[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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I also remember that Sephiroth isn't controllable at all. Not totally sure since last time I played the vanilla game was several years ago.

However I'm playing with this mod now and I must say that is great. I don't agree with the ones that say it's too easy, I think it's just perfect. At the moment my first encounter with Jenova ended up with a quick slaughter, obviously it was my team that was slaughtered :P

I had a lot of fun trying to beat the "new SOLDIERs" in the Shinra HQ, without grinding (I took about 10 attemps to beat those fools :D ). However I think Jenova is a lot stronger and I'm doing normal battles to see if enemies give some usefull items (and to raise my level too).

No bugs or glitches found so far. Well tbh only one, after having been beaten by the above mentioned soldiers the game over screen often didn't appear and I had to cntr-alt-del to exit the game. A very minor issue anyway. Great mod.

Only a question, are Ruby and Emerald supposed to be still the hardest battles in the game? I had a quick look at Sephiroth stats (the final battles) and now he seems really the "god" he was supposed to be :P
 
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If someone want to test what I mean here is the file. http://www.megaupload.com/?d=POZZQ892
Load the save number 6 and select one of the two files in the end. The location is in the first reactor in the bombing mission.
The kernel.bin patched with hardcore versión 1.02 have a fully control of Sephiroth. The new versión 1.03 haven't got this control. Do a backup before to overwrite your original kernel.bin file by one of mine.  :wink:
 
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Damn, that's right. Gjoerulv forgot to remove AI script. You can do it by yourself. Here's how :

1 - Open the hardcore mod kernel with Wall Market;
2 - Go to Initial Data tab, then Character AI one;
3 - Go to Sephiroth and "Pre-Battle" and press the "Delete" button;
4 - Do the same as step 3 but for Main instead;
5 - Save and exit.

That's it! Sephiroth will be controllable!
 
You're welcome. I sent a PM to Gjoerulv a long ago to ask how he did and he answered me that (although I made it more "n00b proof" because he just wrote :

Delete Sephiroth's AI.
 
Hmmm... I have no idea how that happened. I've always worked on the same files. Now I'm worried I may have f***ed up at some point. After looking over the kernel it looks good. But seph's AI is back. ???

Also I feel like the last soldier fight is a bit too hard. Expect a new release in a few days.

Things to fix:

Sephiroth's AI
The last Soldier fight (before Hojo).
Hojo's 2nd form.
Some enemies in in the assult mission are too weak.

No bugs or glitches found so far. Well tbh only one, after having been beaten by the above mentioned soldiers the game over screen often didn't appear and I had to cntr-alt-del to exit the game. A very minor issue anyway. Great mod.

Only a question, are Ruby and Emerald supposed to be still the hardest battles in the game? I had a quick look at Sephiroth stats (the final battles) and now he seems really the "god" he was supposed to be :P
The game overs creen is not a bug caused by my mod.
The weapons are harder. Bu I think both Safer Seph and the new Omega boss are harder. Safer Seph might not be harder though.
 
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Emerald did 32 767 damage (the max) to my characters in a hacked save (stats boosted). Too much hard?
 
Sorry double-posting, but I found a bug :

A random encounter with Migthy Grunt is glitched : "Grunt Dead" doesn't set the flag Invisible properly, thus resulting in a non-targettable first form Migthy Grunt. Annoying.
 
Quick question, If I'm fairly early in the game, like say, right before you meet Red XIII in the Shinra building, can I continue my game after installing the mod, or could it cause issues?
 
Well... It might not cause issues, but you will have missed 6 enemies or so since the beginning (I mean, totally new enemies) including the trio, which is one of the STAR of this mod. So I advise you restarting from the beginning. It's early in the game, you said.
 
Yeah, I am. It gives me even more of a reason to replay it, since this is the first time in a while I'm actually playing the game, instead of just testing stuff.
 
New release. Sephoroth is yet again controllable, the last soldier fight is fixed and the assult mission 'til the end of game is a bit harder.
 
Sorry double-posting, but I found a bug :

A random encounter with Migthy Grunt is glitched : "Grunt Dead" doesn't set the flag Invisible properly, thus resulting in a non-targettable first form Migthy Grunt. Annoying.
Migthy Grunts are fixed?
Damn, I should read the forum before releasing.
No, I wasn't aware; Never touched it's AI... Or did I?
I'll take a look.

EDIT:
I'm not able to reproduce that bug. Where did it happen? Did the glitch appear when you killed one as red (before turning blue), or did it turn blue before it got killled?
 
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I attacked it while it was red, and then it was reduced to less than 50% of their HPs. Then I heard the "death" sound but the 3D model is still on the screen but is now untargettable. The "blue" Migthy Grunt is active from now on but invisible because I see the target arrow.
 
Ok

You remember in what encounter/where the bug appeared (floor 59 / elevator etc.)? Or, even better, which scene that encounter/bug is in?
 
I fought like 200 grunts and was never able to reproduce that, not even with poison / gravity or drain
 
Floor 59, the mandatory battle (don't remember what scene it is) and by attacking normally.
 
That was the 1st fight i tested. It went smoothly.

There is nothing wrong with the grunts at my end. After patching you should have the exact same scene as I use. Have you edited anything in scene.bin?
 
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