[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

  • Thread starter Thread starter gjoerulv
  • Start date Start date
Status
Not open for further replies.
W-item isnt cheating to me lol.
Well, W-item's purpose is to allow the use of two items in one turn, not to get infinite items. Making use of bugs and glitches to fit your needs is cheating.
 
Last edited:
W-item isnt cheating to me lol.
Well, W-item's purpose is to allow the use of two items in one turn, not to get infinite items. Making use of bugs and glitches to fit your needs is cheating.
Second this post. Just take a look at glitches of online games like special force. People can go through boxes in some places and shoot there while they are hidden. Glitches are cheating.
 
I am having a problem...

I can't patch the scene.bin part of my FF7.

I have a feeling that it's because I haven't restarted my pc yet after installing ff7.
 
I have a feeling that it's because I haven't restarted my pc yet after installing ff7.
That sounds unlikely to me, but if you're really willing to go to all the trouble of finding out, you could always try... restarting your PC! :P
 
I reinstalled it to a new directory, everything worked fine, but now... I CANT FIND THE DAMN EXE!!! It disappeared.

EDIT: I just realized the chocobo patch is doing it and it's because my virus ware keeps containing a trojan...

I need a new chocobo patch apparently.
 
Last edited:
You don't need the chocobo patch if you have Aali's Driver, which you should have.
 
I resumed my savegame, I killed Dyne and went back to junon to get white wind (not that useful on this mod :(  ), and saw an evil rider vr2 (on the rocks near junon). Tried to kill him and came very close to (using laser, nothing else can do 8k damage when you are level24!), but fell short of phoenix down after a 30 min fight and I did not have enough patience to start it over :) will do it again when I am more leveled. Very nice encounter!

Concerning element-W... It is generally not considered as a cheat since it is implemented in the game, it's just a glitch. Its use is up to you, I guess you get more satisfaction when you finish this game without any glitch... But it's not a cheat.
 
LoL @ "glitch implemented in game" XD yeah autors specially glitch their games so people with strange definitions can feel that they don't cheat. xD Buahaha I had a laugh from that. xD Basically cheating is going against the rules, using flaws, glitches and sometimes even specially "implemented" cheats. There are even games you can turn on cheats from main menu without any codes. Rule over W-item is simple - it allows using 2 items at once during fights. Any use of that option outside this rule is cheating:P, and installing hardcore mods just to cheat in them and create another idiot movie about "owning in hardcore" youtube have too much already is just to say delicately... retarded =]. It's like building a wall to show off you can jump over it, then shouting that a plane crashed and walking around while nobody's looking.

 *I feel soo pro I owned WEAPON in 8 seconds using glitch* - lol at kids who feel high doing such things. Cheating is going on easy mode whatever hardcore word you write before the game version=]. If an universal - you*talking generally about cheaters* - is thinking he's "pro" or whatever word kids like to call themselves nowadays then he should think twice. Damn old Mario Brothers nes game is harder(and I mean the original not the insane or whatever it was called) than FF7 on hardcore mod with unlimited Megaelixirs and stuff like that.

 Cheating can be fun, can be usefull, but NEVER call a game hard while you use cheats/glitches/dog food/whatever you call it to feel better. That's just wrong.
 
Never said that the authors implemented glitches on purpose, that's why it is called a glitch and not a feature. It is just your choice to use glitches or not, but it is not a cheat. Cheating is opening your save with an editor and set all your stats to 255... Using glitches is exploiting bugs or stuff. The result is the same, though, you are not playing the game the way it was made for.

I agree with you, I don't see the point of playing a hardcore mod if you use glitch in it, but people are free to do it, right? Just because you don't like it does not mean it's bad...

Concerning all your blattering about youtube and weapons and stuff... It is completely off-topic, and what's more, we do not care. Glitches allow us to do incredible things, and I find it quite fun to see that you can instant-kill a weapon without cheating. Nothing to do with "omg im so pro", just fun. Never smiled at a video showing Barrett do ten times in a row "ungarmax"?
 
Last edited:
Getting back to your "blattering", read once again what I written couse you surely didn't understood half of it. In shorter post I ment that calling cheating non-cheating just to feel better and higher is stupid. You can see I didn't modified my post and you can find exactly such opinion there just in longer description.

 I also wrote cheating can be fun and everybody is free to cheat as he/she likes, read again if you didn't noticed that, it's only stupid to call it by different names for an excuse of feeling all-mighty. Those things aren't incredible, they're cheap and going easy way. What's the difference between making an enemy have 1 hp than making you hit with install kill with other means? None. Same lame and making game easy. Fun? Yeah sometimes can be, I wrote that before, for me to, but does that make me hardcore player? Surely NOT. And talking about xxxx megaelixirs or "increadible things" made by glitching the game is far more offtop to HARDCORE mod topic than explaining that cheating in any way is equal to playing ultra-easy hence opposite of hardcore.

