[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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Right, the master materia replacement I did hear of. But what do you mean by name changes? From what I noticed it seems the Dragon Force ES seems to be somehow changed (at least its description in the video is similar to the one of hero drinks...).
 
Can't you point this by yourself? If not, I'll tell you, but if you want to check...
 
I do believe several item descriptions are altered (Hero Drink, Lunar Curtain, Mirror). Apart from these changes, which I would not exactly call "name" changes, however, I find myself unable to spot what you seem to be hinting at.
 
Master Materias don't exist anymore. There are some name changes.
What do you mean? I do have a mastered materia right now, but I can't remember how it was in the vanilla game  ???
What was changed exactly?
 
Argh, not that. The Master Magic, Master Summon and Master Command I meant.
 
But is not the master materia swap more than a mere change of names for not only are their names changed but also, more importantly, their very behaviour (mostly to useless commands as I dare to claim).
 
The commands names and magic ones are updated (X-Attack, Curaga...). The Master Magic is now Banish (remove). Master Summon is Coin. Master Command is Flash. Summons Materias are mastered at level 2 and each summon can only be used once per battle. The Buster Sword have Death Penality's damage calculation. Big (Mighty) Guard only targets one person. Some MP costs are tweaked too.
 
The spell suffix issue I could have noticed. The rest (apart from the Buster Sword and the Summons) is still ahead of me.
 
oh, yeah totally forgot about those... too long without playing the game (about 10 years...)
 
I'm not able to reproduce that bug. Where did it happen? Did the glitch appear when you killed one as red (before turning blue), or did it turn blue before it got killled?
Odd, I was just playing and I got a similar bug on the 59th floor. I fought the mandatory battle and it was fine, then I got in a random encounter against 1 grunt: It went below the health threshold, but when the mighty grunt was supposed to disappear it took a step forward and shot twice, and the attack was called "Grunt Death". I killed it, and it remained in the battle screen while the victory dance was happening. Really odd glitch.
 
There's obviously something odd with them... I wasn't able to reproduce the glitch either and thought it was something on my side, but...
 
Heh, was goin through Shinra building all calm, thinkin "This mod ain't THAT hard" Then i got the 66th floor keycard.   :o

1 slice from them took a 3rd of my health away, and berserk takes away any chance of healing my characters. I was in shock.

EDIT: got the grunt glitch again, it seems to happen only in battles with 1 mighty grunt alone. Also, not sure if this is a bug, but Ghost Hands drain MP out of an enemy, but you don't receive any mp from using them.
 
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Heh, was goin through Shinra building all calm, thinkin "This mod ain't THAT hard" Then i got the 66th floor keycard.   :o

1 slice from them took a 3rd of my health away, and berserk takes away any chance of healing my characters. I was in shock.

EDIT: got the grunt glitch again, it seems to happen only in battles with 1 mighty grunt alone. Also, not sure if this is a bug, but Ghost Hands drain MP out of an enemy, but you don't receive any mp from using them.
I'll take a closer look on that grunt when I have the time. Also, you can't drain mp from enemies with no mp.

Concerning the kernel, read the info in the patch application. It should be sufficient. The name changes aren't documented, but, imo, if you haven't played the game in ages you prob won't remember anyway lol. Anyone can choose not to patch kernel2, thus not change any names or description and at the same time have all the kernel changes.

EDIT: And then to the reason I was posting here:
I figured v4 of .NET isn't a very nice thing to do, so I'll make it compatible with v2 soon enough. Hopefully... :p
 
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Well i just completed the first reactor..and i can safely say thats the first time i have had to use jenova to kill the gaurd scorpion...had to give myself an extra 10 potions and 3 phoenix downs and i STILL ran out of potions. With barret dead and GS about to use search scope on Cloud i thought i was dead for sure luckely a final thunder finished him off.I like the 1 turn stop effect the GS gives with search scope great work on this mod it's about the difficulty the game should have been released with (Maybee a little harder)
Just one question is the download link on the first page the latest DL available? i didnt fancy looking through almost 1000 posts to find a newer version
 
No link for now. This project (unfortunatly) is stuck in limbo because of some personnal issues. If you want, search the Projects forum for the AV Mod, which Armorvil made at 65% (the remaining 35% is Square's doing :P ). I *could* release some pre-final release, but... I have to go into it again. Maybe I'll do... Dunno.

(Please PM me if you want to continue that conversation)
 
i think im getting some overlapping with this mod and AV mod i patched this hardcore over AV'S and can still buy a mithril saber and many materia for like 10-20 gil in the shop across from 7th heaven bar.i even tryed re patching with a new data folder that didnt have the AV mod on it..think i need a fresh install?
 
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