A
Armorvil
Guest
No problem about the new bosses :wink:
I'd love to play your patch on the PSX
I'd love to play your patch on the PSX
Update: I found limit break attack data in ff7.exe, and managed to edit it without the game blowing up.A quick question, where is the data for limit breaks? Kernel.bin1 has a few of them, but not all of them.
Quick question : do you know what the equivalent to ff7.exe be, in the Playstation iso ? I tried looking for this data in the SCUS_941.63, but to no avail.Update: I found limit break attack data in ff7.exe, and managed to edit it without the game blowing up.A quick question, where is the data for limit breaks? Kernel.bin1 has a few of them, but not all of them.
Ooohhh, thank you very much my friend ! You're a genius :-D@Armorvil
I found attack data for limit breaks in MENU\LIMTMENU.MNU on one of my PSX discs.
I didn't try using Bahamut on them, although it seems logical. As it stands, Sense reads "Weak against ." so that probably means the hidden element. Anyways, if you just make these guys weak against their opposite element they will be perfectly fine IMO.hmm I don't think the Kujata boss is that hard . my strategy is just kill Levant first . his only weakness is hidden element , I give Vicent all the magic buff as possible and yeah I was able to kill him with Bahamut in one hit :-D , without Levant , the other two are useless if you cast reflect on your self , then take your time to steal and wait for him out of mana :-D , they both have power up item so I guess Levant has too.And I don't remember my LV at that time .
That's a good solution for Magic Hammer, I like both options. Just don't make it annoyingly inaccurate.But debuffing magic hammer. Perhaps I could, but as I see it it's smarter to give bosses more MP. I could degrade it's accuracy though.
Thing is you can get the same effect for 68(?) MP for all 3 characters with Wall-All and Haste-All, in 2 turns while it takes 3 turns and 240 MP (as it stands) to get the same effect from Mighty Guard. The only upside is that it takes less Materia slots (1 instead of 4) but that's just in case you only use 1 Enemy Skill, and even so, it's not such a big deal. So you can just reduce the cost to 68 MP and make it situational, like when you need to recast the buffs on someone who has died, or when a character is fighting alone etc. That way, no spell is really better than the other, and all of them have their uses.I might reduce the MP cost of Mighty Guard a bit. The reason I brought it that high was because of the cheapness with it (Wall 54MP - MG 80MP). Wall is cheaper than barrier and mbarrier and costs a lot more MP as well (16/24MP - 54MP). But MG has a handicap. You can't link it with support materia. Thats the reason I think I'll reduce the MP cost, to lets say 70?
(1st of all I correct myself. Wall costs 58 MP)Thing is you can get the same effect for 68(?) MP for all 3 characters with Wall-All and Haste-All, in 2 turns while it takes 3 turns and 240 MP (as it stands) to get the same effect from Mighty Guard. The only upside is that it takes less Materia slots (1 instead of 4) but that's just in case you only use 1 Enemy Skill, and even so, it's not such a big deal. So you can just reduce the cost to 68 MP and make it situational, like when you need to recast the buffs on someone who has died, or when a character is fighting alone etc. That way, no spell is really better than the other, and all of them have their uses.I might reduce the MP cost of Mighty Guard a bit. The reason I brought it that high was because of the cheapness with it (Wall 54MP - MG 80MP). Wall is cheaper than barrier and mbarrier and costs a lot more MP as well (16/24MP - 54MP). But MG has a handicap. You can't link it with support materia. Thats the reason I think I'll reduce the MP cost, to lets say 70?
Those creatures is actually quite hard. Immune to Magic, and HIGH defence. The ? ? ? ES is prob your best bet. They have 1000 HP and immune to every status. They drop X-Potions, Turbo Ethers, Elixirs and Phoenix Downs. They never attack you. But if a party member makes a move, immediately after they kill a random character with full HP or completely heal a character with not full HP.gjoerulvs can you tell me whats up with those triangular prism monsters right before jenova death in the whirlwind maze? they like have some conversation in some language that i dont know. but anyways my team gets killed whenever i attack them, like insta death... except it kills them even if they are immune to death. and everything does zero dmg to them with the exception of limit breaks and phys attacks, it says they are weak to holy but alexander does zero dmg.
im just wondering how to beat them because it doesnt seem possible altho i havent tried death sentence or pertrifying them yet., and do they give you an item or a decent amount of exp or ap when defeated?
i also wanted to know where i can find the angel whisper enemy skill. my strategy guide says they (the humanish looking women) are in the crater but it seems like you moved or removed them because i cant find them anywhere in the crater or whirlwind maze.
That's not what I said. I'm using 3 E. Skill Materias myself, one for each character. I was commenting on Mighty Guard only.E Skill has the advatage of being almost every green materia +support in 1. Do you actually think ppl aren't gonna use E Skill because of the extra cost? Those extra space you save with E. Skill means extra space for more counter attacks, more HP pluses, and more materia combos. As it stands yes E. Skill is still very much better then most materias out there.
Well my bad, I thought the cost for Wall was 54 MP and the cost for Haste was 14, so I messed up the calculations.And though you can get the same effect with 76 MP, it doesn't come without a sacrifice. 2 turns + 4 slots. Or with 58 MP, 3 turns and 6 slots. Mighty G uses 240 MP, 3 turns and 1 slot. As I see it the only handicap Mighty Guard has is that it can't be linked (cause you get the all effect by linking. If you could link it, it would be 240MP, 1 turn and 2 slots). That's why I say it shouldn't be used to create this effect. It works better as a single buffer, and should be used as one.