[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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Regen and haste are a good friends. You need to look out for confusion, silence, sleep and berserk. Prioritize silence and berserk. Added effect + mystify or seal. They use a wind attack. An Escort Guard helps.
To remove the dual status you must use dispel. A Poison ring prevents it.

In this fight it's important to time you attacks. You should assign 2 characters for healing, and pretty much spam curaga/fullcure/white wind/x-potion/angel whisper/Elixir.

Rely on Gravity attacks to get their HP down. When they're on low HP, they will try to heal by different means.
To kill 'em you should use limits or summons like the Bahamuts or Alexander when their hp is low enough. They got around 100000 HP each.

Tsukuyomi will only use Pandora's box if it's the last enemy you kill.

Edit: You could also rely on several counters, but they have high def and mdef.
 
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Does anyone have any good, general tips for the battle arena? I'm using Cloud, lv 59. Crystal Sword/Mystile/Ribbon, with a bunch of mastered HP Pluses, Added Effect-Destruct, a nearly complete Enemy Skill, Added Attack-Mug, Time, and Heal. And I'm still pretty much getting my butt kicked. Getting 1/2 HP in the slots is basically a game ender.
 
You may want to drop the ribbon. Added effect + Hades or Added effect + Mystify and/or Seal works well (with prevent x status accessory, or a stat (str) boost accessory).

I always use several counter attacks in the battle arena (at least 4). This way you may never need to attack, unless they get disabled.

Mighty guard + regen is win.
 
this is an ungodly difficult mod to start the game with, especially as I'm used to just rushing through past the Scorpion Guard....

so far so good though, I'm liking the addition of extra effects (like stop to the robots that shoot blue lasers), and the inclusion of (random?) new enemies XD
'tis more fun now, for sure. well done!
 
OK, so I started this mod about 2 weeks ago and I have to say I am loving it I've managed to struggle all the way up to reentering midgar on disc 2 (not the raid, the sector 5 key) and I have just acquired tifa's "Premium Heart" weapon and the power is set to 48 with a hit% of 112. my question is does this mod touch the ultimate weapons and alter their numbers or am I just being paranoid? because I thought Tifa's Premium Heart had 99 power... Either way great mod. I love how the enemies are hard due to status effects and not just starts increased to a godly high number.
 
The mod touches the weapons, but I can't tell which ones. It is safe to assume he tweaked the Premium Heart.
 
Just beat "Carry Armour" angel whisper helped a lot here. I found it easiest to target the right arm with thundaga while your highest hp character covers with mighty guard on him. one of the easier battles so far.

Shame about Tifa's premium heart but eh it kinda sucked anyway goodhand was much better.
 
@Livesey
Don't be fooled with the low values on the ultimate weapons. They're still (potentially) the best weapons. In Tifa's case, damage depends on how full her limit bar is and limit level.
 
Yeah I noticed after using Cid's I thought id give it a try thinking it might be similar to FF X's celestial weapons and ignore their defence at first it hit for a pitiful 400 then I remembers Cid's is based on his MP filled him up and it went up to 1400. So yeah I see they're still useful.

A warning to those who haven't trained much.. Do not underestimate the enemies at the sunken gelnika I'm actually finding them harder than JENOVA Death and well.. that's an impressive feat.
 
Tifa's premium heart would be a great weapon if there was a way to allow the player to choose to attack when a character's limit gauge is full instead of forcing them to use the limit. I think the idea the developers were going for with the premium heart was to maximize the potential damage tifa can deal with her chain of limit breaks. Other than that though it is in my opinion a very disappointing ultimate weapon.

EDIT: Wait haha this just came to me literally right after I posted that, what about mugging? Although that still doesn't allow for the execution of a 4x cut. IMO I much prefer the master fist to the premium heart though. It's potentially the most interesting and unique item in the game and if used correctly can easily become the strongest.
 
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Yeah I agree the Premium Heart is disappointing, but its at least one of the more interesting boosts I mean compared to HP/MP capacity IMO they seem kind of dull.

Also mug + added cut can get you a version of 2x cut which woul be pretty good on Tifa's Premium Heart.

Any tips on beating Diamond? he keeps wiping the floor with my party and I can't seem to dent his diamond-like exterior I omnislashed him once and it did more than I could do to him in 10 minutes it would be more but diamond flash wipes me out. Also Zeidrich doesn't seem to offer as much protection from him as I thought it would have so I'm pretty sure status resistances linked to armour are the better option.

EDIT: Nevermind I did it thank god I never used Cait Sith I just diced him down veeeerrry slowly. But wow what a challenge it was.

Jeez after beating Diamond Weapon I proceeded to trying to take on Ultima and he killed my party before I had a chance to move, after that failure I try the mime cave and all goes well until the final bout then They seem to just pick their moment to instakill me I've tried regen but it seems like it's up to them if they win.

So then I try to do the Noxianacardiceae Toxicondendron, it all seems surprisingly easy, and then he transforms into his third form drains all my mp and inflicts every status effect on me and watches me die. He doesn't hit me after he just watches me slowly but surely die from Dual Drain, I tried him again this time with a ribbon and 2 characters immune to petrify and all nullify poison, I use Demiaga 10 or 11 times and notice it is still hitting for 30,000 (just how much health does this thing have?) and then he just seems to over power me, I'm not sure if I'm just trying to do these things at a low level or if I'm not using the right strategy or something but it seems like you really didn't want people to have Mime or the other guarded materia, not that I blame you.

Anyway I believe these monsters are beatable at my level but extremely difficult so if anyone would be kind enough to give a few tips?

