[FF7PC-98] FF7Music Installer (1.51.13)(Discontinued, use Anxious Heart)

  • Thread starter Thread starter Covarr
  • Start date Start date
Status
Not open for further replies.
The icon on the desktop is just a shortcut to launch FF7Music and FF7 together, to make things a bit quicker and easier. It's still possible to launch them separately.

I may stick a FF7Music icon on the desktop as well in the next version, not entirely sure yet though.
 
So I have a problem.  When playing ff7, with ff7 music the music (finalfantim's) in game sounds a little funny.  its hard to explain, its like its slow or something.  almost like it stutters or like i have my two headphones or speakers on and they are both playing the same music but 1 speaker is  half a second behind/slower than the other speaker. 

NOTE: When im using  finalfantims music with windows media player (not in game)  the music sounds perfectly fine, its only when it plays the music in final fantasy 7 that it gets all weird/garbled... not very bad or anything though.

im using windows vista, its a pretty new computer, in ff7 config for sound driver it says im using sigmatel high definition audio codec.  and under midi driver it says microsoft gs wavetable  synth then under midi data it says yamaha xg midi. 

if there is any other info i can give to be helpful let know.

i would love to be able to fix the music so its not garbled together anymore.

also should mention,  in ff7 music it says my input plugin is C:\FF7Music\in_vgmstream.dll and my output plugin is C:\FF7Music\out_wave.dll

i have no idea if any of that matters but i want to give as much info as possible so i can fix this problem.
 
Last edited:
That's weird. In FF7Music settings, for the output plugin settings, try increasing the buffer. It'll create a bit more of a delay before a song starts, but it can also fix weird issues like this.
 
Thanks, I did what you said and it definitely sounds better BUT its still kinda weird. Like when i get in a battle you hear the song play twice. like it starts when it should normally start but then the music starts a 2nd time on top of the 1rst time. like im playing two songs at the same time but i started one a half second before starting the 1rst.

if i increase the buffer to the max (20 000) can it cause any problems?


edit: pyrozen  where it says mute midi on custom playback it is checkmarked yes... unless you are referring to somewhere else.
 
Last edited:
are u sure you turned off MIDI playback? If you didn't it would cause issues like this
 
You may have upgraded Aali's driver since installing this. In which case, find "ff7_opengl.cfg", and make sure that the line "music_plugin = plugins/ff7music.fgp" doesn't have a # at the start.
 
Alright It did have a number sign in front of it so i deleted it...


the problem didnt go away,  AND now my sound affects arent working at all in ff7
 
First, open ff7config to make sure that the OpenGL driver is selected. Then, if it already is, or if that doesn't work, try choosing out_ds.dll for your output plugin.

(I admit, I have no idea what the hell is going on, I'm just kind of grasping at straws).
 
Search around for a post I made a while back to help with FF7 music.  Somewhere in there is an uploaded midi.lgp file where all of the volume on them has been turned off.  Use that and your sound effects should all come back.
 
The installer has worked wonders for me except my game always freezes up right when I am about to go against Dyne.  The game just freezes with a really short loop of the wind sound, and it says on the bottom of the screen, error: could not read file wind.wav in C://etc...

This also happens in other areas where the wind music plays, and there seems to be a problem of both the wind music and background music playing at once.  However, in the other areas the game does not freeze.

I tried reinstalling ff7music but the same problem occured.

Any help is greatly appreciated.
 
I think that was an issue with an old version of Aali's driver, grab a newer build from the sticky that should be around here somewhere.
 
Hi, first of all thanks for the installer XD Now, on to the problem... Some songs don't seem to loop properly.. Haven't been able to pinpoint which ones though.. But can someone try and confirm if 08 - Cinco de chocobo.ogg loops right? it's the music that plays when you win a chocobo race while waiting for the other chocobos to finish xD
 
Cinco de chocobo doesn't play when you win a chocobo race, it plays when you're riding a chocobo on the field. And it looped fine for me when I tested it just now. The song you're probably thinking of is 13 - A Great Success.ogg, but that one looped properly too when I tested it.

However, I did not loop the songs in the first place, I only packaged them with my installer. If they don't loop properly, you should probably tell Sir_Awesome IIIin the thread where he released them to begin with.
 
lol sorry i just realized that i did post the wrong song xD hmmm i wonder what im doing wrong i didnt change anything from when i used your installer  :-\ just to be sure are you hearing the intro play when it loops?
 
First I'd like to thank everyone that's involved with this fine program.

I was just about to report that when riding a chocobo on the world map there's no music, at least not for me.
I figured it was a pathing problem so I double checked and guess what? I worked, loops etc!
Now I also can enjoy this mellow tune. So if you're having a similar problem try this out first..

For the record:
My OS is Windows XP Pro, with a Creative SB X-Fi Audio sound card.

And also sometimes the music doesn't play when it should, there's just dead silence.
But this is only during some small segments of the game so I haven't bothered.

And the music is almost always out of sync, for about ~1/2 sec, but everyone is experiencing this right?

Cheers
/iloveTSA
 
If you are getting delays before a song plays, you can try opening FF7Music from the start menu, going to the configuration for wave_out.dll, and reducing the buffer to something smaller, but I warn you that this increases the likelihood of crackling and popping in your music.
 
If you are getting delays before a song plays, you can try opening FF7Music from the start menu, going to the configuration for wave_out.dll, and reducing the buffer to something smaller, but I warn you that this increases the likelihood of crackling and popping in your music.
Would this happen if you had a dedicated soundcard with RAM and processor built in? (Creative cards)
 
Yes, it doesn't matter how "fast" your soundcard is, you still have to get the data there fast enough. The processor on those cards does fancy signal processing, it does not decode audio formats.
 
Problem here. I have installed FF7Music, but now when I change plugin settings, they don't change. Worse yet, when I switch the plugin, it just reverts to the default! I'm trying to get OGGs to play infinitely but instead they only loop twice and then fade.

Any solution?

Edit:

Just found out that it forces vgmstream.dll for oggs no matter what. Still, I can't change its settings. It just reverts back to default.

I just fixed it the hard way. I edited the hex values for the vgmstream dll and set the default number of loops to 999. Don't think I'll ever reach that number in-game to be noticeable, so I'm good.
 
Last edited:
Status
Not open for further replies.
Back
Top