[FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)

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Hey, first of all I would like to thank the creator of the mod for publishing it.
Now, my favorite enemy in the entire hack is the Synergy Soul from the Whirlwind Maze. Yet, I found their strength quite unproportional to the rewards for defeating them.
So, I altered both their AI and their spoils. Here is what I made of the fight (I could not resist to use more parts of the One Winged Angel lyrics than were originally used in this battle):
 
@NxK

nice. They can be a pain in the ass. Immune to magic, extreme defense. But there is a very easy way of beating 'em if your character has lost more than, or equal to, 1000hp (example: 999/2000 hp). hmmm... ??? <= enemy skill

Just one question is the download link on the first page the latest DL available? i didnt fancy looking through almost 1000 posts to find a newer version
Yup, the newest release is always on the 1st post on page 1.
 
@NxK

nice. They can be a pain in the ass. Immune to magic, extreme defense. But there is a very easy way of beating 'em if your character has lost more than, or equal to, 1000hp (example: 999/2000 hp). hmmm... ??? <= enemy skill

Yup, the newest release is always on the 1st post on page 1.
I know...^^ But I could not resist to make them morphable into something more elusive than the Dragon Fang in the original game, either...
Still, I wonder: In your version I edited (I believe I must have downloaded it sometime in February), the Synergy Souls could execute their Post-Attack script even if they were already dead. Did you actually intend for this to happen since it renders the battle against one Synergy Soul and two other enemies (an Ironite and something else I cannot remember) nearly impossible to survive given the fact that the Synergy Soul will already kill a character either every turn or every other turn its allies attack one's characters?

(Btw, I hope you did not take offense at my rather audacious comment at Youtube...)
 
I know...^^ But I could not resist to make them morphable into something more elusive than the Dragon Fang in the original game, either...
Still, I wonder: In your version I edited (I believe I must have downloaded it sometime in February), the Synergy Souls could execute their Post-Attack script even if they were already dead. Did you actually intend for this to happen since it renders the battle against one Synergy Soul and two other enemies (an Ironite and something else I cannot remember) nearly impossible to survive given the fact that the Synergy Soul will already kill a character either every turn or every other turn its allies attack one's characters?

(Btw, I hope you did not take offense at my rather audacious comment at Youtube...)
Yeah, it was a bug I somehow managed to overlook. :P
I think it works better now, as they won't act every turn. They'll actually counter attack you by making you attack yourself too.

None offense taken.  8)
 
That is funny.
In fact, I edited them insofar as one of their "attacks" afflicts a party member with Shield and Confuse (Stat defense ignoring), heals to full HP and raises dexterity to 255 and attack to 510 (Cloud was hit by that attack quite early and Barret finally lost the battle due to this attack). I am afraid that in this case it is close to suicidal to attempt to fight them...
Also, I wanted to use a powered-up version of these enemies in the cave of the Ancient Forest. However, as it turned out they could not be made to use summon attacks without crashing the game, I had to drop that idea. I thought of making them similar to that Conjurer you created for the area around Kalm.

Have you actually come across some of the later videos of veteran0121, the guy who published a LP of your hardcore mod? He was not too fond of your post-game changes...;) (To me he seemed to be exaggerating quite a bit.)
 
lol no, I haven't seen it yet. I'll take a look. I reckon I've pissed off a lot of people with this mod  ;D
He is probably using 1.0.2.
 
Actually he uses the remix version (1.0.1). Too bad, there are inconsistencies there.
 
What kind of inconsistencies? But still, even if there are some inconsistencies, it seems to me that he is not exactly emotionally stable or too mature... :roll:
 
Well... several. Both in renaming stuff and game flow.

I think he eventually patched to 1.0.3 at some point 'cause the 3rd SOLDER fight glitch is on.

Damn, he cheats at the end and still doesn't manage to beat seph. I guess he is a bit too hard lol.
 
I cheat to beat the weapons and am owned too... Nothing is too hard, just unbalanced.
 
Oh, well, some months ago I used your mod for the first time and was shocked by the changes but the only thing I regarded as absolutely inappropriately hard were the hedgehog pies in the church in the slums... Omega was severely overpowered (I loathed Iai Strike(!)) but other than that, nothing was out of the wordly realms in terms of beatableness. In fact, I decided to make the Weapons morphable as well (I am a devoted enthusiast of morphing...).
Now, that I have decided to use your latest version of the mod I sometimes wondered whether is was using your hardcore mod or the original version...^^ Of course, Omega is now much more comfortable to beat (In fact, so much to make his 2nd form morphable as well). But Safer Sephiroth, whom I have recently defeated again (I will probably upload a video of that fight) did not cause too much problems. I only wish he had used his visually very pleasing "Pain" move more often...;)
 
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Damn, just got a crash in the Shinra building on the 67th floor when getting into a random battle. I just got there, and this is my second battle so I can tell you, it was not the 2 shinra MPs + Soldier fight that caused it.
 
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Well... several. Both in renaming stuff and game flow.

I think he eventually patched to 1.0.3 at some point 'cause the 3rd SOLDER fight glitch is on.

Damn, he cheats at the end and still doesn't manage to beat seph. I guess he is a bit too hard lol.
To be honest I think that he over-exaggerates a bit.  I am wondering how many strategies he really tried?  I know that I was able to get decent damage with physical attacks and some magics but it takes some materia tweaking and testing.  Of course the last time I played the mod it was an earlier version(1.0.1 probably).  I can tell that safer's AI was a bit different but he seems to do about the same amount of damage. 

I do have a question about the Bizarro Sephiroth battle...I see in the video he was fighting with 3 parties but if I remember (It was long ago) I think I just fought with one party on your mod.  Did you tweak the requirements for the multiple/single party battle, or is this even possible?  Also he gets HP boots depending on party level and if you use KotR on Jenova, are these the same small boosts or are they scaled higher based on the difficulty of the mod?
 
@Auraplatonic

Their HP values are calculated the same way, only the values are higher. I did not tweak how many bizz battles you must fight at all. Basically if you're "weak" you fight with one party.
 
It has been a long time since i played on my FF7 Hardcore, i got up to Omega but it was not playable.

Can you let me know what has changed since i was last here please? And if patching up to the latest release would be alright for my save, would be cool to finally beat on Omega then head on to Sephiroth to finish it off.
 
It has been a long time since i played on my FF7 Hardcore, i got up to Omega but it was not playable.
What exactly do you mean by "not playable"? And when was that?
 
It was not playable because it was a well known fact it would crash on Omega, i attempted multiple times and it did not work, however i am awaiting a reply from gjoerulv, who i am sure would have known what i was talking about.
 
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