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Beavii
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was 64, but in repair shop just now.Beavii, do you have a 32bits or 64bits Windows ?... ...Now that I think about it........
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was 64, but in repair shop just now.Beavii, do you have a 32bits or 64bits Windows ?... ...Now that I think about it........
The problem with this, is that some physical attacks are elemental. For example, Bombs' headbutts are fire-elemental, and I wouldn't want Aeris to halve these attacks. As for nullifying Holy, I agree that it should be her alignment - but since she disappears half-way through the game and since enemies will start dealing Holy damage later in the game, I don't see the interest. Hence why Tifa inherited it.Aerith, sure, is the magic girl. Instead of halving all magic damage, she should halve all positive elements ( aka, the elements that make up the earth aka 'holy' because thats imo what her allignment should be ) and completely null Holy.
Yeah, but by doing so, no level 2/3/4 Limit breaks for the othersMake one character get all kills so everyone else never gets hurt;
Yeah, that's how I'm currently doing it. Cloud killed 35 enemies (350 damage hurts a lot, since his max HP is ~700 with a HP+ at level 23), Yuffie killed 29, Tifa killed 27, Cait killed 22, Barret killed 24, Aeris killed 25 (and already learned Breath of the Earth), and Red XIII killed 27. I still feed Cait Sith some kills while heading to Cosmo Canyon, and can't wait until I get Vincent... ...As for Cloud, he killed more because of my own stupidity.Spread kills out to balance the damage
Not a bad idea. I guess you could make a "boss only" party, with other characters taking care of random battles. That way, the boss only party would have a easier time dealing with the bosses...or deliberately keep two or three characters from getting any kills.
Actually, the beauty of this is that escaping battles finally has a use. You can escape battles all you like, but then you can kiss much needed Exp/AP/Gil goodbye. And escaping battles when you visit a previous area (like when you want to teach White Wind or something to a new Enemy Skills user) is a godsend. It isn't very interesting to increase your kill count (=the enemies' damage output) when you're gonna net low AP/Exp/Gil.It would be interesting if you eliminated the ability to escape from battles or were to create more formations with side attacks so you are forced to kill at least one enemy before escaping.
Not in the version I'm playtesting. I think I'll add them though - because with the limited number of enemies you can kill throughout the game, might as well help the player increase in power. Enemies such as bosses also give more Exp/Gil, so you have an easier time leveling your characters evenly (after defeating Reno & Rude in Gongaga, everyone is level 22 or 23... ...except Aeris who is lv 34 that is (because of her "special growth")If this is based off of AV, then do you still have the Sources as items dropped?
I see what you mean. Anyways, all characters now have multiple ultimate weapons, so everyone has a weapon like the Ultima Weapon (power dependant on HP), the Missing Score (power dependant on AP), the Conformer (power dependant on enemies' levels), etc. You only get them late in the game though (some are in the Midgar raid, others are in the Ancient Forest, etc).Otherwise you may have hampered the player's ability to farm sources later in the game without handicapping Yuffie (depending on if the Conformer is intact). Sounds cool though.