[FF7PC-98] Higher Resolution (v1.00)(Discontinued, use Aali's driver)

  • Thread starter Thread starter The SaiNt
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Hello,
i have now another Problem.

Like other ones, i want to patch my german version of FF7 with this patch. But doesn't work, cause of wrong filesize or already patches ~smth like that. I've tried many times with english exe's, english patches etc. Still doesn't work. Can you pls look how i can patch my german version.. ? You can take the 1.02 German Patch for example. I'll hope someone tries...

Bye then,
HybriD
 
I don't get the battle model replacement at all when I patch it...Ok this is what I did,
1) downloaded The_SaiNt/[The_SaiNt]_High_Res_FF7PC_Patcher.rar
2) Extracted the [The_SaiNt]_High_Res_FF7PC_Patcher.exe into my FF7 folder
3) Started up FF7

Ok now I have the same blocky models as I did before. Is their a way I can fix this? I don't know exactly how to use this thing. Thanks in advance
 
I don't get the battle model replacement at all when I patch it...Ok this is what I did,
1) downloaded The_SaiNt/[The_SaiNt]_High_Res_FF7PC_Patcher.rar
2) Extracted the [The_SaiNt]_High_Res_FF7PC_Patcher.exe into my FF7 folder
3) Started up FF7

Ok now I have the same blocky models as I did before. Is their a way I can fix this? I don't know exactly how to use this thing. Thanks in advance
There are 2 Exe's in the archive.
You must start both and let it patch... Then in the config it must be: 640x480 Fullscreen, nvidia tnt. Then it should work :)

And pls look at my problem too.

Bye,
Hybrid
 
I did both, sorry for not being 100% specific, I restarted my pc, and now when I open it, I get the Edios startup video, but then right after, it exits out of the game, this is confusing...

Specs: GeForce4mx 4000, P4 2.75 ghz...
 
You have to change the Mode in 'FF7Config.exe' to TNT !
Then there are no longer lines.

Bye,
HybriD
 
I just finished the game (accidentally - I was trying to remember how far I could go before using that save crystal, but all of the sudden I was fighting....crud)

Anyway - a few things that might be a recap from earlier (err... spoiler screenshots) -

1: When Cloud falls into ???? (no really...the place is called ????) the initial screen looks like this: "Is  this..."

2: When it is time to switch parties during the 1st Seph fight, the options overlap: "Worried about the other party members"

3: During the credit roll, the top half of the screen rolls the credits while the bottom half of the screen flickers the initial "block" of credits. It's kinda hard to explain....and the screenshots didn't capture it the way I saw it. (I guess I could have made an animated GIF or something, but anyway....)

The bottom half of the screen flickers kinda like when you take a camera in a 3D computer environment and move it "out" of the defined 3D environment. Since there are no properties defined for the "outside environment", sometimes the application just flashes what textures were most recently in memory.....if that makes sense. (Run the game DOOM or DOOM 2 and walk through walls)

In any case, here is the pic w/ a little description written in it: Credit Roll
 
I did a check and the whirlwind maze bug exists in the TNT executable and isn't a problem with this patch. If I come across a solution to the bug I'll fix it but I doubt I will.

The "Worried about the other party members bug" should be easily fixable.

The credits bug will be fixed later, not a big priority I suppose, but thanks for pointing it out.
 
A patch high resolution is functionnal with a french version of final fantasy 7 ?
 
You have to change the Mode in 'FF7Config.exe' to TNT !
Then there are no longer lines.

Bye,
HybriD
My game crashes on TNT after the Edios intro!!!
 
i cant get this to work at all, it is installed but it doesnt exactly cover the whole screen.
it covers about 1/3rd of the screen.
 
The resizing looks really impressive, and the field sprite to battle sprite conversion screenies blew me away. I almost fell out of my chair, literally. Quick question, though. Is the field sprite to battle sprite conversion thing included in the patch that is posted? Or is that just a completely different project? I've read through the first four pages, but really can't tell. Sorry, n00bish question, but I just really need to know. Well, I don't NEED to know, but I really WANT to know. :) If anyone can answer me, I'd me much obliged. Thanks in advance. :)
 
Is the field sprite to battle sprite conversion thing included in the patch that is posted?
It's the battle to field models conversion. :P
Or is that just a completely different project?
Yup, it's called The Reunion Patch.

dziugo
 
The resizing looks really impressive, and the field sprite to battle sprite conversion screenies blew me away. I almost fell out of my chair, literally. Quick question, though. Is the field sprite to battle sprite conversion thing included in the patch that is posted? Or is that just a completely different project? I've read through the first four pages, but really can't tell. Sorry, n00bish question, but I just really need to know. Well, I don't NEED to know, but I really WANT to know. :) If anyone can answer me, I'd me much obliged. Thanks in advance. :)
That would be field to battle models. And that's a different thing, it's in another thread too :D

Cyb
 
i tihnk ive found another crash problem. i dont think its been mentioned. with the high rez patch installed the game crashes at the second reacter, just as the fight with airbuster is about to start. granted i was running reunion aswell, but i experimented with removing each in turn and i found out that it doesnt crash with the reunion patch as long as the high rez patch is removed. i suppose i could just reapply the saints patch, but it'll get tedious switching between the two. any possible solutions to the crashing problem?  cheers
 
Well, it doesn't crash at the second reactor for me using this patch... it might be a combination of the two, or something else...
 
must be something else then, as i tried to play this part with out the reunion patch and only saints patch, and it still crashed. it wouldnt surprise me if its my system. its been messing me around since i had  to perform a system restore a few weeks ago. ah well. ill try to see if i can sort this out
 
There, version 0.99.
Fixed the Silence, Sleep etc texture bugs.
Also fixed the Bizzaro Sephiroth font positioning bug.

Also there might not be updates in the next week or so as I'm busy moving so I won't have Internet access nor time to fix bugs.
 
Lenas, im very interested as to the copy of FFVII you were holding in your hand in the picture, would it be possible to see any more pictures of the box/ discs please?  That digipack version looks very sexy.
 
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