade. You may notice it doesn't fade out correctly when it's supposed to either.

Unfortunately, there is nothing I can do about this.
 
I've got everything functioning properly but... I'm wondering whether or not the music is supposed to keep going when you "change screen" but remain in the same area. Like when you're going into a building, the soundtrack starts over from the beginning... then AGAIN when you go outside, even though it's the same song all along. Choosing the "resume" option produces an extremely noticeable pause in the track every time, and usually jumps back 1 second or so in the track, so that's equally annoying.

I don't really remember, but is it really supposed to be like this? Pretty sure the midi-tracks keep going without breaks. If not, what's wrong?
 
As far as I know, this is a problem with FF7Music itself. I am not able to fix it.
 
Hey guys,

First, just let me thank you for what you did, that's really an awesome thing we can play this epic game with remastered music instead of those horrible MIDIs.

I wanted to let you know that it seems that a lot of people are having the "No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68" while trying to launch the game on windows 7.
I searched the forums to see if there's a definitive solution, but didn't find anything.

This is quite strange because I successfully installed the games and all the mods on two PC equipped with Windows 7, and it worked perfectly fine. But after a few computer reboots, FF7Music began to give me this infamous error, and this is quite annoying since it seems you can only fix it with pure luck!

I tried to change the Output plugins configuration, using DS instead of WAVE, but... Nothing works.
I don't know if you can fix this in another release, but I thought it would be useful to point it out ;)

PS: Sorry if I made some mistakes, English isn't my mothertongue.
 
I haven't been able to pinpoint the cause for this. I'm relatively sure it's with FF7Music itself, not the whole pack or configuration, in which case I can't really fix it.

Best advice I can give is to make sure your audio card drivers are up-to-date, and make sure you don't have any other software running that will use or take over the sound card. If you have any other sound devices available, such as a USB headset, you can try plugging that in, but I can't guarantee this'll work.
 
Well, it seems that this error occurs more often when you try ton install or use softwares that can record your computer's sound output (Audacity, Fraps, ...). I'm not sure it is the main cause, but it seems so.

Also, I would like to recommend to everyone to actually NOT use a USB Headset, it tends to mess up with the audio outputs and make FF7Music even more confused. Sometimes the game launch, but you hear music on your jack plug output and the SFX on your headset.

So my advice would be: stick to the use of your jack plugs.

Well, anyway, guess I'm good for another FF7 complete reinstall on this laptop, ah well, the game's deserve it ^^
Thanks for your help, and good luck for your projects =)
 
Also, I would like to recommend to everyone to actually NOT use a USB Headset, it tends to mess up with the audio outputs and make FF7Music even more confused. Sometimes the game launch, but you hear music on your jack plug output and the SFX on your headset.
FF7Music and FF7 both need configured to use the USB headset. It's a bit of extra effort, but it can be done without problems.
 
Hi Covarr

I have to try installing your mod but AntiVir tells me, that there is an Virus in 'launchff7.exe' (TR/Refoso.dgvi).
for what is this exe and can you make your mod whitout that?

Kompass63
 
This exe is used to launch ff7 and ff7music at the same time, while working with kranmer's anycd, and theoretically working with steam as well (though no overlay). The way I packed it is identified by many less-good antivirus software as a trojan. When I get around to it, I will redo this with AutoIt to avoid this problem, but for now I can promise you it's not a virus. If AntiVir has a way of whitelisting this file, I'd advise looking into that.
 
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