[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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The final release wont be released 'til the end of august or later. This will be the final release. I feel there are enough modding tools available for anyone to make a mod like this one without too much trouble.
Any word on the final version?
 
The final release wont be released 'til the end of august or later. This will be the final release. I feel there are enough modding tools available for anyone to make a mod like this one without too much trouble.
Any word on the final version?
Yeah! I truly cannot wait for this one either!  :-D
 
When I fight in the battle arena, I sometimes encounter red pyramids that whatever I do ( attack, magic, heal it, give potion etc... ) it never does any damage and cloud instantly died after that. Is it a bug or do I have to use a hidden element attack to kill it?
 
i cannot say for sure with this mod, but those pyramid enemies are the dummy enemies that you do not normally see, my guess is that the kernel is not in sync with the scene.bin... did you download and replace the scene/kernel.bin with the newest ones in the post? if you can, try and sense the enemy and see what it's name is, if it is a bunch of symbols, then something is off in the kernel  :-P.
 
i cannot say for sure with this mod, but those pyramid enemies are the dummy enemies that you do not normally see, my guess is that the kernel is not in sync with the scene.bin... did you download and replace the scene/kernel.bin with the newest ones in the post? if you can, try and sense the enemy and see what it's name is, if it is a bunch of symbols, then something is off in the kernel  :-P.
This is the most likely explanation.

And if for some reason downloading the newest scene.bin and kernel.bin files doesn't work, use Hojo and select file -> update kernel file; this will fix the scene.bin lookup data in the kernel.bin and stop things appearing in wacky places.
 
Any news about the final version?
Dunno, maybe its been forgotten about  :cry:
Idk he said he'd be off of vacation about a month ago, maybe he's still beta testing it.
I am beta testing it, though I'm also quite busy with work. The final version will be released, but it's hard to say when. Thus I won't make any promises. Stay tuned!
 
I am beta testing it, though I'm also quite busy with work. The final version will be released, but it's hard to say when. Thus I won't make any promises. Stay tuned!
I'm glad to hear that  :-D
 
Any news about the final version?
Dunno, maybe its been forgotten about  :cry:
Idk he said he'd be off of vacation about a month ago, maybe he's still beta testing it.
I am beta testing it, though I'm also quite busy with work. The final version will be released, but it's hard to say when. Thus I won't make any promises. Stay tuned!
Sweet! Let me know how that turns out! Can't wait for this release!!  :-D
 
Uploaded a new scene and kernels. Now it's actually possible to defeat the phoenix boss. Plus some minor formation and AI bug fixes. Also it's a tiny bit harder at some places at the end.

The way I've named some of the attacks in the kernel may not be likable for all, but there's always wall marked.
 
It would be nice if there was a version of the patch that doesn't overwrite files.
Instead it unpacks the lgp files, changes the data, then repacks the lgp.
This will make compatible the hardcore mode with the ff7 remix patch, or any other mod that replaces files.
 
It would be nice if there was a version of the patch that doesn't overwrite files.
Instead it unpacks the lgp files, changes the data, then repacks the lgp.
This will make compatible the hardcore mode with the ff7 remix patch, or any other mod that replaces files.
If you are wanting to do this just take a look at the patch that comes with the 2d mod. It works in similar fashion
 
Its good to see this mod still in development.  Was the bug ever fixed where battles on the beach near Kalm would crash the game?
 
Uploaded a new scene and kernels. Now it's actually possible to defeat the phoenix boss. Plus some minor formation and AI bug fixes. Also it's a tiny bit harder at some places at the end.

The way I've named some of the attacks in the kernel may not be likable for all, but there's always wall marked.
What was wrong with the pheonix bosses? I killed them without even losing one person.
 
If you are wanting to do this just take a look at the patch that comes with the 2d mod. It works in similar fashion
I need the list of internal files (after unpacking LGP) that this mod changes
 
Its good to see this mod still in development.  Was the bug ever fixed where battles on the beach near Kalm would crash the game?
Yup that's fixed.

Uploaded a new scene and kernels. Now it's actually possible to defeat the phoenix boss. Plus some minor formation and AI bug fixes. Also it's a tiny bit harder at some places at the end.

The way I've named some of the attacks in the kernel may not be likable for all, but there's always wall marked.
What was wrong with the pheonix bosses? I killed them without even losing one person.
You didn't lose 1 person. I mean, not even 1? Nah kidding... It was possible to defeat 'em but a bug in the AI made it impossible to kill all of 'em (or any of 'em) under certain circumstances. Circumstances I've now forgotten.

If you are wanting to do this just take a look at the patch that comes with the 2d mod. It works in similar fashion
I need the list of internal files (after unpacking LGP) that this mod changes
I can hand 'em out, but I was planning on making a patch that works with other modded flevels. Right now I can't 'cause my comp is not available for me, and I don't remember every file name by heart. I hope I had a system on it.  :-P
 
Is there no standard zip file for this btw? The executable is very robust with allowing its contents to be extracted, to the point where I can't get ANYTHING out of it simply because I'm using a scene.bin already from the Hard Mode project lol ie. all I want to replace is the battle.lgp and it won't let me.
 
AFAIK there's no zip file, but if you put your modded scene.bin in a safe place and put an unmodded scene.bin in your data directory, you'll be able to install the mod and then put your old modded scene.bin back

Beware, however, that this may cause problems; at the very least, you'll have to use Hojo to fix the look-up table in the kernel.bin, unless you do this trick with your kernel.bin as well. If all you want to replace is the battle.lgp, I recommend that you do the "back up modded file -> replace with unmodded one -> patch -> put modded file back" trick with every file that gets patched except for the battle.lgp
 
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