[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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Sephiroth in the final battle will die in one hit no matter what you do.  there is a hidden ai script for that sephiroth that ends the battle no matter what.   Its not in the scene file.   so at this time no there is no way of making that battle in to a real one. 

Thats wierd about the materias though.   Remove and odin is much more balanced then flash though.   I think flash has better accuracy then odin (levistan or other level 3 magics with all or even some enimies skills are better at field clearing then Odin.  Hes not very reliable).  It misses accasionally but not very odten.   And your not suppose to get experiences for remove.    At least thats what i remember unless TC changed the effects of remove.   And if your gonna make an enimie that gives loads of exp and ap there should be no easy way to kill them but that just my opinion.
 
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@BlackInfinity:

You figured it out huh?  :-D. I knew there was a glitch with those materias.

I tried to fix it today but I don't think it helped. I'll give a dl when I have something good but for now, this is what I have to offer:

http://www.speedyshare.com/987753842.html

It's a new kernel.bin. Odin was stronger in my version. He is weakened in this. To get Remove you'll need 600000 AP (if this works :P). And it cost 210 MP not 100.
Fixed the Added Cut and Steal as Well materia's APs. It was way to much before. now you need 150 000 not almost 400 000. There is a new thing 'bout KOTR too but you can figure that out yourself. The rest is like it was.

I, too, like ARMs, thought Remove didn't earn you any spoils. I was apparently wrong.  The stuff I've done this time might be overkill. I'll consider the things you suggested concerning Odin and Remove.

Oh, and Hero Drink doesn't work the same way in this kernel.
 
Cool a higher MP cost makes remove slightly less cheap, more AP makes the game harder as you won't be able to access it until much later, and without easily mastered materia you won't be able to afford enough tents and ethers to abuse it nearly as much.... works for me. So will replacing this new Kernel with the old one mess anything up, such as materia I've already mastered? (For Example, I mastered exit materia, do you know what will happen to it when I install the new kernel? I'll probably just trash it and equip a new exit materia instead.) Can I use this right away or do I need to start a new game in order to use this new kernel?

Oh and let me clarify, Remove WILL give you regular EXP and AP as if you killed all the enemies normally. Remove WILL NOT give you any gill or dropped items. This is why remove costs 100 MP and Escape (which gives you no items, no GIL, no EXP, and no AP) costs 16.

And when you say you weakened Odin, may I ask how so? Does his Gunge Lance do less MP damage, or does his Steel Bladed Sword no longer deal instant death, or both?

EDIT: I am currently at Gaea's Cliff. When I use your new kernel and walk outside (in the area where marlboros appear) and you enter a random battle the background is wrong. You see the background as if you were still inside the cliff as opposed to the background that is outside. This also means that the monsters you fight outside are the same monsters that you fight inside the cliff, and the monsters you are supposed to fight outside don't always appear. (sometimes the background and monsters are right but mostly its wrong) I've been looking for that marlboro for a while now and I keep running in to Stalivas and and those bats. I didn't think this was a big problem at first, but when I got the th room where you had to fight the giant Icicles to make them fall to the floor below, I fought a single bomb instead. I don't even recognize the background that I fought him in either.

I'll be using the old kernel until this is fixed because god knows what other scenes could be messed up. Until then I'll just opt not to use Exit materia.
 
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lol sorry I didn't keep in mind that I've modified the Scene more since last time. The Kernel you dl'ed doesn't cope with the old scene. Sorry. I could upload the new Scene, but before I do that check this out.

...
you need to adjust look-up table in 3rd file from kernel.bin to prevent battles from messing up. There's a proggy that I wrote that'll do it for You.
This will easily fix your problem (follow the link in the quote and download the program :D).

Just use this program each time you change the Scene.bin to ensure the fights doesn't mess up.
 
Has anyone defeated Ruby Weapon using this mod yet? I keep dying of boredom before I get the chance to kill him.  :-D

Does Ruby have a weakness? I don't really feel like spending the next 2 hours W-Quadra Summoning Bahamut ZERO and casting Pandora's Box to kill him. I'm afraid to cast KotR on him because every monster I've thought to use it on gained a full recovery from it.... lol. Giving bosses godly stats and attacks that inflict status effects are a good way to make them more difficult, however this can easily be countered with the right defensive measures. (4x Dragon Force + Resist = God Like) This is why ARMs gave Sephiroth spells to destroy positive status effects as well as spells that inflict status effects that ignore resistance. Don't give Ruby such spells unless he has a weakness!!! lol.