 Cheating is breaking the rules. All stuff like game codes, glitches, editors, trainers, using exploits to make it different than accepted rules IS called CHEATING. If you cut the turns on a racing track that's also cheating even if it exist and is possible. Cheating for whatever you belive in sake isn't a name of a method, but general name of breaking game/race/competition/whatever rules to gain advantage.

 PS. And my words of authors implementing glitches on purpose was just a sarcasm to lame excuses.

 Over and out as I don't care much if my post is readed partially just to bring an answer that puts me in a bad light.
 
To make it short, we are thinking the same things, the only thing I wanted to tell you is the difference between cheats and glitches :) It's fun to instant kill a weapon, but if you can't do it the regular way it's sad. Nothing to do with hardcore players, he is using a hardcore mod with 99 megalixirs, not my problem as he is not claiming to be a pro... (though even with 99 megalixirs this mod is damn hard :p)

Another thing, in speedrunning, glitches are allowed, while cheats are not. Sometimes it results in a VERY bad-looking speedrun (like zelda done in 4 minutes instead of 1h30 before...), but sometimes it fits well in the game (like rocket-jumping in a lot of FPS, glides or wallrunning in Doom... etc etc...)

And some sarcasm : whoa, authors wanted the armors to bring some Mdef, and because of that bug you are not using this bonus! cheater!

To get back to my "hardcore mod experience" : I killed the boss guarding Titan materia, it was very weak :( I wonder why he is taking damage from laser while the tanks around are immune to it? Would have made more sense to do the opposite. But then, even without laser he would die pretty fast, he does not deal huge damage. Stole him for a nice item :)
After that I did some leveling just to get enough gold to buy a second and a third HP-plus (I was quite short of gils), right now I'm going to try cosmo canyon... I hope it is not impossible! And I also hope that you did not hide a unique monster in the cave :p

EDIT : oh, and the encounter with 6 frogs near gongaga... Damn long! but funny. Did you improve their AI? They seemed to always frog song the ones that were not turned to frog (but using the item that protects from frog loopholes the thing, since even if the char is asleep they try to frog song him, leaving the others alone)
 
Last edited:
After getting past Proud Clod and the 3x Soldier fight I realized they're too easy compared with their "surroundings".  I may come with a minor update soon, IF I don't get too much work in the near future. But 1st I'll at least finish the game. There are a AIs in need of improvement as well.

Any other parts that needs improvement? Please make a list.
 
So far (I'm right before ancient's temple [don't know the english for that]), the only part that need improvements is Dyne and after (Gongaga, Cosmo Canyon, Nibel...) : I found it too easy, and I did not train at all before (lvl20-25). But even so, I found the game to be really nice, a lot better than the vanilla game :)

I'll keep my feedback going if I find some time to play these days. But really, after Dyne, the game becomes a lot easier (I remember restarting a lot against Jenova birth, air buster... while I killed at the first try Dyne, the boss keeping Titan, the turks, cosmo cave, materia keeper, the boss keeping odin... though I got owned by a dragon in nibel, I could not do anything, comet2, everyone dies :p )

Oh, and a suggestion : at this point of the game, what do you think about making beta and aqualung impossible to get by improving midgar zolom and harpy?
 
Hey gjoerulv, i have been playing this ff7pc for a while now, and started a hardcore game with your mod, and i have to say its so much fun! Its totally gave me a new challenge and its been awesome to see the changes so far.

I'm using break damage limit patch, and i noticed the AI is so much better, and i actually died a number of times, and found some parts pretty easy while others extremely hard!

For you i will leave my feedback so far on certain parts of the game, specially the bosses.

-In the 8th reactor, i found the big machines which drop bolt plumes to be hard in the beginning, specially paired with those other new mobs, after rushing to the first boss, and dieing twice, i decided to level on these fights up til level 17 or so, the spot gives so much AP and exp for that time, and i stocked up a little on potions, ether's and bolt plumes for the first fight.

- The first boss was difficult when i rushed to it, first 2 times i would run out of potions and Phoenix downs, but with some higher levels, and bolt plumes, i was able to destroy it easily :?:

- Next i decided to see what the mobs in the graveyard was like, with just cloud, and i noticed the spot is still similar, not a great exp spot so i carried on my way after a few fights

- After jumping off the train, i ran down purposely to fight the soldiers, and i found a new mob! A green secret officer, which seems to have lowish HP but a lot of attack power, would be nice if this fight gave anything special :-P

- I carried on and the mobs in the tunnel was not too hard, i did some fights on the way to Big Bomber, didn't run into anything too difficult in there.

