B
Bodhisattva
Guest
Decidedly so.Posts like his can still help remind someone that people haven't lost interest in the creation. ^^
Decidedly so.Posts like his can still help remind someone that people haven't lost interest in the creation. ^^
Other notes: As I mentioned, Beta and Aqualung need to be toned down and balanced for Disc 1. If Midgar Zolom is very tough, then Beta can stay as-is. However, Aqualung is faiily easy to get and should be balanced with this in mind for Disc1. Also, you could simply increase enemy magic defense to make these spells less effective, as magic overall is much too overpowered in disc1.Attack dump:
* KOTR does less damage and you do not want to mime it (you'll find out when you play). This is a good step to take because reducing the endgame into a KOTR mime-fest is no fun.
* The status changing materias are more usefull.How so? Do they have a higher chance of landing on the enemy, or are they cheaper to cast? Do enemies have less resistances?
* Shiva, Ifrit, Ramuh, Titan and Leviathan do more damage. Consume more MP. Nice. Just make sure they aren't alternate overpowered versions of Beta and Aqualung during Disc1.
* Odin's Lance attack works as DeSpell and damages MP.
* Hades damage MP and doesn't inflict Slow, Frog, Mini but darkness instead (+ all the other that weren't removed).
* Chocobo/Mog and Thypoon are dealing Wind damage as well.
* Phoenix consume more MP.
* Fat Chocobo inflicts Confu.
* White Wind and Angel Whisper do not cure Frog, Mini, Petrify and Slow. I personally think White Wind shouldn't heal any status ailments. It's an amazingly powerful spell. If you keep the status healing, then you should increase the MP cost.
* Magic Breath damages MP. I'm assuming the power is toned down too, then.
* The curative spells can miss. 120% hit rate, not the standard 255%. Does this apply to Angel Whisper and White Wind as well?
* Comet2 attack 6 times. Is the damage weaker then to balance it out? That's pretty nasty.
Every attack that targets MP is weakened as well.
Other notes:Materia dump:
* All Materia needs plenty more AP to master (250 000 I think it was). Prevents easy Gil (somewhat). I'd make ALL take much more time to master. Hardly anyone needs 5x on a spell, and 250k is pretty low compared to Mime and some other materias..
* Almost all materias need more or less AP to master. e.g Mime needs 1 000 000 instead of 1 00 000.This is good.
* Flash command is removed (could easily be brought back if you want this custom made lol). Keep it out.
* Master Command works as Flash. Do you mea you replaced master command with flash, or you replaced flash with master command?
* Coin command is removed from Throw materia (Could also be brought back). Good call.
Good idea with MDef. Just make sure you buff enemy magic attack a lot!Equipment:
* The elemental rings absorb elemental instead of nullifying damage.
* Tetra elemental accessory nullifies the given elemental damage.
* The fire, ice bolt armlets nullifies elemental damage.
* Minerva Band's and Escort Guard's elemental properties are somewhat changed.
* Adaman Bangle nullifies water damage.
* Platinum Bangle's materia slots are linked.
* Precious Watch has 3x materia growth, but just one slot.
* Choco Bracelet has 8 unlinked slots instead of 4.
* Star Pendant and Silver Glasses prevents Silence as well.
* Headband also prevents Slow and Stop.
* Ribbon prevents all status change (including good ones).
* MDef on equipment is fixed. Not by adding MDef but Spirit.
WTF ?Does this hardcore mod have anything to do with this hardcore mod? It seems unlikely, since the recording of the television and the audio indicate that it's the PSX version. How would you get a hardcore mod into the PSX game? Has anyone played this particular mod? How do you get ahold of it?