EDIT: Okay so I just beat the plant with the help of quadra magic I was on my way out of the cave when BAM "IMA DRAGON" cometeo = Dead

I hate those dragons -.-
 
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I'm almost to the point of fighting those guys- I'm level 71 with Cloud, everyone else is 65. I'll let you know what goes down.
 
My clouds 66 everyone else is around 59-60

OK, So after beating that plant I went straight to the mime cave equipped everyone with cure all and Cid with hast all as well as 4x attack and 3x counter, it seemed high health didn't matter in this battle so I went into the fight with everyones health at around 3000-4000 making sure my max health for all characters was an odd number (so that I die in 3 hits without Regen rather than 2) and I had counter magic > ultima equipped on Tifa, she also had elemental chocomog on armour with everyone else having the escort bangle.

My plan was to have everyone just keep healing on the final bout unless one of the things at the back uses the wind move in which case I would have one character use a summon or limit or have Tifa use ultima anyway it was going great, despite the 3 megalixirs lost during the fight, that is... Until the end both the front row things died followed by one of the winged things and just after I land the killing blow on the winged beast he used Pandora's box and all of my full health characters died.

I guess I'll try it again having one character with buffed up health ( though it will be a lot harder considering more health = harder to heal) or maybe I'll just cast wall when the last things left. *sigh* I hope when I manage to kill these things a dragon won't kill me...

EDIT: Success boosting everyones HP to about 700 with HP plus and walling at the end was a success, I had to use 4 megalixirs in the fight but I came out with 2 people knowing pandoras box.
R.I.P - Cid
 
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That's basically what I did. Yuffie was my healer- she had the Mystile & a Choco Feather on, as well a Speed Plus materia I had maxed out. After hasting, she went pretty often.  8-) Gold Dance & most of their physical attacks would miss her, and I had two characters with elemental/Choco-Mog. Pretty much just beat on the back row guys until they drained their front row counterparts, at which point I switched over to killing them. Haste and regen is important, obviously. Pandora's Box killed Cloud, but only because he wasn't fully healed at the time (sucks, but I had an Omnislash ready and I had to use it).

Now to tackle that boss with the damn auto-Dual....

Edit: not all that hard, surprisingly. Did it first time. Lasered him down throughout the fight, then when it got to the third form, Quad Magic & W-Magic/Gravity, Mimed when possible, with an Omnislash at the end to finish him off. He used L5 Death at one point, which got one character. Again, I kept everyone healed with superspeed Yuffie and White Wind.
 
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I find white wind to be... risky at best It always misses the damned character I want healed.

Currently sturggling on the final fight with Ultima Weapon I have two people with resistance to hidden element but he still hands my ass to me ( wish I got that second ribbon right about now).
 
So I know you guys are bemoaning the difficulty of later-game fights, and this is gonna sound pathetic...
but I'm stuck at the 3 soldier guys (Theo, Venus and Locke) at the box for keycard 66 the first time you go through the Shin-Ra building. I've been gathering notes on how they attack, and how to attack them, but they just do too much damage. anyone got any tips?
 
So I know you guys are bemoaning the difficulty of later-game fights, and this is gonna sound pathetic...
but I'm stuck at the 3 soldier guys (Theo, Venus and Locke) at the box for keycard 66 the first time you go through the Shin-Ra building. I've been gathering notes on how they attack, and how to attack them, but they just do too much damage. anyone got any tips?
^ This is the reason I stopped playing that mod. I'm stuck there too.
 
So I know you guys are bemoaning the difficulty of later-game fights, and this is gonna sound pathetic...
but I'm stuck at the 3 soldier guys (Theo, Venus and Locke) at the box for keycard 66 the first time you go through the Shin-Ra building. I've been gathering notes on how they attack, and how to attack them, but they just do too much damage. anyone got any tips?
Gather Loco weeds and have Barret mindblow the one that revives. I'm sure you've noticed that they counter attack everything. having everyones limit when the match starts is a good idea, have Cloud cross slash Locke or Venus hopefully it'l paralyze. this fight took me a long time to do too. The mod gets better later and better as in the fights seem like a challenge rather than just flat out impossible, this fights intimidationg because it feels like they get 10 turns to your one but this isn't the case later.

EDIT: Sorry I neglected to mention where you get Loco weeds. IIRC you steal them from the things that look like saws I beleive you can fight then on floor 66 or 65. Can't remember which one.

Hope this helps because the mod really picks up during Junon.
 
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...
EDIT: Okay so I just beat the plant with the help of quadra magic I was on my way out of the cave when BAM "IMA DRAGON" cometeo = Dead
...
lol I just realized I forgot to update those dragons in the caves. >< In mt. Nibel they are a bit different.
 
I'm sure the dragons will be a fun fight when I'm ready for them.
And at least my failure brought light to this.
Oh also in one of the caves (might have been mime) there were alterations of the beach plugs a fight with them for me = instant death not sure if they are supposed to be there but I believe it would be worth looking into.

I.. Hate.. Aita... That damn Abode of the Dead I can't see any way past it, does it have an element? I can make cloud and Barret survive it but yuffie dies in one hit of it and Cloud and Barret are always in critical he also seems to use this move very frequently.
I thought the protect ring might help but it removes barrier.
also it seems you HAVE to dispel his Regen which means carrying 2 dispels with you or stocking up on holy torches because he always seems to remove the guy who dispels him (or I'm just unlucky)

My current strategy is having Barret white wind after yuffie dual casts demega full cure on him and cloud 4x attack and Phoenix when he needs too (which is usually after the second Abode of the Dead

Anyway any tips guys?
 
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