- Big Bomber boss, i found this really easy, i had limit breaks, and just decimated from both sides, i really expected this boss to be much harder hitting, as its a key part of FF7 for me, and i guess the size of this thing, it should be more of a reasonable boss? Dunno that's just my opinion anyways.

- Aeris solo fights were easy, maybe make this a bit more difficult, so you might actually have a reason to use the barrels?

- Moved onto sector 5 after stopping at aeris house, and i liked how the house monster had more hp and attacked more then one person, but the attack power was lower then i expected, and the little things that come in 4 (cant remember the name) are still pretty much no match, and remain a good place to level limit breaks at this point of the game.

- The solos fight for cloud inside Don Corneos mansion are still pretty easy, wouldn't hurt to boost those just a little bit :?:

- The Aps boss fight, i was looking forward to a good match here, but i seem to destroy really easy, with limit breaks and grenades, he never got close to killing me, and only did 3 wave moves, maybe this boss can inflict some status effects at the beginning?

- The sahagins in the sewer, and the little moths i found really annoying for this part, i liked this addition because these were no match before, and it scared me to see the stuff these monsters were doing so early on in the game lol

- Train graveyard, i found interesting for a number of reasons, the mob which drops striking staff was not much more difficult, and such a pain to steal off, and the new mobs, the little ram creatures, are just really wrong in this area, for these reasons.
1. On one fight, i was able to steal a fire fang off one of these, then i did another fight and they would only drop potions, did my game just glitch out???
2 On one of the fights, there is 2 of these little rams, and one of them is actually floating, levitating higher then the one next to it by quite a way, this new battle needs to be looked into man :?:

- Reno boss, i enjoyed this fight, the pyramid has more hp so it takes 2 attacks to break, but still his attack power was quite low, so still the first encounter of this guy seems pretty lame, he died pretty fast.

- Next fighting happens in shinra building, i decided to bust in, i liked how you added the soldiers with hardedge drop on the elevator although the drop rate really annoys me, and they are dam strong lol :?:

- I decided to steal off the red soldier guys, after they lost the armor, to get some shrapnel's, not sure if this was added, but it helped later

- On floor 65 i think it is, with the midgar model, the normal mobs were fine, and getting loco weeds here was essential although they didn't seem to drop much for me.

-New Boss! Locke Venus and Theo, OK I'm going to say this, What a dam funny, but very hard and challenging addition this is, these guys don't just talk lots of funny stuff at the start, but they work together so well and wiped me many times.
I stole a silver armlet off Theo the first time i won, i decided to go back and try again, and steal off the other 2, Locke has X potion, and Venus a Fairy ring.

Now this was one of the hardest things i ever done, stealing both the Fairy ring and Armlet off Venus and Theo, before killing them or being killed, it took me a good 20-30 tries to get the result, as these guys truly destroy, and the drop rate is so dam bad, Venus tends to die too quick, and you need to kill Venus off so the other 2 can die, as Venus uses Erindae and raises them back up, and if you confuse the trio, Locke always casts berserk and 75% of the time lands it on one of the trio, which makes things even harder! lol.

Ok following on from the last post  More feedback on the mod.

- Specimen boss fight, I found this fight to be pretty easy, i had star pendant and fairy ring to protect against poison, the 3 guys at the front of the boss are still easy, and the boss does not do anything new and dies with not much challenge.

- Fighting on floor 68, I got my carbon bangles off this floor, and also i had some major hassle with the team of 3 Soldiers, which do Sleepel, and have very good AI, any Loco weeds for these fights help, but without they can be difficult to fight, specially if you are not fully cured from the last fight or running low on MP, luckily the save point is just down the elevator, making this a good decent exp point.

- Fighting in Shinra building after breaking out of prison, i found this really interesting, one of the mobs actually does an Enemy Skill, Roulette, although its a killer move at this time, i thought it was great to add it now, seen as usually you have to wait a long time to get this, when it becomes obsolete.
I went upstairs to floor 69, and noticed a new mob could push me out of battle, luckily i had saved it, but in one of these fights, 2 of my guys got knocked out of the battle, and the other person died, meaning i had game over again lol

- Elevator boss fight and Rufus - From what i saw, i did not see anything new to these fights, they seemed pretty similar and easy.

- Boss fight after bike game, i also found this pretty easy, boss did not do anything new, and bolt just destroyed it.

- Outside Midgar, i fought the machines for Matra Magic, and i did not notice too much difference, some mobs are slightly higher in hp and attack power.

