[FF7PC-98] High Def Advent Children Avatars Transparent (2014-05-22)

  • Thread starter Thread starter WolfMan
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Change the mod path to 'textures', create a folder in 'mods' named 'textures', create in textures another folder called 'Menu' (if you look into the direct folder you can see how the folders has to be named) and now place the files in 'Menu'.

If you have other folders in mods like bootleg or Reunion (or what ever contains textures) then you have to place all the content of it in textures.
Your problem is a good example why average users shouldn't be bothered with the mod path. If we all would use an identical mod path for the textures, then we would kick out one user error.
 
Thanks, I understand how this works now.

One odd thing is that Barret's avatar didn't change initially. I had to change the file name from barre_02.png to barre_00.png for it to work.
 
_00 is the default texture (or the default pallet value). _01, _02, etc will be an alternate texture or an additional texture, but only if the game needs them. Maybe the author has changed the name to disable it for testing purpose but has forgotten to change it back.
 
You hit the nail on the head Kaldarasha. I did that when I was having trouble with the lighting. Sorry guys. I'll get the file name changed so that nothing needs changed.
 
I updated the file so that barrett's avatar has the correct file name
 
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