[FF7PC-98] Re:Sampled - High Resolution Pre-Rendered Backgrounds (v2.0)

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Thanks so much.  I gotta few days off this week so the more we can find quickly the better.  I'll try to get a fix up for these tomorrow. I was gonna start a new playthrough myself and see if I notice anything but the more we have looking for errors the better.


Well thankfully color is something I can easily fix without having to even rewrite the modpath textures (hopefully).  I could just pump up the saturation and vibrance a bit and should fix it.

I also fixed the link and made it a proper zip.  I dunno why the torrent won't work.  So I will remove it for now until I can get my seeds working.  I'll put up a few mirrors in the next few days to give people more options.
Great news man. They currently have a grainy sort of look because of the color but they aren't washy looking at all and look pretty clear. With some cleaning up these would look really good.
 
Great news man. They currently have a grainy sort of look because of the color but they aren't washy looking at all and look pretty clear. With some cleaning up these would look really good.
help me out then
https://anonfiles.com/file/9c9b3c8f38cf93b3d4b808f72a4ed50a
here is an original, show me what you would do to "clean it up" and then send it back and outline the process, if you could.  I have a few ideas, but its always helps to have more than one mind on a problem.  thanks
 
Could you post some ingame screenshots so I can see how they currently look? (I know pics never do these things justice but still)
 
Could you post some ingame screenshots so I can see how they currently look? (I know pics never do these things justice but still)
I'll try to reorganize the first post with some screens.  Probably not in game shots just comparison images.  I may put together a sampler pack for the first bombing mission that way people can see if they like it before downloading the whole huge thing.

Also I have applied some fixes that Napper has mentioned above so thank you so much for the help.  Please keep um coming.  I have also added some color and vibrance to the images as per cmh175's request so it will require an entire new upload.  Version 1.1 will be up a little later today with the fixes and color changes.
 
Could you make a preview without the noise shader? It doesn't look for me so well.
This is the shader I use for PSX games: https://mega.co.nz/#!DUdEyR5D!PT1ALWV8zor5TMU2Z4utwnblBU6fDRESijZWjL6gf4Y

With the shader (shader level at max):
qgc4a26k.jpg


Without:
evgvco4h.jpg


I don't know if this is any help for you, but currently I tend more to Omzy's Facepalmer even if they loose some picture information.
 
you mean an image without the noise pass?  Here's one.  Click it for full-screen.

 
Yep, I like it more without noise. Maybe you could try a colorless grey noise. But I prefer it clean, however a fullscreen noise shader for Aali's custom driver would be interesting.
 
That would require me to completely redo it from the beginning.  Which I might do eventually (was already considering it, just to give another option), but I'd rather focus on finding, documenting and fixing the minor imperfections for now; something even Omzy's pack could benefit from since we use the same script. 

The noise is actually already a grey colorless noise.  It is also very light, it was never meant to be noticeable, just to add pseudo-detail and help with blending the sharp contrast in the colors.  I originally preferred no noise as well, I created the re-size algorithm Omzy decided to use (there were a few of us doing similar things, couldn't agree on everything lol) and back then I was heavily against the noise as you can tell.  It doesn't really work with the fractals but with something like this I feel its very nice.  I tested for several days trying to perfect the re-size formula this time around so I wouldn't have to redo it. 

I eventually decided on a very light noise because I felt it looked better in game.  Keep in mind I'm testing it on a big TV from about 7 foot distance, and it is literally impossible to notice this way.  However it brings a certain sharpness to  the image that the other test image didn't.  Up close it might not be so appealing, but I had to choose which viewing distance to optimize for.  I just feel like this game should be played on a TV with a controller probably on a couch or comfortable chair.  Also I am sure that part of it is just my personal preference.

This project is essentially the opposite of what I attempted with Blackfan.  Rather than smoothing and distortion for the sake of aesthetics, I am focused more on accuracy, sharpness and detail.  Since the average user probably wouldn't even notice the noise unless explicitly directed to look I feel it's usage is justified so long as it remains very light and colorless and adds depth, even if its only an illusion.  Some people will undoubtedly prefer the other method and I am all for it!  My hope is that this be added to the bootleg and users can choose for themselves what they prefer.

Actually my true wish is really that all this becomes obsoleted by re-rendered TA backgrounds sooner rather than later, but I've got to be practical.   :P
 
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Actually my true wish is really that all this becomes obsoleted by re-rendered TA backgrounds sooner rather than later, but I've got to be practical.   :P
Working on it  :P
But, my goodness, it's taking so much time. You can probably be done with reworking all the scenes by the time I complete a single one.  :-o
 
Actually I could probably do it several times lol.  We thank you very much though for your dedication and hard word.  Wish I had the skills to help out.  I got into 3d modeling a little bit ago but I barely have the skills to make a decent looking building for now.
 
How would you label this filtering method? For Omzy, it's easy to say it was done with fractalization in mind. I only want to know because I'm adding it to my 7th Heaven catalog release, so I want to label it correctly in the description.
 
Well the scaling algorithm is called "Preserve Detail" in Photoshop.  So something like that would probably do.  Also I am gonna be doing another round of this.  Since a lot of people don't like the noise and I found a way to use dithering to get pretty much the same affect without it.  Also found a way to remove pure black in the images to save space (hopefully a dramatic amount of space).  The game fills in transparency with black anyway and this is what the original textures did as well to help save space.  I guess you could say I'll be doing a version 2.0 out soon.   Maybe you wanna wait or you could offer both.  Up to you.
 
Someone else who think that the combo of EQ2Alyza and yarLson Avatars looks sarcastic?  :evil:
 
LOL Our avatar combo is funny.

I can update the catalog and 7H will download the updates, so it's not a problem waiting or not.
 
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