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drfeelgud88
Guest
ok... i c ppl are arguing but why? :?
yay! I r happy! hehe!Absolutely! :-D
the final release will be til the end of august or maybe later after that; well, thats wut gjoerulv said. personally, i cant wait, but then again, im still on disc 1 of this beta lolI'm perfectly chilled :-D
Any news as to anything added to the next update? Or it's released date?
I just pwned Palmer, where are you? I went travelling around the world and got to the sleeping forest only to find the kujata boss is extremely strong T_Tthe final release will be til the end of august or maybe later after that; well, thats wut gjoerulv said. personally, i cant wait, but then again, im still on disc 1 of this beta lolI'm perfectly chilled :-D
Any news as to anything added to the next update? Or it's released date?
hmm, i thought u fight the kujata boss in disc 2 or something... well anywayz, i just got out of the corel prison... i went back to get mithril and now im in the junon area trying to encounter the junon patron so i can steal more shinra alphasI just pwned Palmer, where are you? I went travelling around the world and got to the sleeping forest only to find the kujata boss is extremely strong T_Tthe final release will be til the end of august or maybe later after that; well, thats wut gjoerulv said. personally, i cant wait, but then again, im still on disc 1 of this beta lolI'm perfectly chilled :-D
Any news as to anything added to the next update? Or it's released date?
I'm glad the you got the bugs, as for the Phoenix boss good luck. I will track down the list of tools you have on the first post. I am new to modding the game but am a developer so should be able to pick it up quickly.Yeah I know 'bout those bugs. They are fixed but not released yet. There were other bugs as well, and as far as I know, there shouldn't be anything left.
The biggest bug in the current release is on the phoenix boss. You kinda can't kill them lol.
When I say a boss like Hojo I mean an encounter that doesn't end after you've killed the 1st enemies. The hojo battle is actually 3 encounters ya know.
Hmmm, can enemies be made to react to certain items used in battle by editing their AI? If that's possible, you might be on to something. There could be an enemy that is immune (or almost immune) to physical and magical damage but temporarily loses its immunity when a particular item is used (this would be similar to Diamond Weapon, which is normally immune to physical attack but turns off this immunity when a limit break is being used). Or maybe an enemy could permanently lose its immunity in the battle when an item is used (in the same way that Ruby weapon permanently loses his immunity when it summons its tentacles.As for adding multi-encounter bosses that's even better than what I originally thought you were considering. Despite some of the extreme ideas out there I think that even an "unbeatable" boss should have a weakness... you know unbeatable unless a particular condition is met, for example there are several items that you rarely receive at the gold saucer that serve no purpose. You might give those items a purpose in these "unbeatable" battles. Just an idea...
Hopefully people won't tell exactly what itemHmmm, can enemies be made to react to certain items used in battle by editing their AI? If that's possible, you might be on to something. There could be an enemy that is immune (or almost immune) to physical and magical damage but temporarily loses its immunity when a particular item is used (this would be similar to Diamond Weapon, which is normally immune to physical attack but turns off this immunity when a limit break is being used). Or maybe an enemy could permanently lose its immunity in the battle when an item is used (in the same way that Ruby weapon permanently loses his immunity when it summons its tentacles.As for adding multi-encounter bosses that's even better than what I originally thought you were considering. Despite some of the extreme ideas out there I think that even an "unbeatable" boss should have a weakness... you know unbeatable unless a particular condition is met, for example there are several items that you rarely receive at the gold saucer that serve no purpose. You might give those items a purpose in these "unbeatable" battles. Just an idea...
The only problem (if what I said above will work) is that most of the people using the mod will have read the thread and will know which item to use![]()
One of the best things about hardcore mods is that status changing magic actually becomes useful (it certainly isn't in most FF games). It adds a lot more strategy to the fights and means that nearly every spell and item is good for something.those soldiers were damn hard, i leveled up a decent amount and still couldnt win. eventually had to go all out with status changing spells and enemy skills to actually beat those guys.