So if anyone knows a fast way to kill Ruby using this mod please let me know. (KotR + W Summon =/= fast, assuming that even works on him) Until then I guess I'll read a book or something until he dies.
 
So i'm wondering if you defeated safer sephiroth yet lol.  I need to know if hes beatable.
 
If your talking to me ARMs then no... I haven't even reached disc three yet, and I probably won't get there until Thursday of this week. (Yea from reading my last reply you might figure that I used Jenova to get all the enemy skills from within the North Cave.... once I go in I HATE going back out).  I'll let you know if I can manage to beat him but from what I've heard/seen about him, he seems extremely cheap. Just please tell me that there are no moves you can use against him that give him instant recovery, like a few of the bosses in this mod.

Seriously TC, either make it do 0 damage to them, or make it heal them for as much as it would have hurt them, but to make it an instant full heal is just stupid.
If you make fire fully heal bosses because you don't want them to use phoenix, then just make phoenix so weak it's almost useless. Why not? I already threw  KotR away for its uselessness. Don't punish the player for trying to use one of their resources 30 min into a tough boss fight by fully healing the boss because you don't want them to use a "cheap" tactic. But hey, don't change the mod for my sake, (I look forward to the release of your next project) I never used phoenix all that much anyway.
 
Nah no such thing exists on my mods.  I don't like any enimy instantly killed by casting a simple fire spell or completely recovering bosses HP just for using an elemental spell.   Its tuff enough to drop their HP, and i dont like to eliminate players resources unless they are completely cheap and theres no going around it.   

since your using the TC's kernel file shadow flare and Beta might be weaker then my versions.   I intentionaly powered those two mvoes up since beta can only be obtained by beating the zolom whos super strong.   and shadow flares are in the end game with strong enimy and boss that uses it.
 
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Cool, I'm glad I can actually use materias the way the game intended for them to be used without worrying about instantly healing sephiroth. Does sephy still cast pandora's box, (or was that the move you took out for Beta?) I'm not using dizugo's limit breaking patch anyway so Im sure beta will still hurt like **** .

Gjoerulv, how do you expect people to beat Ruby weapon?  :? One-Hundred Thirty. That is how many times a character with a magic stat of 255 has to cast shadow flare in order to kill Ruby. Two Hours. That is how long I spent casting shadow flares at ruby before I made a slight misjudgment and Ruby finally killed me. I spent so much time fighting Ruby HE actually ran out of MP.  Lets see, what other tactics are there for taking down Ruby? Well the most common would be to cast Knights of the Round 21 times, but with your mod it does zero damage to Ruby. Another common tactic would be to swallow a million Hero Drinks and beat him to death with mimed limit breaks but Hero Drinks act like shield in this mod. The other famous way to defeat Ruby is to abuse 7777 while counter miming a limit break that hits repeatedly. Getting 7777 HP is easy to do with Jenova and basic algebra skills, however, my game always freezes for some reason when I use the save where Jenova sets Yuffie's base HP to 7777. Honestly I believe I can beat ruby using Jenova and the 7777 tactic (it would still take a good hour), if my game wouldn't freeze. But then I wouldn't have the "bragging rights" of saying I beat a hardcore Ruby without cheating.
 
Making a boss hard is one thing, but making a boss with so much defense and HP and no decent way to damage it is just ridiculous. I honestly believe the developers of FFVII made Knights of the Round FOR Ruby weapon. (They even give it to you in the form of Master Summon Materia, before you even fight Ruby.) How else did they expect you do deal 800000 damage to a monster with near max defenses? How do you expect us to deal 1000000 damage to a monster with max defense without cheating? Please enlighten us. (Its too bad I couldn't just poision Ruby, use an elixer, and keep counter miming it while I take a nap....lol)
 
so casting shadow flare on ruby 130 times is the power of shadow flare at magic stat of 255 or the power of magic stat 255 plus hero drinks 2x power increase?   if you didn't use hero drink you should have to reduce the casterings down to 100 or 70 casting if you used the damage break.
 
