[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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this is a very promising mod to me. lol why promising? cuz i can't seem to get it to work properly. after patching up everything, now enemies appear where they aren't supposed to. like 3rd form Hojo instead of safer sephiroth. and ancient forest monsters appearing in the northern crater. gold dragon encounter crashes every single time. etc. but when i open scene.bin with hojo, all the monsters are setup to appear where they should. so did i do something wrong?
 
I apologize in advance if this is incorrect advice.

Have you tried opening the scene.bin in Hojo or PrC and 'Checking' or 'Updating' the Kernel.bin?
 
this is a very promising mod to me. lol why promising? cuz i can't seem to get it to work properly. after patching up everything, now enemies appear where they aren't supposed to. like 3rd form Hojo instead of safer sephiroth. and ancient forest monsters appearing in the northern crater. gold dragon encounter crashes every single time. etc. but when i open scene.bin with hojo, all the monsters are setup to appear where they should. so did i do something wrong?
Hmmm.... No there are no errors in the patch. How exactly did you do it?

The kernel should update correctly no matter what... Did you mess with the scene after the patch?

If it's still not working do what xLostWingx suggested.
If you use windows7 or vista you may need to run the patch in admin mode. UAC may also be a problem. It shouldn't be though...
 
thnx for the quick reply :D
i did the kernel update in hojo (admin mode - win7), still no go. i only messed with kernel.bin in wallmarket beforehand n didn't touch scene.bin so i wonder what could have gone wrong... technically i don't need to have virgin scene & kernel BINs to use the patch right? the enemies all show in hojo & PrC, so scene.bin should be ok.. and kernel according to my understanding dont really matter if i just want the extra enemies and bosses right? oh and what is UAC :-s
 
Well, you should re-apply the patch without messing with the kernel.bin or else. This should work.
 
thnx for the quick reply :D
i did the kernel update in hojo (admin mode - win7), still no go. i only messed with kernel.bin in wallmarket beforehand n didn't touch scene.bin so i wonder what could have gone wrong... technically i don't need to have virgin scene & kernel BINs to use the patch right? the enemies all show in hojo & PrC, so scene.bin should be ok.. and kernel according to my understanding dont really matter if i just want the extra enemies and bosses right? oh and what is UAC :-s
UAC: User account control. In windows security center you can toogle on/off.
It should work on a non-virgin (lol) kernel, yes. You could try to patch virgin files to see if it works as it should.
 
this's too strange. scene.bin has the proper patched data, but the "patched" kernel show old unpatched data in wallmarket after every single patching effort. but technically kernel.bin doesn't need to be patched to enjoy the mod right? sorry if this's becoming tedious to you guys =.,=
 
Well, you could always put back an original kernel and choose to just patch this.

EDIT : Don't forget to apply kernel2.bin patch!
 
@ESPerion

Are flevel.lgp and  battle.lgp patched? Are UAC on? How to turn it off in windows 7! The parch should also run as admin.
You can copy data directly from the install disc if you want the original files. They're inside the data folder.
 
i turned off UAC, patched everything again, but kernel.bin still appear to be unaffected while scene.bin is definitely changed. aside from finding a patched scene.bin and kernel.bin somewhere i'll be missing out on this damn nice hardcore experience. oh well :p thnx guys! oh yeah and omega is jux insane xD
 
Try patching kernel2.bin!!! This might be the problem. I can upload mines if you want to.
 
If you can't, for example, use the Master Magic materia in game the kernel is patched.

You sure the kernel checkbox is checked when patching?

Try what Vgr255 suggested. Make a backup of kernel2 1st.

If not...
Try this:
Create folder in C: (root) name it data. Inside that folder create a kernel and a battle folder. In the kernel folder insert kernel.bin and kernel2.bin. In the battle folder insert scene.bin. It doesn't matter what file version you use, the patch should work no matter what.
In the patch app, choose the newly created data folder and only patch kernel and kernel2. If this doesn't work try another location, i.e the desktop (copy paste the data folder). Make sure you select that folder before patching.
If all went well, simply copy paste the kernel back to it's intended location.
If not, let me know.
 
Sorry if this has been answered before but I get the error message when I try to patch:

Access to the path 'C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\battle\scene.bin' is denied.

It also happens for the other two .bins that require patching.

I have Aali's driver and FF7music installed, do these affect the patch?

Thanks.
 
No, just uncheck the "Read Only" flag under "Properties" of these files.
 
Well, it could help for some others, but I sent him my kernels and scenes by PM. I told him to not say it because I want to avoid trouble, but I realizes these files aren't copyrighted too much, so...
 
Hi everyone! I found a possible issue when I patch the kernel of this version 1.03 now Sephiroth isn't controllable in the flashback. I did it with a "virgin" kernel too and the result was the same. Did I do something wrong? Thanks
 
haven't played the flashback in quite a while but if I remember correctly, I don't think Sephiroth is supposed to be controllable in the vanilla game.
 
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