[FF7PC-98] Higher Resolution - Part II (v1.00)(Discontinued, use Aali's driver)

  • Thread starter Thread starter The SaiNt
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Well. All I know is he installed the Ultima Edition then right after this patch
 
Hi!

I just want to ask, if so far with the reunion and highres patch was working ok, but when in rocketcity i just got the airplane, during the movie it just stoped - the music was going on, but no more movement, or anything. It just died - is it an already known problem, or i have to change disc, or what?

Does anyone has the same problem?

THX
 
Hey,

This is great The SaiNt, excellent work, I know this must of taken alot of hours to put together  :wink: , shame about the black borders i'm getting though.. (is there anything I can do about that?), thanks.

- Spoony
 
Hi!

I just want to ask, if so far with the reunion and highres patch was working ok, but when in rocketcity i just got the airplane, during the movie it just stoped - the music was going on, but no more movement, or anything. It just died - is it an already known problem, or i have to change disc, or what?

Does anyone has the same problem?

THX

It seems to be that my problem is because of a jairofly.avi is corrupted for some reason, wathing it by windows media player couses a runtime error (by an avi???), at the point where the game frozes.
 
I've got a question for you, the SaiNt:
Can you make a version of the patch, wich doesn't check the filesize of ff7.exe? I would need this, would it be possible?
 
It's put there on purpose.
It's far more annoying to have ppl try to apply the patch to some unknown version and complain that is doesn't work.
 
Um... I've a stupid "idea" on my mind...
The backgroundimages do look blocky on 1280x968 atm, so why don't extract them, stretch them with a usefull program like s-spline (best way to stretch an image) and pack them back in a *.lpg-file or whatever ? o_O
Other corrections could made this way to o.o

edit: Hm... I forgot the "walking-areas" >_>
Would be crappy if the characters walk through a wall .__
Or is there a way to strech these areas ? =(.

btw: After playing FF VII/PC with the HighRes-Patch, the ff7.exe is always stuck in the memory, taskmanager shows it =(
Is there a way to fix that ?
 
Shaher: No can do: The BG images you see are actually a COLLECTON of smaller, 16 x 16 images.  You're not talking about editing hundreds of files (still asinine) but THOUSANDS.
 
Hm... that'S crap =(
But there's still the option to use batch-conversion o_o
S-spline doesn't support this feature, but Photoshop for sure.
PS doesn't have the Spline-option, though, but bicubic should work quite good ionstead.
Bicubic-stretching brings up some blur, but this could be fixed with "unsharp mask" (don't know if this is correct, it's called "unscharf maskieren" in the ger version)
A small contrast-correction should be fine, too. (Sry if this is wrong, I never got that "to <> too"-thing at school .__.)

I don't even know how good the result would be, but I guess it would help a little bit, because the images would'nt be stretched so much during the highres-procedure.

I guess I want to give it a try o.o
So, where are the BG-images stored ?
And: Can I open that file with LPG-tools ? o_o
 
Ah, one thing: Will the "walking-areas" still be correct ?
I'm not sure about this...
Could happen, that the figures walk through a wall or stuff like that... =/
 
That sounds like an interesting idea Shaher.  Making a batch or script would make editing thousands of 16x16 files more plausable.  Here is a previous topic you can look at that might help get you going.  Best of luck.

Link

EDIT:
And here is another topic.
 
Thx for the link Otokoshi ^__^

TerakRall tried something else I guess. He wanted to make the images look more blurry, but this would destroy every small details, as you can see on his pics.
The only thing I want to do, is to double the size to 32x32 - same as the Res is doubled from 640x480 to 1280x960.
I think this would help, because the "blocks" come from the (let me call it) "uprendering" to the higher resolution.
So, if the images are already fixed size, the HighRes-Thingy doesn't have to stretch them.
At least I guess, this COULD create less "blocks".

But htere's a little problem... =(
Photoshop supports batch-conversion/edits but it always asks to save every single pic after the editing is done. If I can find out how to avoid this , the program would convert/edit every single pic in a short time. If I don't, I have to click for every single pic the "okay"-button or press enter, which means it will take "just" a few days .___.

btw: Sharing could be done with rapidshare or P2P-networks or so o_O
 
Althought I love your idea and I've been thinking about trying it for a long time, I see a few problems:
-FF7 background are stored in 16x16 tiles (as stated earlier), but they aren't stored in any standrad format. They aren't even separated in diferent files. They are compiled along with all the information about a single location (script, text, walk-mesh, etc.) in level files. You can extarct easily most of the backgrounds using Cosmo or something like that, but you will have a hard time reinserting them in the level files.
-Even if you get to reinsert the files, they will simply overflow the screen, so you will see an scaled version of what you've done. You can't change the size of the tiles from 16x16 to 32x32 without modifing the engine of the game (and I think that would be a quiet problematic modification). You should tell the game to render the tiles more little (which would once again involve some more tweaquing, although probably less problematic) and tell him to render more of them (ugh... that looks hard for me) .
If you want to see a description about the format of the backgrounds of FF7, I suggest you to look at GEARS or at Qhimm's wiki.
 
Well, I guess this is the 101% better way  :o
Especially because this code could be included in a new HighRes-Patch I think, so there'S no sharing problem with the ~180 MB-felvel-file (or "do it yourself").
 
So you mean this filtering must be included in a new high-res patch?
 
ragnarok13, those links are really amazing. Im crossing my fingers and hoping that you guys can work with it.
 
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