P
PitBrat
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You must first identify the exact texture name expected by the game engine.
This site is a good starting reference:
LGP File Listing Various All Files Documented INFO
You might also enable the show missing textures option in ff7_opengl.cfg.
# show every failed attempt at loading a .png texture
show_missing_textures = yes
Then go through the app.log and locate the texture file names.
Use software like img2tex to convert the .png's into the correct format.
img2tex04_bin.7z Borde Tool to convert textures Qhimm FILE
Use an LGP tool to place the new textures into the .lgp files.
ulgp.7z Luksy LGP Tool to Modify Game Archives Qhimm FILE SOURCE LIBS
ulgpGUI_v0.7.7z Luksy LGP Tool and GUI Without Libraries Qhimm FILE SOURCE
ulgpGUI_v0.5_aio.7z Luksy LGP Tool and GUI Qhimm FILE SOURCE
This site is a good starting reference:
LGP File Listing Various All Files Documented INFO
You might also enable the show missing textures option in ff7_opengl.cfg.
# show every failed attempt at loading a .png texture
show_missing_textures = yes
Then go through the app.log and locate the texture file names.
Use software like img2tex to convert the .png's into the correct format.
img2tex04_bin.7z Borde Tool to convert textures Qhimm FILE
Use an LGP tool to place the new textures into the .lgp files.
ulgp.7z Luksy LGP Tool to Modify Game Archives Qhimm FILE SOURCE LIBS
ulgpGUI_v0.7.7z Luksy LGP Tool and GUI Without Libraries Qhimm FILE SOURCE
ulgpGUI_v0.5_aio.7z Luksy LGP Tool and GUI Qhimm FILE SOURCE