- Story sequence with Sephiroth and Cloud, I loved this!!! Actually being able to control sephiroth and use killer moves at this point of the game, Cloud is just totally useless and dies every 2 seconds, so you just take this level 90 Sephiroth and destroy things, with Break damage limit a normal attack would take off 27000+ for me.
I also loved the new boss fight, i actually had to cure sephiroth because i was not too sure about what it could do, but after a number of normal attacks it died with no problem  Cloud of course died after i decided to attack it with him for the laugh.

- Back on the world map, outside Chocobo farm, these fights were much harder, the birds do berserk, the elephants and mandragoras don't want to die, and of course the big midgar zolom is even more powerful! :O I managed to get L4 suicide off the Lil squirrel dudes.

- Went into the farm for Choco/Mog, and wanted to watch the dance, i got Choco/Mog, then all of a sudden... Bam im fighting a Silver Chocobo! Im thinking what the hell is going on here, this Silver choco starts doing Choco/Mog on me and doing decent damage, and does Chocobuckle on the guy with Enemy skill materia lol, i tried to give it a gyshal green just in case i could catch it! But for some reason that didnt work, so i started to kill it, and it died not too long later, great addition!

- I carried on and got a choco, and headed into Mythril mines, i found these mobs not that much more difficult, and i got my Flame thrower enemy skill.

- Got out into Junon area, and headed over to the forests straight away, the birds and trees are not too much harder, i stole a Boomerang off one of the birds, then i kept fighting til i got Yuffie, who also did not seem like she was much harder, would have been nice if the Yuffie fight was adjusted, so she was a bit more of a challenge to get as a character.

- Next i headed off to outside Fort condor, i fought the big mob with the guy riding on the back, i tried to steal from it dozens of times, but i got nothing, and it seems to hit pretty dam hard, and all i was doing for 15 minutes straight was curing and stealing, i got fed up and decided to call it a day there.

More feedback for you as i play through the game, thanks for the mod

Sorry for the double post, didnt mean to offend anyone :)
 
Last edited:
Thanks for the feedback Kylos, appreciate it.  :)

-In the 8th reactor, i found the big machines which drop bolt plumes to be hard in the beginning, specially paired with those other new mobs, after rushing to the first boss, and dieing twice, i decided to level on these fights up til level 17 or so, the spot gives so much AP and exp for that time, and i stocked up a little on potions, ether's and bolt plumes for the first fight.

- The first boss was difficult when i rushed to it, first 2 times i would run out of potions and Phoenix downs, but with some higher levels, and bolt plumes, i was able to destroy it easily :?:
Hmmm, level 17 is way too high here imo. lvl 6-7 should be enough to beat the boss wit some bolt plumes. If you level too much it will be too easy. When you leave Midgar it could be 17-22 ish.

But I'll look into it when I have time. Thanks again for feedback.
 
monsters give way too much exp to be level 20 when you leave midgar. I dont know how I am supposed to do that, even with running through and without getting wasted on the bosses because of low level and lack of items and spells. I 'adjusted' the exp growth curve so that you need 30,000-35,000 exp for lvl 20, which fits quite nicely in this mod.
as for the actual difficulty, the guard scorpion is really hard without bolt blumes. the air buster a bit later is too easy or too hard depending on your level. it can one-shot a non-defending characters if your level is low. Aps is a joke. You could give aps 5x or 10x the HP and it'd be a challange. maybe. and up his attack power.
Reno... he went down before he got off his second pyramid. Its a joke. He's one of the TURKS, he should be quite formidable at this point.

I havent played farther than this ( started doing private modifications ) so i cant comment on anything else. some mobs are nearly game breaking ( sewer swarms, sweepers in the first reactor. and for all the wrong reasons, mono drives. I had SIXTY , 60!, ether by the time I was level 12 and tackled the guard scorpion. I mean, come on. thats way too much. ) and others are barely changed, it makes virtually no difference from the normal game ( mono drives, aside from the issue above, proto machine gun in reactor 5 )
 
Hmm im trying to think if it was 17 now, but it was a lot higher then 7, i noticed that i was getting awesome exp, and i just kept going because i wanted to stock up, and get a head start in the game if u know what i mean, im trying to test certain spots in the game to see what i can steal, and what i can exp well off.

After leaving the 8th reactor, i found the exp dropped a lot, and i gained levels slowly, but it was fine as i had levelled well enough already, it seems you gave the fights round the save point, maybe a bit too much exp, but yes i tried to kill the first boss at level 5 and 6 and i just ran out of things to cure myself with, so my only choice was to level.

Edit: Im on the game now, im fighting in the junon area, Cloud is level 31 with meteorain, all my characters are ranging from 28-31, its probably a bit higher then what was intended, but as i said im levelling up purposely so i can actually beat some of the hard bosses when they come, seen as i have no idea when you popped in a new random battle lol
 
Last edited:
Status
Not open for further replies.
Back
Top