@BlackInfinity

Are you using the new kernel I uploaded or the old one? In the new one KOTR is useless against the strongest enemies, and that wasn't the point. in the old Kernel i don't see how he could do 0 damage. It's attack is unblockable and should do the same damage no matter what. However in the new one I made it useless, which I figured out was a mistake. I will release a new version soon enough so relax. I just have to play though the game to see what needs a fix. Perhaps it was a mistake to release before doing that :P.

Concerning Elements healing him, or even recover him, was intensional. One of the point in this mod is to figure out other strategies. Considering that Final Attack+Phoenix is kinda cheap. But as I see the fight is way too long. I will do something 'bout that. I just have my hands full these days.

Thanks for all the feedback! Appreciate it!
 
Hey I'm relaxed, just thought I'd let you know how things were from a gamers perspective.   :-)  And yea I was using the new kernel that changed exit materia so I wouldn't be tempted to use it. The new kernel is perfectly fine except for the KotR thing. There is no way to damage Ruby efficiently.

Shadow Flare does about 8000 damage to Ruby Weapon with a magic stat of 255. This is without hero drinks, as hero drinks in this kernel give you the same effect as the "Shield" spell, and do not raise attack damage or defense. I actually tried hero drinks in this fight and the damage was the same as before. Shadow Flare isn't the strongest move you can use on Ruby, Bahamut ZERO is but shadow flares animation is much faster so I use that instead. (Actually that is closer to 125 shadow flares but who is counting?)
 
Time for an update.

I finally managed to make the last bosses hard!  :-D :-D :-D
In this new semi release, there are still some AP glitches. At least on Revive materia. I think on Exit, HP+ and perhaps MP+ and other booster materias. I dunno whats causing this, so any enlightenment on this from anyone would be highly appreciated. Please look at the materia dump (1st page) to know what I initially did. The problem is that the materias level and master too early, making them kinda cheap.

Enough of that...

Additionally the enemies are sightly harder after (and some places before) Jenova Death. Not by much, but it should be noticeable. When I tested it for bugs nothing appeared, but I did I minor adjustments on Jenova Synth which I didn't test. But I don't see how a minor detail could have any effect. All the weapons are harder except Emerald who already is a b*tch. I didn't test Diamon and Ultima. If there are any bugs there please let me know.

Odin only use his lance attack now as well.

That should cover it I think (Hero drink works as it originally did I believe).

http://www.speedyshare.com/236370618.html

EDIT:

I've edited some more now. Gonna put up for dl soon. I bearly reaced Jenova with my test party. And I wasn't even able to scratch her. Would appreciate if anyone gave me ant feedback on the final fights!
 
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Has someone beaten Diamond Weapon when it's attacking Midgar? It's too hard :( There's no way i can kill it before the countdown finishes, and when it does, it's instakill.  :?
 
Perhaps a late reply, but try using the characters with least kills. The characters (except cloud) who has killed fewest enemies if there were any doubt.  :-D
 
Lol what an odd attack to use on people.  Did you even change the name of the attack to indicate something like that was gonna happen?
 
Haven't changed any names, no. But diamond might be too hard... I have edited some more now as well, but I wanna be satisfied before putting it up. Anyone beaten Jenova in my mod?  :-D
 
Diamond too hard? You gotta be kidding me.
He is time-consuming, but not hard at all.

Simply kill Dragons in Mt. Nibel to level up quickly (and get Megalixirs).
Once you reached high levels, he is cake.
 
Yup you figured it out huh? Wasn't that hard. However the dragon is supposed to be harder. Harder dragon no easy leveling!  :-D I've actually made him much harder, but it isn't in the release yet.

Everything can be easy if you just level enough. But where is the fun in that? The only place int my mod where it may be hard if you mastered everything is the Weapons and the final battles.
 
Heh well maybe you should have made it a requirement to be at high level by the time of Daimond weapon.   And you did leave the easy leveling method out there.   Even though you knew it.  since you hinted an easy way to kill the dragon.   

So how far are you on your play test.   And i don't get how you can make the final bosses hard.   Jenovas AI basically makes her crap no matter what effect you add to her attack since nearlly all effects can be nulled and if you make it inflict effects even if the player have immunities it can cause major problems.   Blizzaro's AI is crappy as well and safer, hes the most predictable boss.
 
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