[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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As I've stated earlier I kinda have my hands full these days. I do some tweaking when I find the time but that is generally minor stuff. I barely have time for any game testing. I'm currently being owned by Diamond lol, though haven't played for some days now.

What I meant by the final bosses being hard; I didn't mean mindblowing ridiculously hard, but something more than a pushover, and actually quite an enjoyable challenge (to me at least). I can make all enemies in the game almost impossible to beat if I wish. What I am trying to create, however, is an "enjoyable" challenging mod ("duh").

And concerning Jenova and the rest of the bunch, I haven't added more statuses or anything. This late in the game only the damage makes the real difference considering attack effects.

Also keep in mind that this mod was in the 1st place meant to satisfy me. That doesn't mean my needs won't change as I see people comment it. I appreciate feedback a lot!
 
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Oh i didn't mean mindblowingly hard.  I mean hard in a fun way.   by this time though players casting dragon force on themselves makes them godly so thats why i ask how these pathetic bosses can be made a challenge if you got all kinds of mastered materia.

I thought maybe you had some way of making it very enjoyable and challenge with thes handy caps that came with the boss.   I would like to rewrite blizzaro and jenovas AI but they looks way too complicated and woudl take way too much time  to mess around with.
 
Over all you did a great job here, gjo. ;)
If you can, try and make your own enemy scenes.

ARMs actually succeeded in making them, making enemies allys and even making Sephiroth playable (so that you can control him and not the AI).
 
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OK question:

My Safer Seph has 255+ str and is on lvl 99. Why then does his wing attack, which has an attack power of 150, only cause ca 2000 damage on a lvl 99 character in front row, and with a 150 defence in total? Same with his Shadow Flare and Pandora's Box. Both deals only ca 4500 damage. His Magic is, of course, maxed.
The attacks has no elements... Ruby has SFlare and PBox too. His stats are pretty much the same, but he deals a lot more damage. Iron Man's Sword attack is almost the same as Safer's wing, but deals tons of more damage (32 000+ to a character in front row and no Barrier).

Is it the his level?? Does the script set the damage?? I doubt it, but it wouldn't suprise me. I know the script set his stats based on characters at lvl 99, but I don't see how this could effect the damage. Perhaps it's too much power lol.

On a sidenote I'll be releasing a new mod which contains new enemies as well. And it's harder too  :evil:. Somewhat more Exp and Ap gain, and the materia AP levels are set back to the original. Too many glitches. No one figured out why?
 
I guess this is because with some characters on lvl 99 safer(original name: Seraph sephiroth) gets a status boost. He gets 30k hp, 2 str, 5 magic, 20 def, mdef 16 for every character on lvl 99. OK: when you set his status value STR to 255, he would get +16 if all your chars are on lvl 99 ending in 271 but since this value is not possible the value begins from 0 again so his value is set to 16(This also happened in my game).
 
Wow, it's been a long way since I started the first hard-mode. Nice to see regardless of all bugs that arise in a mod-creation around people completed their own patches. Nice job.
 
Are people still interested in this? If not I'll give it a break for now and continue when I feel for it. I've planned to make plenty of new enemies and bosses for the scene, but due to vacation, college and work I haven't been able to work on this since mid December. It's not like I don't want to finish this, but if no one really urge me to finish this I'll put it on the shelf and maybe continue in a month or two.

What say thee?
 
I'm still interested.  But I know it can be hard to get work done with college, a job, and a life.  Whenever you have time to improve your hardcore mod is fine by me  :-)
 
I would like to see what you have done but we all understand how hard it is to complete a huge project.   And I think there are tons people who are interested in a well done difficulty mod that isn't half asssed finished.   So just take your time but we would like to be updated if your gonna put it aside or cancelled the project.   

If your canceling it and its nicely done you can post it and and let others add to it by making their own scenes and distributing it seperately with yoru files.
Its a huge project so getting help from others might be a good idea since your planning a release.  When they release their own scenes you can test it out and see if you like it and add it into your own game at home.   Think of it like the mugen character distribution.

From what you posted it seems like you have tons left to do.   I personally wouldn't even make a goal as huge as that.    I find it extremely difficulty to decide what enimies to change and how the change will be done.  I normally take days thinking about what to do and sometimes days to finally get my ass to do it.   And then it may even take days to complete that one enimy.
 
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I'm gonna finish it dudes, just took a break due to... what I said. I did some tweaking yesterday after spending 8-10 hours programming in C# for a school assignment, so I kinda got in the mood for it. :-D

From what you posted it seems like you have tons left to do.   I personally wouldn't even make a goal as huge as that.    I find it extremely difficulty to decide what enimies to change and how the change will be done.  I normally take days thinking about what to do and sometimes days to finally get my ass to do it.   And then it may even take days to complete that one enimy.
It's not THAT big. I don't switch out enemies. I fill the gaps where there are room for more enemies. In some scenes there are 1 or 2 enemies (as you know). The only "bosses" I've added so far is those on YT. I'm only gonna edit the field to add new boss fights/monster-in-a-box.

Of course if you or anyone want to share files/ideas or help out it would be great.
 
I'm waiting for a new release, gjoerulv. (I pronounce your nick G-Joe-Ralph, lol :-P)

Would you make a document or something about editing battle scenes, please? >_<U
 
I'm waiting for a new release, gjoerulv. (I pronounce your nick G-Joe-Ralph, lol :-P)

Would you make a document or something about editing battle scenes, please? >_<U
I'll try to make a guide when I'm done myself. I've never done it before but I'll try. Meanwhile get a load on this one lol.

Kyuvilduns.jpg
 
Awesome!  You should definitely make a Giant Cactuar as well.   Maybe he could be an optional boss in the Gold Saucer desert before Ruby appears?

Anyways, do you have an idea of when you'll be ready to release this?
 
Already made a cactuar
.

Perhaps I'll make it a boss.

Regarding the time, I can soonest hope for a release after Easter. I'll probably get most of the work done in the break. As of now I only work on a few occasions when I have spare time.
 
I personally just want the end game sephiroth to not die from 2-3 omni slashes and 1 knight of round :P
 
I know. They will be put back on when v2 is done. I promise! Give me a few weeks. Sorry for the lateness.

EDIT: What do you guys think about these changes in v2?:

More enemies + bosses, harder, much more to steal and morph, materia AP somewhat back to normal, Big Guard doesn't cause haste +mp cost, Dragon Force and Hero Drink are changed (must come up with something. Any suggestions?). Harder to get limit breaks. No master magic/summon/command. Sephiroth is controllable.

More suggestions?
 
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How you put sephiroth controllable? you mean you can manipulate him? or just control him during cloud's past?
 
I thought that was obvious. Control him in Cloud's past. He, he wouldn't it be kinda stupid if you could manip him in the final battle?
 
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