[FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)

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it uses aalis driver so no. you have to use the converter by kranmer
 
I don't know if those issues have been posted, but I have just played a full playthrough and I have figured out some errored scenes. They all have the same problems with white/black squared blocks all over the scene. These scenes are:

Ancients temple -- Kuro1
Great Glacier -- hyou2
Final Battle -- lastmap
Crater --- Crater2

Update: found another error scene

Second area of the one with a lot of magic pots -- las2_3
 
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These scenes have some problems, too.
Midgar Sector 8 - md8_52
Weapon store off the wall markt - mkt_w
 
scuse me, but i don't understand where i have to put these file, which folder?
And i have to set something in ff7_opengl.cfg to make it work?
Sorry for the question im a noob :P
P.S.
problem solved sorry for the troubles.
 
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I have interesting news from Omzy himself. He's now busy with more pressing obligations but he intends to corrects those few scenes that still have issues.

Have faith!  ;)
 
Hey everyone,

I was wondering if it was possible to "put back" the earlier extrated PNG files into the LGP so it would be compatible with re-release: thanks to Aali's "Palmer" I was able to extract the PNG files, resized them and apply some filters; using a PS script it'll be a fast process but now I'm stuck in how to re-insert the result in the LGP file. Any ideas ? Does "Palmer" allow that manipulation ?
 
The game doesn't use .png format, it uses it's own custom file type. Externals are .png but that's completely different.
 
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Thanks for your response CleverName, but is it possible to re-convert the PNG files into the game custom file type ? In some older versions of "Palmer" there was a option to do so if I remember correctly...
 
IMG2Tex is not working, the fields maps are not *.tex files Kompass; how can I convert them CleverName ?
 
I'm almost positive you can, but I can't remember how. You can just convert your game to the '97 version and all you lose is achievements, cloud saves, and trainer which are all stupid. You also keep the "enhancements" from the new one. If you do that then you can just put them in the proper directories inside the mods folder.

What is the file extension on the backgrounds?
 
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He wants to put them in his PSX version, though, I thought.

edit: oops I was out to lunch that day, musta put a couple unrelated threads together in my mind
 
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. . . so it would be compatible with re-release . . .
If you've improved Omzy's fields (and if it's ok with him) then put them in the properly named folders so they can be placed in the mods folder. Then after that put them up for download here. I'm curious as to what they look like since I use Omzy's backgrounds.
 
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I just can't improve what Omzy already did but his FacePalmer v3.0 script is very interesting and I would like to apply diferent resizing method but once I have all the PNG files freshly resized I have no clue how to convert them into the game custom field file type into the flevel.lgp.

Reason I want to do that for the 2012 version is because I already create an other mod that strangely doesn't work well in the 1998 version. Also, it would be incredibly easy to "install" this mod.
 
Well, since image2tex doesn't convert .png's, your mod will only be able to be used with the '97 version or a converted game.
 
I've already read the qhimm wiki pages about the backgrounds but according to Aali here, it is possible to import the PNG back to flevel.lgp using "Palmer" but step 5 is not working. Has anybody tried this before ?
 
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