[FF7PC-98] Higher Resolution (v1.00)(Discontinued, use Aali's driver)

  • Thread starter Thread starter The SaiNt
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Different about what? If you mean the project, compared to the original FF7, then I'd say the fact that it's running in 1024x768 would qualify as "different". :P
 
WOW great job so far. is there a patch we can download to use it yet? or you waiting till your 100% b4 you let anyone use it?
 
x, you're an arse =P
Anyway, to see a difference, do this..

take a screenshot.  Look at teh default size.

Now look at the pics posted in this thread, and make sure you have any "image resized to fit page" option turned off in your web browser.  ANyone with half a brain cell will isntantly realize that these new pics are twice the size of the one you made.  Plus, they look smoother.

So shush.
 
do all of you like to poke fun of me?? im just curious at things! i dont appreciate this i'm just curious about things! i dont see whats different! except the writing looks stupider, and the battle bars look crap, thats all
 
Sorry, it's just that we find newbies silly =)

Well, ok, i'll draw you a picture...

Normal ff7 screen size:

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New screen size with this mod:


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Now, your monitor stays the same size.  So what this means is that more visual data is being packed into a smaller space, which adds more detail.

In ff7s default resolution, you can only see 640 pixels across the screen.  On a large enough monitor, you can actually squint and count them across.  Of course backgrounds are pre-rendered, so you don't see much difference there.  However, the 3d models end up going from this:

Cloudwithhands.jpg


to this:

Cloudwithhands2.jpg


I edited the second pic to make my point.  basically, in smaller resolutions, each pixel is bigger, and eats up on fine detail.

Like i said, chek your browser settings: There may be an option turned on whcih changes image sizes to fit your screen, in which case you won't see much of a difference.
 
wow.those hi-res screens are looking impressive.best news I have heard in the last few months..960x720 res would be great :wink:
keep up the good work 8)
 
Hey, I haven't been following this recently, but this is really an exceptionnal work you've accomplished here. It's really impressive.
 
Nice work. Out of curriosity, would this enable us to use higher resolution background or movie files? I'm itching to take the old files, do a hq4x resize on them, and use them ingame. It would beat the hell out of resize algorith used in game which looks like it is just pixel doubling.
 
I don't think you should use HQ scalers, honestly. Those are optimized for things that are less detailed and with more contrast between colours, such as an SNES sprite game, or something really anime-ish. For the backgrounds I'd have to recommend 2xSaI, but I suppose you could always try HQ4X...even though, IMO, 2X looks better.
 
ok granted, the HQ scalers might not be ideal. Regardless, my question is whether allowing hi rez backgrounds is anywhere in the scope of this project. I on further inspection, I assume it's not, seeing as the screenshots show improved 3d resolution but the same backgrounds.
 
Well, actually resizing the backgrounds should probally be possible, right?
 
IIRC, the game has the backgrounds stored at 320x240, and probably does some generic pixel doubling or what-have-you when using the images in 640x480 mode.  So any background resizing, I'd guess, would be handled automatically by the engine -- and I think FF7 also automatically tries to use Bilinear Filtering on the images as well to counteract any pixelization....or was that FF8? :roll:
 
IIRC, the game has the backgrounds stored at 320x240, and probably does some generic pixel doubling or what-have-you when using the images in 640x480 mode.  So any background resizing, I'd guess, would be handled automatically by the engine -- and I think FF7 also automatically tries to use Bilinear Filtering on the images as well to counteract any pixelization....or was that FF8? :roll:
Propably NOT FF7, the backgrounds are really pixelated :)
 
FF8 does bilinear, as well as a blurring effect so it kind of boosts depth a bit.
 
Nevertheless, the actual step of stretching/resizing the image is still more or less automatically handled by the FF7 engine.

And IIRC, Bilinear IS a blurring effect, so I think that FF8 is merely doing bilinear on the backgrounds, with no additional image filteirng.
 
There, new pics and progress has been updated.
A release will probably be ready in the next day or two. =)
 
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