[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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I'm not sure exactly what would happen if you tried to play the mod without the right flevel files, but you certainly wouldn't be able to fight the new enemies, and there might be some other problems with encounters as well, since the field files have all the data on what battles happen in what area.

Hmmm, I've just thought; field files are not stored the same way in the PSX version as in the PC version, are they? That might cause a few problems :-(
 
One thing - I'm not sure if anyone else has reported it, but when you first meet Aerith and you can push the barrels over to help her out, the random encounters you face with Cloud make running around impossible.  I faced 2...geez, I forget their names, but they're the red blob-type monsters.  Anyway, with one attack, they paralyzed, poisoned and silenced me, causing me to die without another way out.  Is it meant to be THAT hard, or is that an oversight?
Those are the Hedgehog Pies, and they are hard, but not an oversight.  They have a small chance of inflicting those status effects, and though the chance is not high, it is a good idea to not move at all (and therefore not encounter them) until Aeris catches up to you at the top of the church.  She can fight and defeat the MP and Guard Hound enemies without a problem, especially if you provide her with some materia beforehand.
Those Hedgehog Pies are no longer such a problem once you have more members in the party.  Remember that they are weak against ice, so pair All with the Ice materia on someone and you should be able to OHKO them.
 
I'm not sure exactly what would happen if you tried to play the mod without the right flevel files, but you certainly wouldn't be able to fight the new enemies, and there might be some other problems with encounters as well, since the field files have all the data on what battles happen in what area.

Hmmm, I've just thought; field files are not stored the same way in the PSX version as in the PC version, are they? That might cause a few problems :-(
I'm not sure the problem lies with the flevel files, since the game doesn't crash when walking on the field, but in-battle, just before the character models are loaded. And since it happened in a game in which I only modified Scene.bin, logic tells me the field files have nothing to do with it... It looks like it's a PSX-only problem, since no one else mentioned this.
 
@Armorvil:
I think the problem lies in the fact that some scenes uses new battle models that can't possibly be in the original psx battle.lgp, 'cause I made 'em lol. I've more or less made 1 new enemy in every place. I only made new enemies where it was room for one (or 2) in the scene.bin. And for the sole exception of Jumbo Cactuar I never replaced any enemies with new ones.

@finalheaven07:
Thanks for trying it! :D Actually those pies, like Shadowseer mentioned, have a very small chance of causing these effects. They never occurred when I played. Maybe I'm just lucky or you unlucky, but the chances are not that high.

@Lucky777:
Where in the game do you experience that? If it's in a mini-game that is quite normal. Try dziugo's multi patcher (patches the .exe). Go here! You may need the chocobo patch as well. You'll find out when you reach the chocobo races.
 
I think the problem lies in the fact that some scenes uses new battle models that can't possibly be in the original psx battle.lgp, 'cause I made 'em lol. I've more or less made 1 new enemy in every place. I only made new enemies where it was room for one (or 2) in the scene.bin. And for the sole exception of Jumbo Cactuar I never replaced any enemies with new ones.
Ah, that was the robot, wasn't it? They caused quite a few problems.
 
so I've played up until the northern cave,  havent fought sephy or emerald, ruby weapom yet, anyways i cant find the jumbo cactuar, can anyone shed some light on this?
 
so I've played up until the northern cave,  havent fought sephy or emerald, ruby weapom yet, anyways i cant find the jumbo cactuar, can anyone shed some light on this?
Maybe around the Cactus Island ;)? It is in the far left corner, far south from Cosmo Canyon.

Don't know this mod though, so i am not sure.
 
Awesome, thanks for this. Definately going to try it out!!!

....sheesh, I wonder if you altered the Emerald and Ruby battles.  :evil:

Edit: Yeowch, did you put Guard Scorpions crit rate up? Or am I just extremely unlucky? lol Crit after crit after crit....
 
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Excellent mod, I amped up Locke, Theo, and Venus so they can be even more powerful and challenging!!(They were already challenging enough xD) Nice work dude :wink:
 
....sheesh, I wonder if you altered the Emerald and Ruby battles.  :evil:
They and their attacks are both stronger, especially Emerald (although there isn't a big HP increase - their HP are high enough already); when the strength and of the monster and the base power of the attack are increased, the effect is massive. And one can't spam KotR against Ruby any more, either...
 
Well then I guess I'm done with this one (not that I've done anything with it lately). As I see it, the only unique thing with my mod is the added enemies and the updated enemy AIs. Everything else should be quite easy to tweak for anyone. What I'm trying to say is that I see little reason to continue this with all the tools and information available. If you're unhappy with my mod but want the new enemies and the updated AI, then I suggest you mod this one however you want with the available tools (or raw editing; whichever you like). Adding enemies and models isn't rocket science either.
There are some minor bugs considering enemy formation though. And there really is supposed to be a new model for the enemy in mt. nibel. Try fighting a bit on the bridge there and you'll see.  :-D
 
Hey! I'm from Germany, too
could you pleasy send me the english kernel.bin? need it so badly :D
thx veery much
 
I'm aware that ultima edition is frowned on around here, but really made me lol at what happened when i installed this patch on it. take a look
owned.png

yep, this is a random encounter in the first reactor... first encounter of the game, which is usually the two guards was also replaced by a beach plug (i think it's called) - the beachbound enemy that teaches big guard. Was almost impossible to even beat that! lol. Also instead of guard scorpion, i was forced into a battle with 2 yuffies ('mystery ninja') and got totally owned :O
 
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Hello and first @ all: Thanks for do the Mod.

I was tring it only with "kernel.bin" and "scene.bin" and really it is harder! That's Cool!

But... wel..l i saw that you changed some other files (i guess for add graphics and animations) but i cant patch it :S. I have a just-installed data files and the "patcher" say that are "unknow versions". Well, i am playing in Spanish version (that could be the prob i guess).

My files have these names:
    - KERNEL.bin (should be Kernel.bin but i dont think that the patcher care about caps xD)
    - KERNEL2.bin (should be kerenel2.bin)
    - battle.lgp (same)
    - scene.bin (same)
    - sflevel.lgp (should be flevel.lgp)

The Patcher only came patch the "battle.lgp" but if i try it with the "battle.lgp" that i have currently patcher it dosent (normal ofc).

So if i only patch "scene.bin" and "kernel.bin" from the "minipatch" that i said b4 what i will miss from other files? and... Is there any chance for "tie" the patcher and really patch it?

Thanks for your time.
 
Someone else had this problem, also using a non-English version. It sounds like the patch doesn't work with non-English versions of the game, but maybe I'm wrong.
 
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