[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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Well I don't want to say its impossible but it seems as if you are not given much of a chance.  For example fighting the green dragon....with the enemies already having a ton of extra HP and then a ton extra because of the battle arena, and then the handicaps and having only one person, I can rarely win it seems.
 
I must admit I never liked the battle arena. Well, it's fun once or twice but going on it forever is a pain. It's indeed a challenge in my mod if you're up for it, but if you want omnislash, w-magic and final attack without too much pain I suggest you just use the normal scene. Or cheat with jenova.  :evil:
 
Inspired by some of the new bosses that have been created on this mod, I have pimped my Midgar Zolom:



Questions and (constructive) comments welcome.
 
Good times...I just got done fighting emerald and ruby.  I didn't find emerald to be too bad but I may have been built up a bit too much.  As for ruby the fight was long and decent.  Final Attack/Revive, Counter/Mime, and Coin helped the most.  I think I could have sped up the battle by having a mastered cover materia on someone with counter/mime.  Towards the end I was worried because he used whirlsand on my mime(Tifa) but He was really close to death and didn't last much more.  I saw people talking about having to use Pandora's Box like 200 times or something but thats more like the old Ruby.  This one has less magic defense so Ultima and Star Dust did good damage.  On to Sephiroth!!!


EDIT:  To LKM....I checked out the Zolom and it looked pretty beefy.  I don't know if he needs to be that powerful but for fun its not too bad.

EDIT2:

you are right , KOTR sucks , 255 magic and they can't even deal 6k damage. Double cut is better , lol
  With MP Turbo I got mine to do a little over 9k per hit :D
 
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Something interesting happened.   When fighting safer sephiroth, he used shield.  I then used coin for 30k damage and then he instantly died.(the first hit!)  I checked in the scene file to see he was supposed to have 1mil hp but ingame that didn't seem to be the case.  Bizarro did have decent hp but I don't think it was anywhere near the 800k the scene says either.  Anyway could this be something on my end?
 
Yeah, my Midgardsorm is supposed to be an optional boss that the player can fight on disc three. I liked the idea of having a few enemies which are too hard to fight first time around that the player can go back to and beat later in the game. I haven't beaten him yet, but I think it should be possible to win without *too* much trouble.

The Midgar Zolom is perfect for this because it is a completely optional fight and because the player can fight him over and over again; Sephiroth's power is also highlighted by the fact that he can beat him on his own.
 
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Something interesting happened.   When fighting safer sephiroth, he used shield.  I then used coin for 30k damage and then he instantly died.(the first hit!)  I checked in the scene file to see he was supposed to have 1mil hp but ingame that didn't seem to be the case.  Bizarro did have decent hp but I don't think it was anywhere near the 800k the scene says either.  Anyway could this be something on my end?
It was a mistake in the AI. Do you have the newest scene? See page 1.
 
Oh that makes sense.  I feel like a noob lol.  I had to reinstall ff7 and just put in the org mod install and forgot to update.  Anyway I managed to beat safer sephiroth after a couple tries and I was very impressed with the difficulty.  I felt him to be harder than the weapons as he should be.  My only question is if you plan any more additions or if what we have is the final version?
 
Since we've figured out how to change the prices of things in shops and how to change the x70 modifier for master materia to something more reasonable:

https://www.ff7catalog.com/posts/73785/

will you have any price-related mods in future versions, or are you staying away from ff7.exe?
 
There are many mods that alters the exe. Even I have several patches. I could make a patch that includes what I got on my exe or a mod that only patches the prices. In the 1st case I need to know what patches and modifications people generally wants. Which means they need the original exe to patch a multipatch with mine. But before I do that I would also like to make my flevel.lpg work with other popular patches as well. I can't possibly please everyone though.

@Auraplatonic: This is not the final version. It must still be considered beta. I will work on this some more when I have time to (which gets rarer and rarer these days  :x).
 
I see. I thought that there might be a problem with unpatched executables vs. patched ones. Well, it is a mod that most people could make on their own for now (and to their own liking), so I can see why you'd like to make flevel.lpg a priority if it doesn't work for everyone.
 
I was checking out your new bosses and wondered what level you'd recommend being at when you fight them? I'm talking about the three soldier members. Also nice midgar zolom mod leighos.
 
I have been playing with Locke, Venus and Theo over the past few days and I have noticed that Theo's standard sword attack is actually a magical attack (i.e. the byte at 0x0e is 22h). Is it meant to be like that, or is it a mistake?

In any case, nice job; Erindre was particularly interesting. I've always thought that the game would benefit from having a few more enemies that could heal or even revive themselves.
 
Wow. Guard Scorpion was pretty tricky and I'm up to Air Buster now, who is REALLY hard. Great work!

EDIT: Beat him. It was actually easier than I expected, all I had to do was make sure someone with Cure always had full ATB before I let anyone attack. :/
 
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Guard Scorpion isn't very hard if your timing is good. I usually wait until he is doing his search scope and have the targeted character defend (which is all he can do after being paralysed) whilst the other character attacks. Of course, you have to remember when he raises his tail, because if you don't time that well, things can become nasty. It's quite a good difficulty for a first boss; I actually found Air Buster trickier. Perhaps I'm so used to beating him without thinking very much on vanilla FF7 that I get careless; he can wipe you out quite quickly if you do that. Good luck with Aps and the Hell House.
 
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Aps and Hell House were pathetic. o_O

The only difference I noticed with Aps was he used the reverse tsunami much more often...

Hell House was actually /easier/ than I remember him being before... the counterattack is new though, right?

Up to Locke, Venus and... what was the other one? now. They're giving me hell, 7 attempts so far and still haven't been able to beat them. Got the third one dead once then Venus revived him, but that's it.

Reno, on the other hand, was kinda a pain... especially with the 200 HP Pyramids...
 
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with lock venus and tera or whatever her name is  My strategy is to kill the one that revives , then kill the one that cures, then kill locke the blue one last. mindblow with barret is very helpful in that fight, and cross slash's paralyze can be helpful as well. dont forget to steal the silver armlet, there is also a fairy ring and a x potion too.
 
Aps and Hell House were pathetic. o_O

The only difference I noticed with Aps was he used the reverse tsunami much more often...

Hell House was actually /easier/ than I remember him being before... the counterattack is new though, right?

Up to Locke, Venus and... what was the other one? now. They're giving me hell, 7 attempts so far and still haven't been able to beat them. Got the third one dead once then Venus revived him, but that's it.

Reno, on the other hand, was kinda a pain... especially with the 200 HP Pyramids...
With Reno I found that not trying to destroy the pyramids was the best strategy.  He won't pyramid all three of the party(at least for me) so just fight him with the remaining party member.  He only has 1000 hp so its not too bad.
 
Locke, Venus and Theo? Just wait until you fight them in the return to Midgar...
 
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